gecko-dev/gfx/layers/d3d11
Nicolas Silva a735b7135f Bug 1044975 - Don't crash if mapping D3D11 shader constant buffers fails. r=Bas 2014-10-06 14:53:42 +02:00
..
CompositorD3D11.cpp Bug 1044975 - Don't crash if mapping D3D11 shader constant buffers fails. r=Bas 2014-10-06 14:53:42 +02:00
CompositorD3D11.fx Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
CompositorD3D11.h Bug 1044975 - Don't crash if mapping D3D11 shader constant buffers fails. r=Bas 2014-10-06 14:53:42 +02:00
CompositorD3D11Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
ReadbackManagerD3D11.cpp Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00
ReadbackManagerD3D11.h Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
TextureD3D11.cpp Bug 1061713 - Don't crash release builds if a D3D TextureClient is unlocked without being locked. r=Bas 2014-09-29 11:24:54 +02:00
TextureD3D11.h Bug 1046550 - Part 3: Use Direct2D 1.1 when preffed on. r=bas 2014-09-14 23:51:27 +02:00
genshaders.sh Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00