зеркало из https://github.com/mozilla/gecko-dev.git
1893 строки
54 KiB
C++
1893 строки
54 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureD3D11.h"
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#include "CompositorD3D11.h"
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#include "gfxContext.h"
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#include "Effects.h"
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#include "gfxWindowsPlatform.h"
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#include "gfx2DGlue.h"
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#include "gfxPrefs.h"
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#include "ReadbackManagerD3D11.h"
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#include "mozilla/gfx/DataSurfaceHelpers.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "mozilla/webrender/RenderD3D11TextureHostOGL.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/webrender/WebRenderAPI.h"
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#include "PaintThread.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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static const GUID sD3D11TextureUsage =
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{ 0xd89275b0, 0x6c7d, 0x4038, { 0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e } };
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/* This class gets its lifetime tied to a D3D texture
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* and increments memory usage on construction and decrements
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* on destruction */
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class TextureMemoryMeasurer final : public IUnknown
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{
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public:
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explicit TextureMemoryMeasurer(size_t aMemoryUsed)
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{
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mMemoryUsed = aMemoryUsed;
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gfxWindowsPlatform::sD3D11SharedTextures += mMemoryUsed;
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mRefCnt = 0;
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}
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STDMETHODIMP_(ULONG) AddRef() {
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mRefCnt++;
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return mRefCnt;
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}
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STDMETHODIMP QueryInterface(REFIID riid,
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void **ppvObject)
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{
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IUnknown *punk = nullptr;
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if (riid == IID_IUnknown) {
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punk = this;
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}
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*ppvObject = punk;
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if (punk) {
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punk->AddRef();
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return S_OK;
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} else {
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return E_NOINTERFACE;
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}
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}
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STDMETHODIMP_(ULONG) Release() {
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int refCnt = --mRefCnt;
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if (refCnt == 0) {
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gfxWindowsPlatform::sD3D11SharedTextures -= mMemoryUsed;
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delete this;
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}
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return refCnt;
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}
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private:
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int mRefCnt;
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int mMemoryUsed;
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~TextureMemoryMeasurer() = default;
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};
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static DXGI_FORMAT
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SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat)
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{
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switch (aFormat) {
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case SurfaceFormat::B8G8R8A8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case SurfaceFormat::B8G8R8X8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case SurfaceFormat::R8G8B8A8:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case SurfaceFormat::R8G8B8X8:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case SurfaceFormat::A8:
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return DXGI_FORMAT_R8_UNORM;
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default:
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MOZ_ASSERT(false, "unsupported format");
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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void
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ReportTextureMemoryUsage(ID3D11Texture2D* aTexture, size_t aBytes)
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{
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aTexture->SetPrivateDataInterface(
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sD3D11TextureUsage,
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new TextureMemoryMeasurer(aBytes));
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}
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static uint32_t
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GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize)
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{
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uint32_t requiredTiles = aSize / aMaxSize;
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if (aSize % aMaxSize) {
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requiredTiles++;
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}
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return requiredTiles;
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}
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static IntRect
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GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize)
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{
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uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize);
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uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize);
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uint32_t verticalTile = aID / horizontalTiles;
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uint32_t horizontalTile = aID % horizontalTiles;
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return IntRect(horizontalTile * aMaxSize,
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verticalTile * aMaxSize,
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horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize,
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verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize);
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}
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AutoTextureLock::AutoTextureLock(IDXGIKeyedMutex* aMutex,
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HRESULT& aResult,
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uint32_t aTimeout)
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{
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mMutex = aMutex;
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if (mMutex) {
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mResult = mMutex->AcquireSync(0, aTimeout);
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aResult = mResult;
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} else {
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aResult = E_INVALIDARG;
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}
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}
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AutoTextureLock::~AutoTextureLock()
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{
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if (mMutex && !FAILED(mResult) && mResult != WAIT_TIMEOUT &&
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mResult != WAIT_ABANDONED) {
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mMutex->ReleaseSync(0);
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}
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}
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ID3D11ShaderResourceView*
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TextureSourceD3D11::GetShaderResourceView()
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{
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MOZ_ASSERT(mTexture == GetD3D11Texture(), "You need to override GetShaderResourceView if you're overriding GetD3D11Texture!");
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if (!mSRV && mTexture) {
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RefPtr<ID3D11Device> device;
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mTexture->GetDevice(getter_AddRefs(device));
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// see comment in CompositingRenderTargetD3D11 constructor
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CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(D3D11_SRV_DIMENSION_TEXTURE2D, mFormatOverride);
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D3D11_SHADER_RESOURCE_VIEW_DESC *desc = mFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &srvDesc;
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HRESULT hr = device->CreateShaderResourceView(mTexture, desc, getter_AddRefs(mSRV));
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if (FAILED(hr)) {
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gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
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return nullptr;
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}
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}
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return mSRV;
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}
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DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice,
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SurfaceFormat aFormat,
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TextureFlags aFlags)
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: mDevice(aDevice)
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, mFormat(aFormat)
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, mFlags(aFlags)
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, mCurrentTile(0)
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, mIsTiled(false)
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, mIterating(false)
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, mAllowTextureUploads(true)
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{
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}
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DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice,
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SurfaceFormat aFormat,
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ID3D11Texture2D* aTexture)
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: mDevice(aDevice)
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, mFormat(aFormat)
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, mFlags(TextureFlags::NO_FLAGS)
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, mCurrentTile(0)
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, mIsTiled(false)
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, mIterating(false)
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, mAllowTextureUploads(false)
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{
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mTexture = aTexture;
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D3D11_TEXTURE2D_DESC desc;
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aTexture->GetDesc(&desc);
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mSize = IntSize(desc.Width, desc.Height);
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}
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DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, TextureSourceProvider* aProvider, ID3D11Texture2D* aTexture)
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: DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aTexture)
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{
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}
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DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, TextureSourceProvider* aProvider, TextureFlags aFlags)
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: DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aFlags)
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{
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}
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DataTextureSourceD3D11::~DataTextureSourceD3D11()
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{
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}
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template<typename T> // ID3D10Texture2D or ID3D11Texture2D
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static bool LockD3DTexture(T* aTexture)
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{
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MOZ_ASSERT(aTexture);
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RefPtr<IDXGIKeyedMutex> mutex;
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aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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// Textures created by the DXVA decoders don't have a mutex for synchronization
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if (mutex) {
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HRESULT hr = mutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout";
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} else if (hr == WAIT_ABANDONED) {
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gfxCriticalNote << "GFX: D3D11 lock mutex abandoned";
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}
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if (FAILED(hr)) {
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NS_WARNING("Failed to lock the texture");
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return false;
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}
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}
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return true;
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}
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template<typename T>
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static bool HasKeyedMutex(T* aTexture)
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{
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RefPtr<IDXGIKeyedMutex> mutex;
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aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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return !!mutex;
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}
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template<typename T> // ID3D10Texture2D or ID3D11Texture2D
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static void UnlockD3DTexture(T* aTexture)
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{
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MOZ_ASSERT(aTexture);
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RefPtr<IDXGIKeyedMutex> mutex;
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aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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if (mutex) {
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HRESULT hr = mutex->ReleaseSync(0);
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if (FAILED(hr)) {
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NS_WARNING("Failed to unlock the texture");
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}
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}
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}
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DXGITextureData::DXGITextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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bool aNeedsClear, bool aNeedsClearWhite,
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bool aIsForOutOfBandContent)
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: mSize(aSize)
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, mFormat(aFormat)
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, mNeedsClear(aNeedsClear)
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, mNeedsClearWhite(aNeedsClearWhite)
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, mHasSynchronization(false)
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, mIsForOutOfBandContent(aIsForOutOfBandContent)
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{}
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D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture,
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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bool aNeedsClear, bool aNeedsClearWhite,
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bool aIsForOutOfBandContent)
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: DXGITextureData(aSize, aFormat, aNeedsClear, aNeedsClearWhite, aIsForOutOfBandContent)
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, mTexture(aTexture)
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{
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MOZ_ASSERT(aTexture);
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mHasSynchronization = HasKeyedMutex(aTexture);
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}
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static void DestroyDrawTarget(RefPtr<DrawTarget>& aDT, RefPtr<ID3D11Texture2D>& aTexture)
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{
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// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
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// when it calls EndDraw. This EndDraw should not execute anything so it
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// shouldn't -really- need the lock but the debug layer chokes on this.
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#ifdef DEBUG
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LockD3DTexture(aTexture.get());
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#endif
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aDT = nullptr;
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#ifdef DEBUG
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UnlockD3DTexture(aTexture.get());
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#endif
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aTexture = nullptr;
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}
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D3D11TextureData::~D3D11TextureData()
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{
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if (mDrawTarget) {
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if (PaintThread::Get() && gfxPrefs::Direct2DDestroyDTOnPaintThread()) {
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RefPtr<DrawTarget> dt = mDrawTarget;
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RefPtr<ID3D11Texture2D> tex = mTexture;
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RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::RunFunction",
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[dt, tex]() mutable { DestroyDrawTarget(dt, tex); });
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PaintThread::Get()->Dispatch(task);
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}
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#ifdef DEBUG
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else {
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DestroyDrawTarget(mDrawTarget, mTexture);
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}
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#endif
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}
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}
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bool
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D3D11TextureData::Lock(OpenMode aMode)
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{
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if (!LockD3DTexture(mTexture.get())) {
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return false;
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}
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if (NS_IsMainThread() && !mIsForOutOfBandContent) {
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if (!PrepareDrawTargetInLock(aMode)) {
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Unlock();
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return false;
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}
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}
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return true;
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}
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bool
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DXGITextureData::PrepareDrawTargetInLock(OpenMode aMode)
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{
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// Make sure that successful write-lock means we will have a DrawTarget to
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// write into.
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if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear || mNeedsClearWhite)) {
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mDrawTarget = BorrowDrawTarget();
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if (!mDrawTarget) {
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return false;
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}
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}
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// Reset transform
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mDrawTarget->SetTransform(Matrix());
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if (mNeedsClear) {
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mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height));
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mNeedsClear = false;
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}
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if (mNeedsClearWhite) {
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mDrawTarget->FillRect(Rect(0, 0, mSize.width, mSize.height), ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
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mNeedsClearWhite = false;
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}
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return true;
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}
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void
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D3D11TextureData::Unlock()
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{
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UnlockD3DTexture(mTexture.get());
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}
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void
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DXGITextureData::FillInfo(TextureData::Info& aInfo) const
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{
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aInfo.size = mSize;
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aInfo.format = mFormat;
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aInfo.supportsMoz2D = true;
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aInfo.hasIntermediateBuffer = false;
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aInfo.hasSynchronization = mHasSynchronization;
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}
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void
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D3D11TextureData::SyncWithObject(SyncObjectClient* aSyncObject)
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{
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if (!aSyncObject || mHasSynchronization) {
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// When we have per texture synchronization we sync using the keyed mutex.
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return;
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}
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MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObjectClient::SyncType::D3D11);
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SyncObjectD3D11Client* sync = static_cast<SyncObjectD3D11Client*>(aSyncObject);
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sync->RegisterTexture(mTexture);
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}
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bool
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DXGITextureData::SerializeSpecific(SurfaceDescriptorD3D10* const aOutDesc)
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{
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RefPtr<IDXGIResource> resource;
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GetDXGIResource((IDXGIResource**)getter_AddRefs(resource));
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if (!resource) {
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return false;
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}
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HANDLE sharedHandle;
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HRESULT hr = resource->GetSharedHandle(&sharedHandle);
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if (FAILED(hr)) {
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LOGD3D11("Error getting shared handle for texture.");
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return false;
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}
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*aOutDesc = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize);
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return true;
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}
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bool
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DXGITextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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{
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SurfaceDescriptorD3D10 desc;
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if (!SerializeSpecific(&desc))
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return false;
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aOutDescriptor = std::move(desc);
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return true;
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}
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void
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DXGITextureData::GetSubDescriptor(GPUVideoSubDescriptor* const aOutDesc)
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{
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SurfaceDescriptorD3D10 ret;
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if (!SerializeSpecific(&ret))
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return;
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*aOutDesc = std::move(ret);
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}
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DXGITextureData*
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DXGITextureData::Create(IntSize aSize, SurfaceFormat aFormat, TextureAllocationFlags aFlags)
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{
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if (aFormat == SurfaceFormat::A8) {
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// Currently we don't support A8 surfaces. Fallback.
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return nullptr;
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}
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return D3D11TextureData::Create(aSize, aFormat, aFlags);
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}
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DXGITextureData*
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D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat, SourceSurface* aSurface,
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TextureAllocationFlags aFlags, ID3D11Device* aDevice)
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{
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// Just grab any device. We never use the immediate context, so the devices are fine
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// to use from any thread.
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RefPtr<ID3D11Device> device = aDevice;
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if (!device) {
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device = DeviceManagerDx::Get()->GetContentDevice();
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if (!device) {
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return nullptr;
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}
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}
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CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
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aSize.width, aSize.height, 1, 1,
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D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
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if (aFormat == SurfaceFormat::NV12) {
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newDesc.Format = DXGI_FORMAT_NV12;
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}
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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if (!NS_IsMainThread() || !!(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) {
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// On the main thread we use the syncobject to handle synchronization.
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if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) {
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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}
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}
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if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX &&
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!DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
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return nullptr;
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}
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D3D11_SUBRESOURCE_DATA uploadData;
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D3D11_SUBRESOURCE_DATA* uploadDataPtr = nullptr;
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RefPtr<DataSourceSurface> srcSurf;
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DataSourceSurface::MappedSurface sourceMap;
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if (aSurface) {
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srcSurf = aSurface->GetDataSurface();
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if (!srcSurf) {
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gfxCriticalError() << "Failed to GetDataSurface in D3D11TextureData::Create";
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return nullptr;
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}
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if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
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gfxCriticalError() << "Failed to map source surface for D3D11TextureData::Create";
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return nullptr;
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}
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}
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if (srcSurf && !DeviceManagerDx::Get()->HasCrashyInitData()) {
|
|
uploadData.pSysMem = sourceMap.mData;
|
|
uploadData.SysMemPitch = sourceMap.mStride;
|
|
uploadData.SysMemSlicePitch = 0; // unused
|
|
|
|
uploadDataPtr = &uploadData;
|
|
}
|
|
|
|
// See bug 1397040
|
|
RefPtr<ID3D10Multithread> mt;
|
|
device->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt));
|
|
|
|
RefPtr<ID3D11Texture2D> texture11;
|
|
|
|
{
|
|
D3D11MTAutoEnter lock(mt.forget());
|
|
|
|
HRESULT hr = device->CreateTexture2D(&newDesc, uploadDataPtr, getter_AddRefs(texture11));
|
|
|
|
if (FAILED(hr) || !texture11) {
|
|
gfxCriticalNote << "[D3D11] 2 CreateTexture2D failure Size: " << aSize
|
|
<< "texture11: " << texture11 << " Code: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
if (srcSurf && DeviceManagerDx::Get()->HasCrashyInitData()) {
|
|
D3D11_BOX box;
|
|
box.front = box.top = box.left = 0;
|
|
box.back = 1;
|
|
box.right = aSize.width;
|
|
box.bottom = aSize.height;
|
|
RefPtr<ID3D11DeviceContext> ctx;
|
|
device->GetImmediateContext(getter_AddRefs(ctx));
|
|
ctx->UpdateSubresource(texture11, 0, &box, sourceMap.mData, sourceMap.mStride, 0);
|
|
}
|
|
}
|
|
|
|
if (srcSurf) {
|
|
srcSurf->Unmap();
|
|
}
|
|
|
|
// If we created the texture with a keyed mutex, then we expect all operations
|
|
// on it to be synchronized using it. If we did an initial upload using aSurface
|
|
// then bizarely this isn't covered, so we insert a manual lock/unlock pair
|
|
// to force this.
|
|
if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) {
|
|
if (!LockD3DTexture(texture11.get())) {
|
|
return nullptr;
|
|
}
|
|
UnlockD3DTexture(texture11.get());
|
|
}
|
|
texture11->SetPrivateDataInterface(sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4));
|
|
return new D3D11TextureData(texture11, aSize, aFormat,
|
|
aFlags & ALLOC_CLEAR_BUFFER,
|
|
aFlags & ALLOC_CLEAR_BUFFER_WHITE,
|
|
aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT);
|
|
}
|
|
|
|
DXGITextureData*
|
|
D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
|
|
TextureAllocationFlags aFlags, ID3D11Device* aDevice)
|
|
{
|
|
return D3D11TextureData::Create(aSize, aFormat, nullptr, aFlags, aDevice);
|
|
}
|
|
|
|
DXGITextureData*
|
|
D3D11TextureData::Create(SourceSurface* aSurface,
|
|
TextureAllocationFlags aFlags, ID3D11Device* aDevice)
|
|
{
|
|
if (aSurface->GetFormat() == SurfaceFormat::A8) {
|
|
// Currently we don't support A8 surfaces. Fallback.
|
|
return nullptr;
|
|
}
|
|
|
|
return D3D11TextureData::Create(aSurface->GetSize(), aSurface->GetFormat(),
|
|
aSurface, aFlags, aDevice);
|
|
}
|
|
|
|
void
|
|
D3D11TextureData::Deallocate(LayersIPCChannel* aAllocator)
|
|
{
|
|
mDrawTarget = nullptr;
|
|
mTexture = nullptr;
|
|
}
|
|
|
|
already_AddRefed<TextureClient>
|
|
CreateD3D11TextureClientWithDevice(IntSize aSize, SurfaceFormat aFormat,
|
|
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags,
|
|
ID3D11Device* aDevice,
|
|
LayersIPCChannel* aAllocator)
|
|
{
|
|
TextureData* data = D3D11TextureData::Create(aSize, aFormat, aAllocFlags, aDevice);
|
|
if (!data) {
|
|
return nullptr;
|
|
}
|
|
return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
|
|
}
|
|
|
|
TextureData*
|
|
D3D11TextureData::CreateSimilar(LayersIPCChannel* aAllocator,
|
|
LayersBackend aLayersBackend,
|
|
TextureFlags aFlags,
|
|
TextureAllocationFlags aAllocFlags) const
|
|
{
|
|
return D3D11TextureData::Create(mSize, mFormat, aAllocFlags);
|
|
}
|
|
|
|
void
|
|
D3D11TextureData::GetDXGIResource(IDXGIResource** aOutResource)
|
|
{
|
|
mTexture->QueryInterface(aOutResource);
|
|
}
|
|
|
|
DXGIYCbCrTextureData*
|
|
DXGIYCbCrTextureData::Create(IDirect3DTexture9* aTextureY,
|
|
IDirect3DTexture9* aTextureCb,
|
|
IDirect3DTexture9* aTextureCr,
|
|
HANDLE aHandleY,
|
|
HANDLE aHandleCb,
|
|
HANDLE aHandleCr,
|
|
const gfx::IntSize& aSize,
|
|
const gfx::IntSize& aSizeY,
|
|
const gfx::IntSize& aSizeCbCr,
|
|
YUVColorSpace aYUVColorSpace)
|
|
{
|
|
if (!aHandleY || !aHandleCb || !aHandleCr ||
|
|
!aTextureY || !aTextureCb || !aTextureCr) {
|
|
return nullptr;
|
|
}
|
|
|
|
DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData();
|
|
texture->mHandles[0] = aHandleY;
|
|
texture->mHandles[1] = aHandleCb;
|
|
texture->mHandles[2] = aHandleCr;
|
|
texture->mD3D9Textures[0] = aTextureY;
|
|
texture->mD3D9Textures[1] = aTextureCb;
|
|
texture->mD3D9Textures[2] = aTextureCr;
|
|
texture->mSize = aSize;
|
|
texture->mSizeY = aSizeY;
|
|
texture->mSizeCbCr = aSizeCbCr;
|
|
texture->mYUVColorSpace = aYUVColorSpace;
|
|
|
|
return texture;
|
|
}
|
|
|
|
DXGIYCbCrTextureData*
|
|
DXGIYCbCrTextureData::Create(ID3D11Texture2D* aTextureY,
|
|
ID3D11Texture2D* aTextureCb,
|
|
ID3D11Texture2D* aTextureCr,
|
|
const gfx::IntSize& aSize,
|
|
const gfx::IntSize& aSizeY,
|
|
const gfx::IntSize& aSizeCbCr,
|
|
YUVColorSpace aYUVColorSpace)
|
|
{
|
|
if (!aTextureY || !aTextureCb || !aTextureCr) {
|
|
return nullptr;
|
|
}
|
|
|
|
aTextureY->SetPrivateDataInterface(sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aSize.width * aSize.height));
|
|
aTextureCb->SetPrivateDataInterface(sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
|
|
aTextureCr->SetPrivateDataInterface(sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
|
|
|
|
RefPtr<IDXGIResource> resource;
|
|
|
|
aTextureY->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
|
|
|
|
HANDLE handleY;
|
|
HRESULT hr = resource->GetSharedHandle(&handleY);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
aTextureCb->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
|
|
|
|
HANDLE handleCb;
|
|
hr = resource->GetSharedHandle(&handleCb);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
aTextureCr->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
|
|
HANDLE handleCr;
|
|
hr = resource->GetSharedHandle(&handleCr);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData();
|
|
texture->mHandles[0] = handleY;
|
|
texture->mHandles[1] = handleCb;
|
|
texture->mHandles[2] = handleCr;
|
|
texture->mD3D11Textures[0] = aTextureY;
|
|
texture->mD3D11Textures[1] = aTextureCb;
|
|
texture->mD3D11Textures[2] = aTextureCr;
|
|
texture->mSize = aSize;
|
|
texture->mSizeY = aSizeY;
|
|
texture->mSizeCbCr = aSizeCbCr;
|
|
texture->mYUVColorSpace = aYUVColorSpace;
|
|
|
|
return texture;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureData::FillInfo(TextureData::Info& aInfo) const
|
|
{
|
|
aInfo.size = mSize;
|
|
aInfo.format = gfx::SurfaceFormat::YUV;
|
|
aInfo.supportsMoz2D = false;
|
|
aInfo.hasIntermediateBuffer = false;
|
|
aInfo.hasSynchronization = false;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureData::SerializeSpecific(SurfaceDescriptorDXGIYCbCr* const aOutDesc)
|
|
{
|
|
*aOutDesc = SurfaceDescriptorDXGIYCbCr(
|
|
(WindowsHandle)mHandles[0], (WindowsHandle)mHandles[1], (WindowsHandle)mHandles[2],
|
|
mSize, mSizeY, mSizeCbCr, mYUVColorSpace
|
|
);
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
|
|
{
|
|
SurfaceDescriptorDXGIYCbCr desc;
|
|
SerializeSpecific(&desc);
|
|
|
|
aOutDescriptor = std::move(desc);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureData::GetSubDescriptor(GPUVideoSubDescriptor* const aOutDesc)
|
|
{
|
|
SurfaceDescriptorDXGIYCbCr desc;
|
|
SerializeSpecific(&desc);
|
|
|
|
*aOutDesc = std::move(desc);
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureData::Deallocate(LayersIPCChannel*)
|
|
{
|
|
mD3D9Textures[0] = nullptr;
|
|
mD3D9Textures[1] = nullptr;
|
|
mD3D9Textures[2] = nullptr;
|
|
mD3D11Textures[0] = nullptr;
|
|
mD3D11Textures[1] = nullptr;
|
|
mD3D11Textures[2] = nullptr;
|
|
}
|
|
|
|
already_AddRefed<TextureHost>
|
|
CreateTextureHostD3D11(const SurfaceDescriptor& aDesc,
|
|
ISurfaceAllocator* aDeallocator,
|
|
LayersBackend aBackend,
|
|
TextureFlags aFlags)
|
|
{
|
|
RefPtr<TextureHost> result;
|
|
switch (aDesc.type()) {
|
|
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
|
|
result = new DXGITextureHostD3D11(aFlags,
|
|
aDesc.get_SurfaceDescriptorD3D10());
|
|
break;
|
|
}
|
|
case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
|
|
result = new DXGIYCbCrTextureHostD3D11(aFlags,
|
|
aDesc.get_SurfaceDescriptorDXGIYCbCr());
|
|
break;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type");
|
|
}
|
|
}
|
|
return result.forget();
|
|
}
|
|
|
|
|
|
already_AddRefed<DrawTarget>
|
|
D3D11TextureData::BorrowDrawTarget()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread() || PaintThread::IsOnPaintThread());
|
|
|
|
if (!mDrawTarget && mTexture) {
|
|
// This may return a null DrawTarget
|
|
mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat);
|
|
if (!mDrawTarget) {
|
|
gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat;
|
|
}
|
|
}
|
|
|
|
RefPtr<DrawTarget> result = mDrawTarget;
|
|
return result.forget();
|
|
}
|
|
|
|
bool
|
|
D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface)
|
|
{
|
|
// Supporting texture updates after creation requires an ID3D11DeviceContext and those
|
|
// aren't threadsafe. We'd need to either lock, or have a device for whatever thread
|
|
// this runs on and we're trying to avoid extra devices (bug 1284672).
|
|
MOZ_ASSERT(false, "UpdateFromSurface not supported for D3D11! Use CreateFromSurface instead");
|
|
return false;
|
|
}
|
|
|
|
DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags,
|
|
const SurfaceDescriptorD3D10& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mSize(aDescriptor.size())
|
|
, mHandle(aDescriptor.handle())
|
|
, mFormat(aDescriptor.format())
|
|
, mIsLocked(false)
|
|
{
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::EnsureTexture()
|
|
{
|
|
RefPtr<ID3D11Device> device;
|
|
if (mTexture) {
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
if (device == DeviceManagerDx::Get()->GetCompositorDevice()) {
|
|
NS_WARNING("Incompatible texture.");
|
|
return true;
|
|
}
|
|
mTexture = nullptr;
|
|
}
|
|
|
|
device = GetDevice();
|
|
if (!device || device != DeviceManagerDx::Get()->GetCompositorDevice()) {
|
|
NS_WARNING("No device or incompatible device.");
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr = device->OpenSharedResource(
|
|
(HANDLE)mHandle,
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(mTexture));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture");
|
|
return false;
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
mSize = IntSize(desc.Width, desc.Height);
|
|
return true;
|
|
}
|
|
|
|
RefPtr<ID3D11Device>
|
|
DXGITextureHostD3D11::GetDevice()
|
|
{
|
|
if (mFlags & TextureFlags::INVALID_COMPOSITOR) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (mProvider) {
|
|
return mProvider->GetD3D11Device();
|
|
} else {
|
|
return mDevice;
|
|
}
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::SetTextureSourceProvider(TextureSourceProvider* aProvider)
|
|
{
|
|
if (!aProvider || !aProvider->GetD3D11Device()) {
|
|
mDevice = nullptr;
|
|
mProvider = nullptr;
|
|
mTextureSource = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (mDevice && (aProvider->GetD3D11Device() != mDevice)) {
|
|
if (mTextureSource) {
|
|
mTextureSource->Reset();
|
|
}
|
|
mTextureSource = nullptr;
|
|
return;
|
|
}
|
|
|
|
mProvider = aProvider;
|
|
mDevice = aProvider->GetD3D11Device();
|
|
|
|
if (mTextureSource) {
|
|
mTextureSource->SetTextureSourceProvider(aProvider);
|
|
}
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::Lock()
|
|
{
|
|
if (!mProvider) {
|
|
// Make an early return here if we call SetTextureSourceProvider() with an
|
|
// incompatible compositor. This check tries to prevent the problem where we
|
|
// use that incompatible compositor to compose this texture.
|
|
return false;
|
|
}
|
|
|
|
return LockInternal();
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::LockWithoutCompositor()
|
|
{
|
|
// Unlike the normal Lock() function, this function may be called when
|
|
// mProvider is nullptr such as during WebVR frame submission. So, there is
|
|
// no 'mProvider' checking here.
|
|
if (!mDevice) {
|
|
mDevice = DeviceManagerDx::Get()->GetCompositorDevice();
|
|
}
|
|
return LockInternal();
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::Unlock()
|
|
{
|
|
UnlockInternal();
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::UnlockWithoutCompositor()
|
|
{
|
|
UnlockInternal();
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::LockInternal()
|
|
{
|
|
if (!GetDevice()) {
|
|
NS_WARNING("trying to lock a TextureHost without a D3D device");
|
|
return false;
|
|
}
|
|
|
|
if (!EnsureTextureSource()) {
|
|
return false;
|
|
}
|
|
|
|
mIsLocked = LockD3DTexture(mTextureSource->GetD3D11Texture());
|
|
|
|
return mIsLocked;
|
|
}
|
|
|
|
already_AddRefed<gfx::DataSourceSurface>
|
|
DXGITextureHostD3D11::GetAsSurface()
|
|
{
|
|
if (!gfxVars::UseWebRender()) {
|
|
return nullptr;
|
|
}
|
|
|
|
switch (GetFormat()) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8:
|
|
break;
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("DXGITextureHostD3D11: unsupported format!");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
AutoLockTextureHostWithoutCompositor autoLock(this);
|
|
if (autoLock.Failed()) {
|
|
NS_WARNING("Failed to lock the D3DTexture");
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
D3D11_TEXTURE2D_DESC textureDesc = {0};
|
|
mTexture->GetDesc(&textureDesc);
|
|
|
|
RefPtr<ID3D11DeviceContext> context;
|
|
device->GetImmediateContext(getter_AddRefs(context));
|
|
|
|
textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
textureDesc.Usage = D3D11_USAGE_STAGING;
|
|
textureDesc.BindFlags = 0;
|
|
textureDesc.MiscFlags = 0;
|
|
textureDesc.MipLevels = 1;
|
|
RefPtr<ID3D11Texture2D> cpuTexture;
|
|
HRESULT hr = device->CreateTexture2D(&textureDesc, nullptr, getter_AddRefs(cpuTexture));
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
context->CopyResource(cpuTexture, mTexture);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedSubresource;
|
|
hr = context->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mappedSubresource);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<DataSourceSurface> surf =
|
|
gfx::CreateDataSourceSurfaceFromData(IntSize(textureDesc.Width, textureDesc.Height),
|
|
GetFormat(),
|
|
(uint8_t*)mappedSubresource.pData,
|
|
mappedSubresource.RowPitch);
|
|
context->Unmap(cpuTexture, 0);
|
|
return surf.forget();
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::EnsureTextureSource()
|
|
{
|
|
if (mTextureSource) {
|
|
return true;
|
|
}
|
|
|
|
if (!EnsureTexture()) {
|
|
DeviceManagerDx::Get()->ForceDeviceReset(ForcedDeviceResetReason::OPENSHAREDHANDLE);
|
|
return false;
|
|
}
|
|
|
|
if (mProvider) {
|
|
if (!mProvider->IsValid()) {
|
|
return false;
|
|
}
|
|
mTextureSource = new DataTextureSourceD3D11(mFormat, mProvider, mTexture);
|
|
} else {
|
|
mTextureSource = new DataTextureSourceD3D11(mDevice, mFormat, mTexture);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::UnlockInternal()
|
|
{
|
|
UnlockD3DTexture(mTextureSource->GetD3D11Texture());
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
// If Lock was successful we must have a valid TextureSource.
|
|
MOZ_ASSERT(mTextureSource);
|
|
return AcquireTextureSource(aTexture);
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D11::AcquireTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
if (!EnsureTextureSource()) {
|
|
return false;
|
|
}
|
|
aTexture = mTextureSource;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::CreateRenderTexture(const wr::ExternalImageId& aExternalImageId)
|
|
{
|
|
RefPtr<wr::RenderTextureHost> texture =
|
|
new wr::RenderDXGITextureHostOGL(mHandle, mFormat, mSize);
|
|
|
|
wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId), texture.forget());
|
|
}
|
|
|
|
uint32_t
|
|
DXGITextureHostD3D11::NumSubTextures() const
|
|
{
|
|
switch (GetFormat()) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8: {
|
|
return 1;
|
|
}
|
|
case gfx::SurfaceFormat::NV12: {
|
|
return 2;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected format");
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::PushResourceUpdates(wr::TransactionBuilder& aResources,
|
|
ResourceUpdateOp aOp,
|
|
const Range<wr::ImageKey>& aImageKeys,
|
|
const wr::ExternalImageId& aExtID)
|
|
{
|
|
if (!gfx::gfxVars::UseWebRenderANGLE()) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(mHandle);
|
|
auto method = aOp == TextureHost::ADD_IMAGE ? &wr::TransactionBuilder::AddExternalImage
|
|
: &wr::TransactionBuilder::UpdateExternalImage;
|
|
switch (mFormat) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8: {
|
|
MOZ_ASSERT(aImageKeys.length() == 1);
|
|
|
|
wr::ImageDescriptor descriptor(mSize, GetFormat());
|
|
auto bufferType = wr::WrExternalImageBufferType::TextureExternalHandle;
|
|
(aResources.*method)(aImageKeys[0], descriptor, aExtID, bufferType, 0);
|
|
break;
|
|
}
|
|
case gfx::SurfaceFormat::NV12: {
|
|
MOZ_ASSERT(aImageKeys.length() == 2);
|
|
MOZ_ASSERT(mSize.width % 2 == 0);
|
|
MOZ_ASSERT(mSize.height % 2 == 0);
|
|
|
|
wr::ImageDescriptor descriptor0(mSize, gfx::SurfaceFormat::A8);
|
|
wr::ImageDescriptor descriptor1(mSize / 2, gfx::SurfaceFormat::R8G8);
|
|
auto bufferType = wr::WrExternalImageBufferType::TextureExternalHandle;
|
|
(aResources.*method)(aImageKeys[0], descriptor0, aExtID, bufferType, 0);
|
|
(aResources.*method)(aImageKeys[1], descriptor1, aExtID, bufferType, 1);
|
|
break;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D11::PushDisplayItems(wr::DisplayListBuilder& aBuilder,
|
|
const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip,
|
|
wr::ImageRendering aFilter,
|
|
const Range<wr::ImageKey>& aImageKeys)
|
|
{
|
|
switch (GetFormat()) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8: {
|
|
MOZ_ASSERT(aImageKeys.length() == 1);
|
|
aBuilder.PushImage(aBounds, aClip, true, aFilter, aImageKeys[0], !(mFlags & TextureFlags::NON_PREMULTIPLIED));
|
|
break;
|
|
}
|
|
case gfx::SurfaceFormat::NV12: {
|
|
MOZ_ASSERT(aImageKeys.length() == 2);
|
|
aBuilder.PushNV12Image(aBounds,
|
|
aClip,
|
|
true,
|
|
aImageKeys[0],
|
|
aImageKeys[1],
|
|
wr::ToWrYuvColorSpace(YUVColorSpace::BT601),
|
|
aFilter);
|
|
break;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
}
|
|
}
|
|
}
|
|
|
|
DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
|
|
const SurfaceDescriptorDXGIYCbCr& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mSize(aDescriptor.size())
|
|
, mSizeCbCr(aDescriptor.sizeCbCr())
|
|
, mIsLocked(false)
|
|
, mYUVColorSpace(aDescriptor.yUVColorSpace())
|
|
{
|
|
mHandles[0] = aDescriptor.handleY();
|
|
mHandles[1] = aDescriptor.handleCb();
|
|
mHandles[2] = aDescriptor.handleCr();
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::EnsureTexture()
|
|
{
|
|
RefPtr<ID3D11Device> device;
|
|
if (mTextures[0]) {
|
|
mTextures[0]->GetDevice(getter_AddRefs(device));
|
|
if (device == DeviceManagerDx::Get()->GetCompositorDevice()) {
|
|
NS_WARNING("Incompatible texture.");
|
|
return true;
|
|
}
|
|
mTextures[0] = nullptr;
|
|
mTextures[1] = nullptr;
|
|
mTextures[2] = nullptr;
|
|
}
|
|
|
|
if (!GetDevice() ||
|
|
GetDevice() != DeviceManagerDx::Get()->GetCompositorDevice()) {
|
|
NS_WARNING("No device or incompatible device.");
|
|
return false;
|
|
}
|
|
|
|
device = GetDevice();
|
|
RefPtr<ID3D11Texture2D> textures[3];
|
|
|
|
HRESULT hr = device->OpenSharedResource((HANDLE)mHandles[0],
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[0]));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture for Y Plane");
|
|
return false;
|
|
}
|
|
|
|
hr = device->OpenSharedResource((HANDLE)mHandles[1],
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[1]));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture for Cb Plane");
|
|
return false;
|
|
}
|
|
|
|
hr = device->OpenSharedResource((HANDLE)mHandles[2],
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[2]));
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture for Cr Plane");
|
|
return false;
|
|
}
|
|
|
|
mTextures[0] = textures[0].forget();
|
|
mTextures[1] = textures[1].forget();
|
|
mTextures[2] = textures[2].forget();
|
|
|
|
return true;
|
|
}
|
|
|
|
RefPtr<ID3D11Device>
|
|
DXGIYCbCrTextureHostD3D11::GetDevice()
|
|
{
|
|
if (mFlags & TextureFlags::INVALID_COMPOSITOR) {
|
|
return nullptr;
|
|
}
|
|
|
|
return mProvider->GetD3D11Device();
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::SetTextureSourceProvider(TextureSourceProvider* aProvider)
|
|
{
|
|
if (!aProvider || !aProvider->GetD3D11Device()) {
|
|
mProvider = nullptr;
|
|
mTextureSources[0] = nullptr;
|
|
mTextureSources[1] = nullptr;
|
|
mTextureSources[2] = nullptr;
|
|
return;
|
|
}
|
|
|
|
mProvider = aProvider;
|
|
|
|
if (mTextureSources[0]) {
|
|
mTextureSources[0]->SetTextureSourceProvider(aProvider);
|
|
}
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::Lock()
|
|
{
|
|
if (!EnsureTextureSource()) {
|
|
return false;
|
|
}
|
|
|
|
mIsLocked = LockD3DTexture(mTextureSources[0]->GetD3D11Texture()) &&
|
|
LockD3DTexture(mTextureSources[1]->GetD3D11Texture()) &&
|
|
LockD3DTexture(mTextureSources[2]->GetD3D11Texture());
|
|
|
|
return mIsLocked;
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::EnsureTextureSource()
|
|
{
|
|
if (!mProvider) {
|
|
NS_WARNING("no suitable compositor");
|
|
return false;
|
|
}
|
|
|
|
if (!GetDevice()) {
|
|
NS_WARNING("trying to lock a TextureHost without a D3D device");
|
|
return false;
|
|
}
|
|
if (!mTextureSources[0]) {
|
|
if (!EnsureTexture()) {
|
|
return false;
|
|
}
|
|
|
|
MOZ_ASSERT(mTextures[1] && mTextures[2]);
|
|
|
|
mTextureSources[0] = new DataTextureSourceD3D11(SurfaceFormat::A8, mProvider, mTextures[0]);
|
|
mTextureSources[1] = new DataTextureSourceD3D11(SurfaceFormat::A8, mProvider, mTextures[1]);
|
|
mTextureSources[2] = new DataTextureSourceD3D11(SurfaceFormat::A8, mProvider, mTextures[2]);
|
|
mTextureSources[0]->SetNextSibling(mTextureSources[1]);
|
|
mTextureSources[1]->SetNextSibling(mTextureSources[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::Unlock()
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
UnlockD3DTexture(mTextureSources[0]->GetD3D11Texture());
|
|
UnlockD3DTexture(mTextureSources[1]->GetD3D11Texture());
|
|
UnlockD3DTexture(mTextureSources[2]->GetD3D11Texture());
|
|
mIsLocked = false;
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
// If Lock was successful we must have a valid TextureSource.
|
|
MOZ_ASSERT(mTextureSources[0] && mTextureSources[1] && mTextureSources[2]);
|
|
aTexture = mTextureSources[0].get();
|
|
return !!aTexture;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::CreateRenderTexture(const wr::ExternalImageId& aExternalImageId)
|
|
{
|
|
RefPtr<wr::RenderTextureHost> texture =
|
|
new wr::RenderDXGIYCbCrTextureHostOGL(mHandles, mSize, mSizeCbCr);
|
|
|
|
wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId), texture.forget());
|
|
}
|
|
|
|
uint32_t
|
|
DXGIYCbCrTextureHostD3D11::NumSubTextures() const
|
|
{
|
|
// ycbcr use 3 sub textures.
|
|
return 3;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::PushResourceUpdates(wr::TransactionBuilder& aResources,
|
|
ResourceUpdateOp aOp,
|
|
const Range<wr::ImageKey>& aImageKeys,
|
|
const wr::ExternalImageId& aExtID)
|
|
{
|
|
if (!gfx::gfxVars::UseWebRenderANGLE()) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(mHandles[0] && mHandles[1] && mHandles[2]);
|
|
MOZ_ASSERT(aImageKeys.length() == 3);
|
|
// Assume the chroma planes are rounded up if the luma plane is odd sized.
|
|
MOZ_ASSERT((mSizeCbCr.width == mSize.width ||
|
|
mSizeCbCr.width == (mSize.width + 1) >> 1) &&
|
|
(mSizeCbCr.height == mSize.height ||
|
|
mSizeCbCr.height == (mSize.height + 1) >> 1));
|
|
|
|
auto method = aOp == TextureHost::ADD_IMAGE ? &wr::TransactionBuilder::AddExternalImage
|
|
: &wr::TransactionBuilder::UpdateExternalImage;
|
|
auto bufferType = wr::WrExternalImageBufferType::TextureExternalHandle;
|
|
|
|
// y
|
|
wr::ImageDescriptor descriptor0(mSize, gfx::SurfaceFormat::A8);
|
|
// cb and cr
|
|
wr::ImageDescriptor descriptor1(mSizeCbCr, gfx::SurfaceFormat::A8);
|
|
(aResources.*method)(aImageKeys[0], descriptor0, aExtID, bufferType, 0);
|
|
(aResources.*method)(aImageKeys[1], descriptor1, aExtID, bufferType, 1);
|
|
(aResources.*method)(aImageKeys[2], descriptor1, aExtID, bufferType, 2);
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D11::PushDisplayItems(wr::DisplayListBuilder& aBuilder,
|
|
const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip,
|
|
wr::ImageRendering aFilter,
|
|
const Range<wr::ImageKey>& aImageKeys)
|
|
{
|
|
MOZ_ASSERT(aImageKeys.length() == 3);
|
|
|
|
aBuilder.PushYCbCrPlanarImage(aBounds,
|
|
aClip,
|
|
true,
|
|
aImageKeys[0],
|
|
aImageKeys[1],
|
|
aImageKeys[2],
|
|
wr::ToWrYuvColorSpace(mYUVColorSpace),
|
|
aFilter);
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D11::AcquireTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
if (!EnsureTextureSource()) {
|
|
return false;
|
|
}
|
|
aTexture = mTextureSources[0].get();
|
|
return !!aTexture;
|
|
}
|
|
|
|
bool
|
|
DataTextureSourceD3D11::Update(DataSourceSurface* aSurface,
|
|
nsIntRegion* aDestRegion,
|
|
IntPoint* aSrcOffset)
|
|
{
|
|
// Incremental update with a source offset is only used on Mac so it is not
|
|
// clear that we ever will need to support it for D3D.
|
|
MOZ_ASSERT(!aSrcOffset);
|
|
MOZ_ASSERT(aSurface);
|
|
|
|
MOZ_ASSERT(mAllowTextureUploads);
|
|
if (!mAllowTextureUploads) {
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr;
|
|
|
|
if (!mDevice) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t bpp = BytesPerPixel(aSurface->GetFormat());
|
|
DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat());
|
|
|
|
mSize = aSurface->GetSize();
|
|
mFormat = aSurface->GetFormat();
|
|
|
|
CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1);
|
|
|
|
int32_t maxSize = GetMaxTextureSizeFromDevice(mDevice);
|
|
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
|
|
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
|
|
|
|
if (mTexture) {
|
|
D3D11_TEXTURE2D_DESC currentDesc;
|
|
mTexture->GetDesc(¤tDesc);
|
|
|
|
// Make sure there's no size mismatch, if there is, recreate.
|
|
if (currentDesc.Width != mSize.width || currentDesc.Height != mSize.height ||
|
|
currentDesc.Format != dxgiFormat) {
|
|
mTexture = nullptr;
|
|
// Make sure we upload the whole surface.
|
|
aDestRegion = nullptr;
|
|
}
|
|
}
|
|
|
|
nsIntRegion *regionToUpdate = aDestRegion;
|
|
if (!mTexture) {
|
|
hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
|
|
mIsTiled = false;
|
|
if (FAILED(hr) || !mTexture) {
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
if (mFlags & TextureFlags::COMPONENT_ALPHA) {
|
|
regionToUpdate = nullptr;
|
|
}
|
|
}
|
|
|
|
DataSourceSurface::MappedSurface map;
|
|
if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) {
|
|
gfxCriticalError() << "Failed to map surface.";
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11DeviceContext> context;
|
|
mDevice->GetImmediateContext(getter_AddRefs(context));
|
|
|
|
if (regionToUpdate) {
|
|
for (auto iter = regionToUpdate->RectIter(); !iter.Done(); iter.Next()) {
|
|
const IntRect& rect = iter.Get();
|
|
D3D11_BOX box;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
box.left = rect.X();
|
|
box.top = rect.Y();
|
|
box.right = rect.XMost();
|
|
box.bottom = rect.YMost();
|
|
|
|
void* data = map.mData + map.mStride * rect.Y() + BytesPerPixel(aSurface->GetFormat()) * rect.X();
|
|
|
|
context->UpdateSubresource(mTexture, 0, &box, data, map.mStride, map.mStride * rect.Height());
|
|
}
|
|
} else {
|
|
context->UpdateSubresource(mTexture, 0, nullptr, map.mData,
|
|
map.mStride, map.mStride * mSize.height);
|
|
}
|
|
|
|
aSurface->Unmap();
|
|
} else {
|
|
mIsTiled = true;
|
|
uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) *
|
|
GetRequiredTilesD3D11(mSize.height, maxSize);
|
|
|
|
mTileTextures.resize(tileCount);
|
|
mTileSRVs.resize(tileCount);
|
|
mTexture = nullptr;
|
|
|
|
DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::READ);
|
|
if (!map.IsMapped()) {
|
|
gfxCriticalError() << "Failed to map surface.";
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < tileCount; i++) {
|
|
IntRect tileRect = GetTileRect(i);
|
|
|
|
desc.Width = tileRect.Width();
|
|
desc.Height = tileRect.Height();
|
|
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = map.GetData() +
|
|
tileRect.Y() * map.GetStride() +
|
|
tileRect.X() * bpp;
|
|
initData.SysMemPitch = map.GetStride();
|
|
|
|
hr = mDevice->CreateTexture2D(&desc, &initData, getter_AddRefs(mTileTextures[i]));
|
|
if (FAILED(hr) || !mTileTextures[i]) {
|
|
Reset();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ID3D11Texture2D*
|
|
DataTextureSourceD3D11::GetD3D11Texture() const
|
|
{
|
|
return mIterating ? mTileTextures[mCurrentTile]
|
|
: mTexture;
|
|
}
|
|
|
|
RefPtr<TextureSource>
|
|
DataTextureSourceD3D11::ExtractCurrentTile()
|
|
{
|
|
MOZ_ASSERT(mIterating);
|
|
return new DataTextureSourceD3D11(mDevice, mFormat, mTileTextures[mCurrentTile]);
|
|
}
|
|
|
|
ID3D11ShaderResourceView*
|
|
DataTextureSourceD3D11::GetShaderResourceView()
|
|
{
|
|
if (mIterating) {
|
|
if (!mTileSRVs[mCurrentTile]) {
|
|
if (!mTileTextures[mCurrentTile]) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device));
|
|
HRESULT hr = device->CreateShaderResourceView(mTileTextures[mCurrentTile], nullptr, getter_AddRefs(mTileSRVs[mCurrentTile]));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV failure " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
}
|
|
return mTileSRVs[mCurrentTile];
|
|
}
|
|
|
|
return TextureSourceD3D11::GetShaderResourceView();
|
|
}
|
|
|
|
void
|
|
DataTextureSourceD3D11::Reset()
|
|
{
|
|
mTexture = nullptr;
|
|
mTileSRVs.resize(0);
|
|
mTileTextures.resize(0);
|
|
mIsTiled = false;
|
|
mSize.width = 0;
|
|
mSize.height = 0;
|
|
}
|
|
|
|
IntRect
|
|
DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const
|
|
{
|
|
return GetTileRectD3D11(aIndex, mSize, GetMaxTextureSizeFromDevice(mDevice));
|
|
}
|
|
|
|
IntRect
|
|
DataTextureSourceD3D11::GetTileRect()
|
|
{
|
|
IntRect rect = GetTileRect(mCurrentTile);
|
|
return IntRect(rect.X(), rect.Y(), rect.Width(), rect.Height());
|
|
}
|
|
|
|
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
|
|
const gfx::IntPoint& aOrigin,
|
|
DXGI_FORMAT aFormatOverride)
|
|
: CompositingRenderTarget(aOrigin)
|
|
{
|
|
MOZ_ASSERT(aTexture);
|
|
|
|
mTexture = aTexture;
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
mFormatOverride = aFormatOverride;
|
|
|
|
// If we happen to have a typeless underlying DXGI surface, we need to be explicit
|
|
// about the format here. (Such a surface could come from an external source, such
|
|
// as the Oculus compositor)
|
|
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D, mFormatOverride);
|
|
D3D11_RENDER_TARGET_VIEW_DESC *desc = aFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &rtvDesc;
|
|
|
|
HRESULT hr = device->CreateRenderTargetView(mTexture, desc, getter_AddRefs(mRTView));
|
|
|
|
if (FAILED(hr)) {
|
|
LOGD3D11("Failed to create RenderTargetView.");
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositingRenderTargetD3D11::BindRenderTarget(ID3D11DeviceContext* aContext)
|
|
{
|
|
if (mClearOnBind) {
|
|
FLOAT clear[] = { 0, 0, 0, 0 };
|
|
aContext->ClearRenderTargetView(mRTView, clear);
|
|
mClearOnBind = false;
|
|
}
|
|
ID3D11RenderTargetView* view = mRTView;
|
|
aContext->OMSetRenderTargets(1, &view, nullptr);
|
|
}
|
|
|
|
IntSize
|
|
CompositingRenderTargetD3D11::GetSize() const
|
|
{
|
|
return TextureSourceD3D11::GetSize();
|
|
}
|
|
|
|
static inline bool
|
|
ShouldDevCrashOnSyncInitFailure()
|
|
{
|
|
// Compositor shutdown does not wait for video decoding to finish, so it is
|
|
// possible for the compositor to destroy the SyncObject before video has a
|
|
// chance to initialize it.
|
|
if (!NS_IsMainThread()) {
|
|
return false;
|
|
}
|
|
|
|
// Note: CompositorIsInGPUProcess is a main-thread-only function.
|
|
return !CompositorBridgeChild::CompositorIsInGPUProcess() &&
|
|
!DeviceManagerDx::Get()->HasDeviceReset();
|
|
}
|
|
|
|
SyncObjectD3D11Host::SyncObjectD3D11Host(ID3D11Device* aDevice)
|
|
: mSyncHandle(0)
|
|
, mDevice(aDevice)
|
|
{
|
|
MOZ_ASSERT(aDevice);
|
|
}
|
|
|
|
bool
|
|
SyncObjectD3D11Host::Init()
|
|
{
|
|
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, 1, 1, 1, 1,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
|
|
if (FAILED(hr) || !texture) {
|
|
gfxWarning() << "Could not create a sync texture: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
hr = texture->QueryInterface((IDXGIResource**)getter_AddRefs(mSyncTexture));
|
|
if (FAILED(hr) || !mSyncTexture) {
|
|
gfxWarning() << "Could not QI sync texture: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
hr = mSyncTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex));
|
|
if (FAILED(hr) || !mKeyedMutex) {
|
|
gfxWarning() << "Could not QI keyed-mutex: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
hr = mSyncTexture->GetSharedHandle(&mSyncHandle);
|
|
if (FAILED(hr) || !mSyncHandle) {
|
|
NS_DispatchToMainThread(NS_NewRunnableFunction("layers::SyncObjectD3D11Renderer::Init",
|
|
[] () -> void {
|
|
Accumulate(Telemetry::D3D11_SYNC_HANDLE_FAILURE, 1);
|
|
}));
|
|
gfxWarning() << "Could not get sync texture shared handle: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SyncHandle
|
|
SyncObjectD3D11Host::GetSyncHandle()
|
|
{
|
|
return mSyncHandle;
|
|
}
|
|
|
|
bool
|
|
SyncObjectD3D11Host::Synchronize()
|
|
{
|
|
HRESULT hr;
|
|
AutoTextureLock lock(mKeyedMutex, hr, 10000);
|
|
|
|
if (hr == WAIT_TIMEOUT) {
|
|
hr = mDevice->GetDeviceRemovedReason();
|
|
if (hr == S_OK) {
|
|
// There is no driver-removed event. Crash with this timeout.
|
|
MOZ_CRASH("GFX: D3D11 normal status timeout");
|
|
}
|
|
|
|
// Since the timeout is related to the driver-removed. Return false for
|
|
// error handling.
|
|
gfxCriticalNote << "GFX: D3D11 timeout with device-removed:" << gfx::hexa(hr);
|
|
|
|
return false;
|
|
}
|
|
if (hr == WAIT_ABANDONED) {
|
|
gfxCriticalNote << "GFX: AL_D3D11 abandoned sync";
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SyncObjectD3D11Client::SyncObjectD3D11Client(SyncHandle aSyncHandle, ID3D11Device* aDevice)
|
|
: mSyncHandle(aSyncHandle)
|
|
, mSyncLock("SyncObjectD3D11")
|
|
{
|
|
if (!aDevice) {
|
|
mDevice = DeviceManagerDx::Get()->GetContentDevice();
|
|
return;
|
|
}
|
|
|
|
mDevice = aDevice;
|
|
}
|
|
|
|
bool
|
|
SyncObjectD3D11Client::Init(bool aFallible)
|
|
{
|
|
if (mKeyedMutex) {
|
|
return true;
|
|
}
|
|
|
|
HRESULT hr = mDevice->OpenSharedResource(
|
|
mSyncHandle,
|
|
__uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(mSyncTexture));
|
|
if (FAILED(hr) || !mSyncTexture) {
|
|
gfxCriticalNote << "Failed to OpenSharedResource for SyncObjectD3D11: " << hexa(hr);
|
|
if (!aFallible && ShouldDevCrashOnSyncInitFailure()) {
|
|
gfxDevCrash(LogReason::D3D11FinalizeFrame) << "Without device reset: " << hexa(hr);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
hr = mSyncTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), getter_AddRefs(mKeyedMutex));
|
|
if (FAILED(hr) || !mKeyedMutex) {
|
|
// Leave both the critical error and MOZ_CRASH for now; the critical error lets
|
|
// us "save" the hr value. We will probably eventually replace this with gfxDevCrash.
|
|
if (!aFallible) {
|
|
gfxCriticalError() << "Failed to get KeyedMutex (2): " << hexa(hr);
|
|
MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex");
|
|
} else {
|
|
gfxCriticalNote << "Failed to get KeyedMutex (3): " << hexa(hr);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
SyncObjectD3D11Client::RegisterTexture(ID3D11Texture2D* aTexture)
|
|
{
|
|
mSyncedTextures.push_back(aTexture);
|
|
}
|
|
|
|
bool
|
|
SyncObjectD3D11Client::IsSyncObjectValid()
|
|
{
|
|
RefPtr<ID3D11Device> dev = DeviceManagerDx::Get()->GetContentDevice();
|
|
if (!dev || (NS_IsMainThread() && dev != mDevice)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// We have only 1 sync object. As a thing that somehow works,
|
|
// we copy each of the textures that need to be synced with the compositor
|
|
// into our sync object and only use a lock for this sync object.
|
|
// This way, we don't have to sync every texture we send to the compositor.
|
|
// We only have to do this once per transaction.
|
|
bool
|
|
SyncObjectD3D11Client::Synchronize(bool aFallible)
|
|
{
|
|
// Since this can be called from either the Paint or Main thread.
|
|
// We don't want this to race since we initialize the sync texture here
|
|
// too.
|
|
MutexAutoLock syncLock(mSyncLock);
|
|
|
|
if (!mSyncedTextures.size()) {
|
|
return true;
|
|
}
|
|
if (!Init(aFallible)) {
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr;
|
|
AutoTextureLock lock(mKeyedMutex, hr, 20000);
|
|
|
|
if (hr == WAIT_TIMEOUT) {
|
|
if (DeviceManagerDx::Get()->HasDeviceReset()) {
|
|
gfxWarning() << "AcquireSync timed out because of device reset.";
|
|
return false;
|
|
}
|
|
if (aFallible) {
|
|
gfxWarning() << "Timeout on the D3D11 sync lock.";
|
|
} else {
|
|
gfxDevCrash(LogReason::D3D11SyncLock) << "Timeout on the D3D11 sync lock.";
|
|
}
|
|
return false;
|
|
}
|
|
|
|
D3D11_BOX box;
|
|
box.front = box.top = box.left = 0;
|
|
box.back = box.bottom = box.right = 1;
|
|
|
|
RefPtr<ID3D11Device> dev;
|
|
mSyncTexture->GetDevice(getter_AddRefs(dev));
|
|
|
|
if (dev == DeviceManagerDx::Get()->GetContentDevice()) {
|
|
if (DeviceManagerDx::Get()->HasDeviceReset()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (dev != mDevice) {
|
|
gfxWarning() << "Attempt to sync texture from invalid device.";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11DeviceContext> ctx;
|
|
dev->GetImmediateContext(getter_AddRefs(ctx));
|
|
|
|
for (auto iter = mSyncedTextures.begin(); iter != mSyncedTextures.end(); iter++) {
|
|
ctx->CopySubresourceRegion(mSyncTexture, 0, 0, 0, 0, *iter, 0, &box);
|
|
}
|
|
|
|
mSyncedTextures.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32_t
|
|
GetMaxTextureSizeFromDevice(ID3D11Device* aDevice)
|
|
{
|
|
return GetMaxTextureSizeForFeatureLevel(aDevice->GetFeatureLevel());
|
|
}
|
|
|
|
AutoLockD3D11Texture::AutoLockD3D11Texture(ID3D11Texture2D* aTexture)
|
|
{
|
|
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
|
|
if (!mMutex) {
|
|
return;
|
|
}
|
|
HRESULT hr = mMutex->AcquireSync(0, 10000);
|
|
if (hr == WAIT_TIMEOUT) {
|
|
MOZ_CRASH("GFX: IMFYCbCrImage timeout");
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to lock the texture");
|
|
}
|
|
}
|
|
|
|
AutoLockD3D11Texture::~AutoLockD3D11Texture()
|
|
{
|
|
if (!mMutex) {
|
|
return;
|
|
}
|
|
HRESULT hr = mMutex->ReleaseSync(0);
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to unlock the texture");
|
|
}
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|