зеркало из https://github.com/mozilla/gecko-dev.git
570 строки
18 KiB
C++
570 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ipc/AutoOpenSurface.h"
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#include "mozilla/layers/PLayers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "gfxSharedImageSurface.h"
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#include "CanvasLayerOGL.h"
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#include "gfxImageSurface.h"
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#include "gfxContext.h"
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#include "GLContextProvider.h"
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#include "gfxPlatform.h"
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#ifdef XP_MACOSX
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#include "mozilla/gfx/MacIOSurface.h"
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#endif
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#ifdef XP_WIN
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#include "gfxWindowsSurface.h"
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#include "WGLLibrary.h"
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#endif
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#ifdef XP_MACOSX
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#include <OpenGL/OpenGL.h>
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#endif
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#ifdef MOZ_X11
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#include "gfxXlibSurface.h"
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#endif
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::gl;
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static void
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MakeTextureIfNeeded(GLContext* gl, GLuint& aTexture)
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{
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if (aTexture != 0)
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return;
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gl->fGenTextures(1, &aTexture);
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gl->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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}
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#ifdef XP_MACOSX
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static GLuint
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MakeIOSurfaceTexture(void* aCGIOSurfaceContext, mozilla::gl::GLContext* aGL)
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{
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GLuint ioSurfaceTexture;
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aGL->MakeCurrent();
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aGL->fGenTextures(1, &ioSurfaceTexture);
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aGL->fActiveTexture(LOCAL_GL_TEXTURE0);
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aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, ioSurfaceTexture);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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RefPtr<MacIOSurface> ioSurface = MacIOSurface::IOSurfaceContextGetSurface((CGContextRef)aCGIOSurfaceContext);
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void *nativeCtx = aGL->GetNativeData(GLContext::NativeGLContext);
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ioSurface->CGLTexImageIOSurface2D(nativeCtx,
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LOCAL_GL_RGBA, LOCAL_GL_BGRA,
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LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV, 0);
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aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
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return ioSurfaceTexture;
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}
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#else
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static GLuint
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MakeIOSurfaceTexture(void* aCGIOSurfaceContext, mozilla::gl::GLContext* aGL)
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{
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NS_RUNTIMEABORT("Not implemented");
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return 0;
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}
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#endif
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void
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CanvasLayerOGL::Destroy()
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{
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if (!mDestroyed) {
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CleanupResources();
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mDestroyed = true;
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}
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}
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void
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CanvasLayerOGL::Initialize(const Data& aData)
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{
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NS_ASSERTION(mCanvasSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
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if (aData.mGLContext != nullptr &&
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aData.mSurface != nullptr)
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{
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NS_WARNING("CanvasLayerOGL can't have both surface and GLContext");
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return;
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}
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mOGLManager->MakeCurrent();
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if (aData.mDrawTarget &&
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aData.mDrawTarget->GetNativeSurface(gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED)) {
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mDrawTarget = aData.mDrawTarget;
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mNeedsYFlip = false;
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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return;
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} else if (aData.mDrawTarget) {
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mDrawTarget = aData.mDrawTarget;
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mCanvasSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
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mNeedsYFlip = false;
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} else if (aData.mSurface) {
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mCanvasSurface = aData.mSurface;
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mNeedsYFlip = false;
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#if defined(MOZ_X11) && !defined(MOZ_PLATFORM_MAEMO)
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if (aData.mSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
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gfxXlibSurface *xsurf = static_cast<gfxXlibSurface*>(aData.mSurface);
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mPixmap = xsurf->GetGLXPixmap();
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if (mPixmap) {
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if (aData.mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
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mLayerProgram = gl::RGBALayerProgramType;
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} else {
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mLayerProgram = gl::RGBXLayerProgramType;
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}
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MakeTextureIfNeeded(gl(), mTexture);
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}
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}
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#endif
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} else if (aData.mGLContext) {
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if (!aData.mGLContext->IsOffscreen()) {
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NS_WARNING("CanvasLayerOGL with a non-offscreen GL context given");
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return;
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}
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mCanvasGLContext = aData.mGLContext;
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mGLBufferIsPremultiplied = aData.mGLBufferIsPremultiplied;
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mNeedsYFlip = mCanvasGLContext->GetOffscreenTexture() != 0;
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} else {
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NS_WARNING("CanvasLayerOGL::Initialize called without surface or GL context!");
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return;
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}
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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// Check the maximum texture size supported by GL. glTexImage2D supports
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// images of up to 2 + GL_MAX_TEXTURE_SIZE
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GLint texSize = gl()->GetMaxTextureSize();
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if (mBounds.width > (2 + texSize) || mBounds.height > (2 + texSize)) {
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mDelayedUpdates = true;
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MakeTextureIfNeeded(gl(), mTexture);
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// This should only ever occur with 2d canvas, WebGL can't already have a texture
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// of this size can it?
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NS_ABORT_IF_FALSE(mCanvasSurface || mDrawTarget,
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"Invalid texture size when WebGL surface already exists at that size?");
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}
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}
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/**
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* Following UpdateSurface(), mTexture on context this->gl() should contain the data we want,
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* unless mDelayedUpdates is true because of a too-large surface.
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*/
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void
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CanvasLayerOGL::UpdateSurface()
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{
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if (!IsDirty())
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return;
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Painted();
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if (mDestroyed || mDelayedUpdates) {
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return;
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}
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#if defined(MOZ_X11) && !defined(MOZ_PLATFORM_MAEMO)
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if (mPixmap) {
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return;
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}
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#endif
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if (mCanvasGLContext) {
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mCanvasGLContext->MakeCurrent();
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}
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if (mCanvasGLContext &&
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!mForceReadback &&
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mCanvasGLContext->GetContextType() == gl()->GetContextType())
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{
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DiscardTempSurface();
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// Can texture share, just make sure it's resolved first
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mCanvasGLContext->GuaranteeResolve();
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if (gl()->BindOffscreenNeedsTexture(mCanvasGLContext) &&
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mTexture == 0)
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{
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mOGLManager->MakeCurrent();
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MakeTextureIfNeeded(gl(), mTexture);
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}
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return;
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}
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#ifdef XP_MACOSX
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if (mDrawTarget && mDrawTarget->GetNativeSurface(gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED)) {
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if (!mTexture) {
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mTexture = MakeIOSurfaceTexture((CGContextRef)mDrawTarget->GetNativeSurface(
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gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED),
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gl());
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mTextureTarget = LOCAL_GL_TEXTURE_RECTANGLE_ARB;
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mLayerProgram = gl::RGBARectLayerProgramType;
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}
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return;
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}
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#endif
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nsRefPtr<gfxASurface> updatedAreaSurface;
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if (mCanvasGLContext) {
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gfxIntSize size(mBounds.width, mBounds.height);
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nsRefPtr<gfxImageSurface> updatedAreaImageSurface =
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GetTempSurface(size, gfxASurface::ImageFormatARGB32);
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updatedAreaImageSurface->Flush();
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mCanvasGLContext->ReadScreenIntoImageSurface(updatedAreaImageSurface);
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updatedAreaImageSurface->MarkDirty();
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updatedAreaSurface = updatedAreaImageSurface;
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} else if (mCanvasSurface) {
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updatedAreaSurface = mCanvasSurface;
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} else {
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MOZ_NOT_REACHED("Unhandled canvas layer type.");
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return;
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}
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mOGLManager->MakeCurrent();
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mLayerProgram = gl()->UploadSurfaceToTexture(updatedAreaSurface,
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mBounds,
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mTexture,
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false,
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nsIntPoint(0, 0));
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}
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void
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CanvasLayerOGL::RenderLayer(int aPreviousDestination,
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const nsIntPoint& aOffset)
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{
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UpdateSurface();
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if (mOGLManager->CompositingDisabled()) {
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return;
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}
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FireDidTransactionCallback();
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mOGLManager->MakeCurrent();
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// XXX We're going to need a different program depending on if
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// mGLBufferIsPremultiplied is TRUE or not. The RGBLayerProgram
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// assumes that it's true.
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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if (mTexture) {
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gl()->fBindTexture(mTextureTarget, mTexture);
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}
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ShaderProgramOGL *program = nullptr;
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bool useGLContext = mCanvasGLContext &&
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!mForceReadback &&
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mCanvasGLContext->GetContextType() == gl()->GetContextType();
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nsIntRect drawRect = mBounds;
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if (useGLContext) {
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gl()->BindTex2DOffscreen(mCanvasGLContext);
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program = mOGLManager->GetBasicLayerProgram(CanUseOpaqueSurface(),
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true,
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GetMaskLayer() ? Mask2d : MaskNone);
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} else if (mDelayedUpdates) {
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NS_ABORT_IF_FALSE(mCanvasSurface || mDrawTarget, "WebGL canvases should always be using full texture upload");
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drawRect.IntersectRect(drawRect, GetEffectiveVisibleRegion().GetBounds());
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mLayerProgram =
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gl()->UploadSurfaceToTexture(mCanvasSurface,
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nsIntRect(0, 0, drawRect.width, drawRect.height),
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mTexture,
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true,
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drawRect.TopLeft());
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}
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if (!program) {
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program = mOGLManager->GetProgram(mLayerProgram, GetMaskLayer());
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}
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#if defined(MOZ_X11) && !defined(MOZ_PLATFORM_MAEMO)
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if (mPixmap && !mDelayedUpdates) {
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sDefGLXLib.BindTexImage(mPixmap);
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}
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#endif
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gl()->ApplyFilterToBoundTexture(mFilter);
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program->Activate();
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if (mLayerProgram == gl::RGBARectLayerProgramType) {
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// This is used by IOSurface that use 0,0...w,h coordinate rather then 0,0..1,1.
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program->SetTexCoordMultiplier(mDrawTarget->GetSize().width, mDrawTarget->GetSize().height);
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}
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program->SetLayerQuadRect(drawRect);
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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if (gl()->CanUploadNonPowerOfTwo()) {
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mOGLManager->BindAndDrawQuad(program, mNeedsYFlip ? true : false);
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} else {
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mOGLManager->BindAndDrawQuadWithTextureRect(program, drawRect, drawRect.Size());
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}
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#if defined(MOZ_X11) && !defined(MOZ_PLATFORM_MAEMO)
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if (mPixmap && !mDelayedUpdates) {
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sDefGLXLib.ReleaseTexImage(mPixmap);
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}
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#endif
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if (useGLContext) {
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gl()->UnbindTex2DOffscreen(mCanvasGLContext);
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}
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}
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void
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CanvasLayerOGL::CleanupResources()
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{
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if (mTexture) {
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gl()->MakeCurrent();
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gl()->fDeleteTextures(1, &mTexture);
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}
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}
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static bool
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IsValidSharedTexDescriptor(const SurfaceDescriptor& aDescriptor)
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{
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return aDescriptor.type() == SurfaceDescriptor::TSharedTextureDescriptor;
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}
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ShadowCanvasLayerOGL::ShadowCanvasLayerOGL(LayerManagerOGL* aManager)
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: ShadowCanvasLayer(aManager, nullptr)
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, LayerOGL(aManager)
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, mNeedsYFlip(false)
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, mTexture(0)
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{
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mImplData = static_cast<LayerOGL*>(this);
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}
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ShadowCanvasLayerOGL::~ShadowCanvasLayerOGL()
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{}
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void
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ShadowCanvasLayerOGL::Initialize(const Data& aData)
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{
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NS_RUNTIMEABORT("Incompatibe surface type");
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}
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void
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ShadowCanvasLayerOGL::Init(const CanvasSurface& aNewFront, bool needYFlip)
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{
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AutoOpenSurface autoSurf(OPEN_READ_ONLY, aNewFront);
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mNeedsYFlip = needYFlip;
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mTexImage = gl()->CreateTextureImage(autoSurf.Size(),
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autoSurf.ContentType(),
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LOCAL_GL_CLAMP_TO_EDGE,
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mNeedsYFlip ? TextureImage::NeedsYFlip : TextureImage::NoFlags);
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}
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void
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ShadowCanvasLayerOGL::Swap(const CanvasSurface& aNewFront,
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bool needYFlip,
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CanvasSurface* aNewBack)
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{
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if (mDestroyed) {
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*aNewBack = aNewFront;
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return;
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}
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if (nsRefPtr<TextureImage> texImage =
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ShadowLayerManager::OpenDescriptorForDirectTexturing(
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gl(), aNewFront.get_SurfaceDescriptor(), LOCAL_GL_CLAMP_TO_EDGE)) {
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if (mTexImage &&
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(mTexImage->GetSize() != texImage->GetSize() ||
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mTexImage->GetContentType() != texImage->GetContentType())) {
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mTexImage = nullptr;
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DestroyFrontBuffer();
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}
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mTexImage = texImage;
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*aNewBack = IsSurfaceDescriptorValid(mFrontBufferDescriptor) ?
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CanvasSurface(mFrontBufferDescriptor) : CanvasSurface(null_t());
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mFrontBufferDescriptor = aNewFront;
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mNeedsYFlip = needYFlip;
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} else if (IsValidSharedTexDescriptor(aNewFront)) {
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MakeTextureIfNeeded(gl(), mTexture);
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if (!IsValidSharedTexDescriptor(mFrontBufferDescriptor)) {
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mFrontBufferDescriptor = SharedTextureDescriptor(TextureImage::ThreadShared, 0, nsIntSize(0, 0), false);
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}
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*aNewBack = mFrontBufferDescriptor;
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mFrontBufferDescriptor = aNewFront;
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mNeedsYFlip = needYFlip;
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} else {
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AutoOpenSurface autoSurf(OPEN_READ_ONLY, aNewFront);
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gfxIntSize sz = autoSurf.Size();
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if (!mTexImage || mTexImage->GetSize() != sz ||
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mTexImage->GetContentType() != autoSurf.ContentType()) {
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Init(aNewFront, needYFlip);
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}
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nsIntRegion updateRegion(nsIntRect(0, 0, sz.width, sz.height));
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mTexImage->DirectUpdate(autoSurf.Get(), updateRegion);
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*aNewBack = aNewFront;
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}
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}
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void
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ShadowCanvasLayerOGL::DestroyFrontBuffer()
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{
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mTexImage = nullptr;
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if (mTexture) {
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gl()->MakeCurrent();
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gl()->fDeleteTextures(1, &mTexture);
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}
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if (IsValidSharedTexDescriptor(mFrontBufferDescriptor)) {
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SharedTextureDescriptor texDescriptor = mFrontBufferDescriptor.get_SharedTextureDescriptor();
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gl()->ReleaseSharedHandle(texDescriptor.shareType(), texDescriptor.handle());
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mFrontBufferDescriptor = SurfaceDescriptor();
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} else if (IsSurfaceDescriptorValid(mFrontBufferDescriptor)) {
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mAllocator->DestroySharedSurface(&mFrontBufferDescriptor);
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}
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}
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void
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ShadowCanvasLayerOGL::Disconnect()
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{
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Destroy();
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}
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void
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ShadowCanvasLayerOGL::Destroy()
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{
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if (!mDestroyed) {
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mDestroyed = true;
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DestroyFrontBuffer();
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}
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}
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Layer*
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ShadowCanvasLayerOGL::GetLayer()
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{
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return this;
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}
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void
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ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset)
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{
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if (!mTexImage && !IsValidSharedTexDescriptor(mFrontBufferDescriptor)) {
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return;
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}
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if (mOGLManager->CompositingDisabled()) {
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return;
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}
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mOGLManager->MakeCurrent();
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gfx3DMatrix effectiveTransform = GetEffectiveTransform();
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gfxPattern::GraphicsFilter filter = mFilter;
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#ifdef ANDROID
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// Bug 691354
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// Using the LINEAR filter we get unexplained artifacts.
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// Use NEAREST when no scaling is required.
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gfxMatrix matrix;
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bool is2D = GetEffectiveTransform().Is2D(&matrix);
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if (is2D && !matrix.HasNonTranslationOrFlip()) {
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filter = gfxPattern::FILTER_NEAREST;
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}
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#endif
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ShaderProgramOGL *program;
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if (IsValidSharedTexDescriptor(mFrontBufferDescriptor)) {
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program = mOGLManager->GetBasicLayerProgram(CanUseOpaqueSurface(),
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true,
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GetMaskLayer() ? Mask2d : MaskNone);
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} else {
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program = mOGLManager->GetProgram(mTexImage->GetShaderProgramType(),
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GetMaskLayer());
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}
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program->Activate();
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program->SetLayerTransform(effectiveTransform);
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program->SetLayerOpacity(GetEffectiveOpacity());
|
|
program->SetRenderOffset(aOffset);
|
|
program->SetTextureUnit(0);
|
|
program->LoadMask(GetMaskLayer());
|
|
|
|
if (IsValidSharedTexDescriptor(mFrontBufferDescriptor)) {
|
|
// Shared texture handle rendering path, single texture rendering
|
|
SharedTextureDescriptor texDescriptor = mFrontBufferDescriptor.get_SharedTextureDescriptor();
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
|
|
if (!gl()->AttachSharedHandle(texDescriptor.shareType(), texDescriptor.handle())) {
|
|
NS_ERROR("Failed to attach shared texture handle");
|
|
return;
|
|
}
|
|
gl()->ApplyFilterToBoundTexture(filter);
|
|
program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), texDescriptor.size()));
|
|
mOGLManager->BindAndDrawQuad(program, mNeedsYFlip);
|
|
gl()->DetachSharedHandle(texDescriptor.shareType(), texDescriptor.handle());
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
|
|
} else {
|
|
// Tiled texture image rendering path
|
|
mTexImage->SetFilter(filter);
|
|
mTexImage->BeginTileIteration();
|
|
if (gl()->CanUploadNonPowerOfTwo()) {
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
program->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
mOGLManager->BindAndDrawQuad(program, mNeedsYFlip); // FIXME flip order of tiles?
|
|
} while (mTexImage->NextTile());
|
|
} else {
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
program->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
// We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f
|
|
// in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture
|
|
// We need to reset the origin to 0,0 from the tile rect because the tile originates at 0,0 in the
|
|
// actual texture, even though its origin in the composed (tiled) texture is not 0,0
|
|
// FIXME: we need to handle mNeedsYFlip, Bug #728625
|
|
mOGLManager->BindAndDrawQuadWithTextureRect(program,
|
|
nsIntRect(0, 0, mTexImage->GetTileRect().width,
|
|
mTexImage->GetTileRect().height),
|
|
mTexImage->GetTileRect().Size(),
|
|
mTexImage->GetWrapMode(),
|
|
mNeedsYFlip);
|
|
} while (mTexImage->NextTile());
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ShadowCanvasLayerOGL::CleanupResources()
|
|
{
|
|
DestroyFrontBuffer();
|
|
}
|