e6cefd8df1
Includes a number of correctness fixes. Also, optimizes resource tracking for cases like the Animometer benchmark. Differential Revision: https://phabricator.services.mozilla.com/D116491 |
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.. | ||
.github | ||
dummy | ||
etc | ||
player | ||
wgpu-core | ||
wgpu-types | ||
.gitignore | ||
.monocodus | ||
CHANGELOG.md | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md | ||
bors.toml | ||
logo.png | ||
rustfmt.toml |
README.md
This github project is mirrored in "gfx/wgpu" of Mozilla-central. Issues and pull requests are welcome, but some bidirectional synchronization may be involved.
wgpu
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | 🆗 | ||
DX12 | ✅ | ||
Vulkan | ✅ | ✅ | |
Metal | ✅ | ||
GL ES3 | 🚧 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress