зеркало из https://github.com/mozilla/gecko-dev.git
1049 строки
32 KiB
C++
1049 строки
32 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Jeff Muizelaar <jmuizelaar@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "DrawTargetCG.h"
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#include "SourceSurfaceCG.h"
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#include "Rect.h"
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#include "ScaledFontMac.h"
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#include "Tools.h"
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#include <vector>
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//CG_EXTERN void CGContextSetCompositeOperation (CGContextRef, PrivateCGCompositeMode);
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// A private API that Cairo has been using for a long time
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CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform);
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namespace mozilla {
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namespace gfx {
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static CGRect RectToCGRect(Rect r)
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{
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return CGRectMake(r.x, r.y, r.width, r.height);
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}
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static CGRect IntRectToCGRect(IntRect r)
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{
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return CGRectMake(r.x, r.y, r.width, r.height);
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}
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CGBlendMode ToBlendMode(CompositionOp op)
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{
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CGBlendMode mode;
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switch (op) {
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case OP_OVER:
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mode = kCGBlendModeNormal;
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break;
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case OP_ADD:
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mode = kCGBlendModePlusLighter;
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break;
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case OP_ATOP:
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mode = kCGBlendModeSourceAtop;
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break;
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case OP_OUT:
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mode = kCGBlendModeSourceOut;
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break;
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case OP_IN:
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mode = kCGBlendModeSourceIn;
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break;
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case OP_SOURCE:
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mode = kCGBlendModeCopy;
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break;
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case OP_DEST_IN:
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mode = kCGBlendModeDestinationIn;
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break;
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case OP_DEST_OUT:
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mode = kCGBlendModeDestinationOut;
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break;
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case OP_DEST_OVER:
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mode = kCGBlendModeDestinationOver;
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break;
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case OP_DEST_ATOP:
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mode = kCGBlendModeDestinationAtop;
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break;
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case OP_XOR:
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mode = kCGBlendModeXOR;
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break;
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/*
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case OP_CLEAR:
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mode = kCGBlendModeClear;
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break;*/
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default:
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mode = kCGBlendModeNormal;
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}
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return mode;
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}
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DrawTargetCG::DrawTargetCG() : mSnapshot(NULL)
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{
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}
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DrawTargetCG::~DrawTargetCG()
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{
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MarkChanged();
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// We need to conditionally release these because Init can fail without initializing these.
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if (mColorSpace)
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CGColorSpaceRelease(mColorSpace);
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if (mCg)
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CGContextRelease(mCg);
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free(mData);
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}
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TemporaryRef<SourceSurface>
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DrawTargetCG::Snapshot()
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{
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if (!mSnapshot) {
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mSnapshot = new SourceSurfaceCGBitmapContext(this);
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}
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return mSnapshot;
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}
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TemporaryRef<DrawTarget>
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DrawTargetCG::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
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{
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// XXX: in thebes we use CGLayers to do this kind of thing. It probably makes sense
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// to add that in somehow, but at a higher level
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RefPtr<DrawTargetCG> newTarget = new DrawTargetCG();
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if (newTarget->Init(aSize, aFormat)) {
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return newTarget;
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} else {
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return NULL;
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}
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}
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TemporaryRef<SourceSurface>
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DrawTargetCG::CreateSourceSurfaceFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat) const
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{
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RefPtr<SourceSurfaceCG> newSurf = new SourceSurfaceCG();
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if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) {
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return NULL;
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}
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return newSurf;
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}
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static CGImageRef
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GetImageFromSourceSurface(SourceSurface *aSurface)
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{
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if (aSurface->GetType() == SURFACE_COREGRAPHICS_IMAGE)
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return static_cast<SourceSurfaceCG*>(aSurface)->GetImage();
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else if (aSurface->GetType() == SURFACE_COREGRAPHICS_CGCONTEXT)
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return static_cast<SourceSurfaceCGBitmapContext*>(aSurface)->GetImage();
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else if (aSurface->GetType() == SURFACE_DATA)
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return static_cast<DataSourceSurfaceCG*>(aSurface)->GetImage();
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abort();
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}
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TemporaryRef<SourceSurface>
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DrawTargetCG::OptimizeSourceSurface(SourceSurface *aSurface) const
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{
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return NULL;
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}
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class UnboundnessFixer
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{
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CGRect mClipBounds;
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CGLayerRef mLayer;
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CGContextRef mCg;
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public:
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UnboundnessFixer() : mCg(NULL) {}
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CGContextRef Check(CGContextRef baseCg, CompositionOp blend)
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{
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if (!IsOperatorBoundByMask(blend)) {
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mClipBounds = CGContextGetClipBoundingBox(baseCg);
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// TransparencyLayers aren't blended using the blend mode so
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// we are forced to use CGLayers
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//XXX: The size here is in default user space units, of the layer relative to the graphics context.
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// is the clip bounds still correct if, for example, we have a scale applied to the context?
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mLayer = CGLayerCreateWithContext(baseCg, mClipBounds.size, NULL);
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//XXX: if the size is 0x0 we get a NULL CGContext back from GetContext
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mCg = CGLayerGetContext(mLayer);
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// CGContext's default to have the origin at the bottom left
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// so flip it to the top left and adjust for the origin
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// of the layer
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CGContextTranslateCTM(mCg, -mClipBounds.origin.x, mClipBounds.origin.y + mClipBounds.size.height);
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CGContextScaleCTM(mCg, 1, -1);
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return mCg;
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} else {
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return baseCg;
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}
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}
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void Fix(CGContextRef baseCg)
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{
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if (mCg) {
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CGContextTranslateCTM(baseCg, 0, mClipBounds.size.height);
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CGContextScaleCTM(baseCg, 1, -1);
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mClipBounds.origin.y *= -1;
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CGContextDrawLayerAtPoint(baseCg, mClipBounds.origin, mLayer);
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CGContextRelease(mCg);
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}
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}
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};
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void
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DrawTargetCG::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aDrawOptions)
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{
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MarkChanged();
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CGImageRef image;
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CGImageRef subimage = NULL;
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CGContextSaveGState(mCg);
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CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
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UnboundnessFixer fixer;
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CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
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CGContextSetAlpha(cg, aDrawOptions.mAlpha);
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CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
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image = GetImageFromSourceSurface(aSurface);
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/* we have two options here:
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* - create a subimage -- this is slower
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* - fancy things with clip and different dest rects */
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{
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subimage = CGImageCreateWithImageInRect(image, RectToCGRect(aSource));
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image = subimage;
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}
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CGContextScaleCTM(cg, 1, -1);
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CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + aDest.height),
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aDest.width, aDest.height);
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//XXX: we should implement this for patterns too
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if (aSurfOptions.mFilter == FILTER_POINT)
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CGContextSetInterpolationQuality(cg, kCGInterpolationNone);
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CGContextDrawImage(cg, flippedRect, image);
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fixer.Fix(mCg);
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CGContextRestoreGState(mCg);
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CGImageRelease(subimage);
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}
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static CGColorRef ColorToCGColor(CGColorSpaceRef aColorSpace, const Color& aColor)
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{
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CGFloat components[4] = {aColor.r, aColor.g, aColor.b, aColor.a};
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return CGColorCreate(aColorSpace, components);
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}
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class GradientStopsCG : public GradientStops
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{
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public:
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//XXX: The skia backend uses a vector and passes in aNumStops. It should do better
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GradientStopsCG(GradientStop* aStops, uint32_t aNumStops, ExtendMode aExtendMode)
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{
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//XXX: do the stops need to be in any particular order?
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// what should we do about the color space here? we certainly shouldn't be
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// recreating it all the time
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std::vector<CGFloat> colors;
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std::vector<CGFloat> offsets;
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colors.reserve(aNumStops*4);
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offsets.reserve(aNumStops);
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for (uint32_t i = 0; i < aNumStops; i++) {
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colors.push_back(aStops[i].color.r);
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colors.push_back(aStops[i].color.g);
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colors.push_back(aStops[i].color.b);
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colors.push_back(aStops[i].color.a);
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offsets.push_back(aStops[i].offset);
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}
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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mGradient = CGGradientCreateWithColorComponents(colorSpace,
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&colors.front(),
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&offsets.front(),
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aNumStops);
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CGColorSpaceRelease(colorSpace);
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}
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virtual ~GradientStopsCG() {
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CGGradientRelease(mGradient);
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}
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BackendType GetBackendType() const { return BACKEND_COREGRAPHICS; }
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CGGradientRef mGradient;
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};
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TemporaryRef<GradientStops>
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DrawTargetCG::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops,
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ExtendMode aExtendMode) const
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{
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return new GradientStopsCG(aStops, aNumStops, aExtendMode);
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}
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static void
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DrawGradient(CGContextRef cg, const Pattern &aPattern)
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{
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if (aPattern.GetType() == PATTERN_LINEAR_GRADIENT) {
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const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern);
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GradientStopsCG *stops = static_cast<GradientStopsCG*>(pat.mStops.get());
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// XXX: we should take the m out of the properties of LinearGradientPatterns
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CGPoint startPoint = { pat.mBegin.x, pat.mBegin.y };
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CGPoint endPoint = { pat.mEnd.x, pat.mEnd.y };
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// Canvas spec states that we should avoid drawing degenerate gradients (XXX: should this be in common code?)
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//if (startPoint.x == endPoint.x && startPoint.y == endPoint.y)
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// return;
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CGContextDrawLinearGradient(cg, stops->mGradient, startPoint, endPoint,
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kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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} else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) {
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const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern);
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GradientStopsCG *stops = static_cast<GradientStopsCG*>(pat.mStops.get());
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// XXX: we should take the m out of the properties of RadialGradientPatterns
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CGPoint startCenter = { pat.mCenter1.x, pat.mCenter1.y };
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CGFloat startRadius = pat.mRadius1;
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CGPoint endCenter = { pat.mCenter2.x, pat.mCenter2.y };
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CGFloat endRadius = pat.mRadius2;
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//XXX: are there degenerate radial gradients that we should avoid drawing?
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CGContextDrawRadialGradient(cg, stops->mGradient, startCenter, startRadius, endCenter, endRadius,
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kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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} else {
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assert(0);
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}
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}
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static void
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drawPattern(void *info, CGContextRef context)
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{
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CGImageRef image = static_cast<CGImageRef>(info);
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CGRect rect = {{0, 0},
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{static_cast<CGFloat>(CGImageGetWidth(image)),
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static_cast<CGFloat>(CGImageGetHeight(image))}};
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CGContextDrawImage(context, rect, image);
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}
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static void
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releaseInfo(void *info)
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{
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CGImageRef image = static_cast<CGImageRef>(info);
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CGImageRelease(image);
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}
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CGPatternCallbacks patternCallbacks = {
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0,
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drawPattern,
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releaseInfo
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};
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static bool
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isGradient(const Pattern &aPattern)
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{
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return aPattern.GetType() == PATTERN_LINEAR_GRADIENT || aPattern.GetType() == PATTERN_RADIAL_GRADIENT;
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}
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/* CoreGraphics patterns ignore the userspace transform so
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* we need to multiply it in */
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static CGPatternRef
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CreateCGPattern(const Pattern &aPattern, CGAffineTransform aUserSpace)
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{
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const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
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// XXX: is .get correct here?
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CGImageRef image = GetImageFromSourceSurface(pat.mSurface.get());
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CGFloat xStep, yStep;
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switch (pat.mExtendMode) {
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case EXTEND_CLAMP:
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// The 1 << 22 comes from Webkit see Pattern::createPlatformPattern() in PatternCG.cpp for more info
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xStep = static_cast<CGFloat>(1 << 22);
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yStep = static_cast<CGFloat>(1 << 22);
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break;
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case EXTEND_REFLECT:
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assert(0);
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case EXTEND_REPEAT:
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xStep = static_cast<CGFloat>(CGImageGetWidth(image));
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yStep = static_cast<CGFloat>(CGImageGetHeight(image));
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// webkit uses wkCGPatternCreateWithImageAndTransform a wrapper around CGPatternCreateWithImage2
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// this is done to avoid pixel-cracking along pattern boundaries
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// (see https://bugs.webkit.org/show_bug.cgi?id=53055)
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// typedef enum {
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// wkPatternTilingNoDistortion,
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// wkPatternTilingConstantSpacingMinimalDistortion,
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// wkPatternTilingConstantSpacing
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// } wkPatternTiling;
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// extern CGPatternRef (*wkCGPatternCreateWithImageAndTransform)(CGImageRef, CGAffineTransform, int);
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}
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//XXX: We should be using CGContextDrawTiledImage when we can. Even though it
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// creates a pattern, it seems to go down a faster path than using a delegate
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// like we do below
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CGRect bounds = {
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{0, 0,},
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{static_cast<CGFloat>(CGImageGetWidth(image)), static_cast<CGFloat>(CGImageGetHeight(image))}
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};
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CGAffineTransform transform = CGAffineTransformConcat(CGAffineTransformMakeScale(1, -1), aUserSpace);
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transform = CGAffineTransformTranslate(transform, 0, -static_cast<float>(CGImageGetHeight(image)));
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return CGPatternCreate(CGImageRetain(image), bounds, transform, xStep, yStep, kCGPatternTilingConstantSpacing,
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true, &patternCallbacks);
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}
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static void
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SetFillFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern)
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{
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assert(!isGradient(aPattern));
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if (aPattern.GetType() == PATTERN_COLOR) {
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const Color& color = static_cast<const ColorPattern&>(aPattern).mColor;
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//XXX: we should cache colors
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CGColorRef cgcolor = ColorToCGColor(aColorSpace, color);
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CGContextSetFillColorWithColor(cg, cgcolor);
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CGColorRelease(cgcolor);
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} else if (aPattern.GetType() == PATTERN_SURFACE) {
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CGColorSpaceRef patternSpace;
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patternSpace = CGColorSpaceCreatePattern (NULL);
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CGContextSetFillColorSpace(cg, patternSpace);
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CGColorSpaceRelease(patternSpace);
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CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg));
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CGFloat alpha = 1.;
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CGContextSetFillPattern(cg, pattern, &alpha);
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CGPatternRelease(pattern);
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}
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}
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static void
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SetStrokeFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern)
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{
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assert(!isGradient(aPattern));
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if (aPattern.GetType() == PATTERN_COLOR) {
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const Color& color = static_cast<const ColorPattern&>(aPattern).mColor;
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//XXX: we should cache colors
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CGColorRef cgcolor = ColorToCGColor(aColorSpace, color);
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CGContextSetStrokeColorWithColor(cg, cgcolor);
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CGColorRelease(cgcolor);
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} else if (aPattern.GetType() == PATTERN_SURFACE) {
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CGColorSpaceRef patternSpace;
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patternSpace = CGColorSpaceCreatePattern (NULL);
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CGContextSetStrokeColorSpace(cg, patternSpace);
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CGColorSpaceRelease(patternSpace);
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CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg));
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CGFloat alpha = 1.;
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CGContextSetStrokePattern(cg, pattern, &alpha);
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CGPatternRelease(pattern);
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}
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}
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void
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DrawTargetCG::FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aDrawOptions)
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{
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MarkChanged();
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CGContextSaveGState(mCg);
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UnboundnessFixer fixer;
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CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
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CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
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CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
|
|
|
|
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
if (isGradient(aPattern)) {
|
|
CGContextClipToRect(cg, RectToCGRect(aRect));
|
|
DrawGradient(cg, aPattern);
|
|
} else {
|
|
SetFillFromPattern(cg, mColorSpace, aPattern);
|
|
CGContextFillRect(cg, RectToCGRect(aRect));
|
|
}
|
|
|
|
fixer.Fix(mCg);
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::StrokeLine(const Point &p1, const Point &p2, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGContextSaveGState(mCg);
|
|
|
|
UnboundnessFixer fixer;
|
|
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
|
|
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
|
|
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
|
|
|
|
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
CGContextBeginPath(cg);
|
|
CGContextMoveToPoint(cg, p1.x, p1.y);
|
|
CGContextAddLineToPoint(cg, p2.x, p2.y);
|
|
|
|
SetStrokeOptions(cg, aStrokeOptions);
|
|
|
|
if (isGradient(aPattern)) {
|
|
CGContextReplacePathWithStrokedPath(cg);
|
|
//XXX: should we use EO clip here?
|
|
CGContextClip(cg);
|
|
DrawGradient(cg, aPattern);
|
|
} else {
|
|
SetStrokeFromPattern(cg, mColorSpace, aPattern);
|
|
CGContextStrokePath(cg);
|
|
}
|
|
|
|
fixer.Fix(mCg);
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::StrokeRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aDrawOptions)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGContextSaveGState(mCg);
|
|
|
|
UnboundnessFixer fixer;
|
|
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
|
|
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
|
|
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
|
|
|
|
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
// we don't need to set all of the stroke state because
|
|
// it doesn't apply when stroking rects
|
|
switch (aStrokeOptions.mLineJoin)
|
|
{
|
|
case JOIN_BEVEL:
|
|
CGContextSetLineJoin(cg, kCGLineJoinBevel);
|
|
break;
|
|
case JOIN_ROUND:
|
|
CGContextSetLineJoin(cg, kCGLineJoinRound);
|
|
break;
|
|
case JOIN_MITER:
|
|
case JOIN_MITER_OR_BEVEL:
|
|
CGContextSetLineJoin(cg, kCGLineJoinMiter);
|
|
break;
|
|
}
|
|
CGContextSetLineWidth(cg, aStrokeOptions.mLineWidth);
|
|
|
|
if (isGradient(aPattern)) {
|
|
// There's no CGContextClipStrokeRect so we do it by hand
|
|
CGContextBeginPath(cg);
|
|
CGContextAddRect(cg, RectToCGRect(aRect));
|
|
CGContextReplacePathWithStrokedPath(cg);
|
|
//XXX: should we use EO clip here?
|
|
CGContextClip(cg);
|
|
DrawGradient(cg, aPattern);
|
|
} else {
|
|
SetStrokeFromPattern(cg, mColorSpace, aPattern);
|
|
CGContextStrokeRect(cg, RectToCGRect(aRect));
|
|
}
|
|
|
|
fixer.Fix(mCg);
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
|
|
void
|
|
DrawTargetCG::ClearRect(const Rect &aRect)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGContextSaveGState(mCg);
|
|
CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
CGContextClearRect(mCg, RectToCGRect(aRect));
|
|
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGContextSaveGState(mCg);
|
|
|
|
UnboundnessFixer fixer;
|
|
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
|
|
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
|
|
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
|
|
|
|
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
|
|
CGContextBeginPath(cg);
|
|
|
|
assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS);
|
|
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
|
|
CGContextAddPath(cg, cgPath->GetPath());
|
|
|
|
SetStrokeOptions(cg, aStrokeOptions);
|
|
|
|
if (isGradient(aPattern)) {
|
|
CGContextReplacePathWithStrokedPath(cg);
|
|
//XXX: should we use EO clip here?
|
|
CGContextClip(cg);
|
|
DrawGradient(cg, aPattern);
|
|
} else {
|
|
CGContextBeginPath(cg);
|
|
// XXX: we could put fill mode into the path fill rule if we wanted
|
|
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
|
|
CGContextAddPath(cg, cgPath->GetPath());
|
|
|
|
SetStrokeFromPattern(cg, mColorSpace, aPattern);
|
|
CGContextStrokePath(cg);
|
|
}
|
|
|
|
fixer.Fix(mCg);
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aDrawOptions)
|
|
{
|
|
MarkChanged();
|
|
|
|
assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS);
|
|
|
|
CGContextSaveGState(mCg);
|
|
|
|
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
|
|
UnboundnessFixer fixer;
|
|
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
|
|
CGContextSetAlpha(cg, aDrawOptions.mAlpha);
|
|
|
|
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
CGContextBeginPath(cg);
|
|
// XXX: we could put fill mode into the path fill rule if we wanted
|
|
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
|
|
|
|
if (isGradient(aPattern)) {
|
|
// setup a clip to draw the gradient through
|
|
if (CGPathIsEmpty(cgPath->GetPath())) {
|
|
// Adding an empty path will cause us not to clip
|
|
// so clip everything explicitly
|
|
CGContextClipToRect(mCg, CGRectZero);
|
|
} else {
|
|
CGContextAddPath(cg, cgPath->GetPath());
|
|
if (cgPath->GetFillRule() == FILL_EVEN_ODD)
|
|
CGContextEOClip(mCg);
|
|
else
|
|
CGContextClip(mCg);
|
|
}
|
|
|
|
DrawGradient(cg, aPattern);
|
|
} else {
|
|
CGContextAddPath(cg, cgPath->GetPath());
|
|
|
|
SetFillFromPattern(cg, mColorSpace, aPattern);
|
|
|
|
if (cgPath->GetFillRule() == FILL_EVEN_ODD)
|
|
CGContextEOFillPath(cg);
|
|
else
|
|
CGContextFillPath(cg);
|
|
}
|
|
|
|
fixer.Fix(mCg);
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
|
|
void
|
|
DrawTargetCG::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aDrawOptions)
|
|
{
|
|
MarkChanged();
|
|
|
|
assert(aBuffer.mNumGlyphs);
|
|
CGContextSaveGState(mCg);
|
|
|
|
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
|
|
UnboundnessFixer fixer;
|
|
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
|
|
CGContextSetAlpha(cg, aDrawOptions.mAlpha);
|
|
|
|
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
|
|
|
|
ScaledFontMac* cgFont = static_cast<ScaledFontMac*>(aFont);
|
|
CGContextSetFont(cg, cgFont->mFont);
|
|
CGContextSetFontSize(cg, cgFont->mSize);
|
|
|
|
//XXX: we should use a stack vector here when we have a class like that
|
|
std::vector<CGGlyph> glyphs;
|
|
std::vector<CGPoint> positions;
|
|
glyphs.resize(aBuffer.mNumGlyphs);
|
|
positions.resize(aBuffer.mNumGlyphs);
|
|
|
|
CGFloat xprev = aBuffer.mGlyphs[0].mPosition.x;
|
|
CGFloat yprev = aBuffer.mGlyphs[0].mPosition.y;
|
|
CGContextSetTextPosition(cg, xprev, yprev);
|
|
|
|
// Handle the flip
|
|
CGAffineTransform matrix = CGAffineTransformMakeScale(1, -1);//CGAffineTransformMake(1, 0, 0, -1, 0, -mSize.height);
|
|
// "Note that the text matrix is not a part of the graphics state"
|
|
CGContextSetTextMatrix(cg, matrix);
|
|
|
|
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
|
|
glyphs[i] = aBuffer.mGlyphs[i].mIndex;
|
|
// XXX: CGPointMake might not be inlined
|
|
positions[i] = CGPointMake(aBuffer.mGlyphs[i].mPosition.x,
|
|
-aBuffer.mGlyphs[i].mPosition.y);
|
|
}
|
|
|
|
//XXX: CGContextShowGlyphsAtPositions is 10.5+ for older versions use CGContextShowGlyphsWithAdvances
|
|
if (isGradient(aPattern)) {
|
|
CGContextSetTextDrawingMode(cg, kCGTextClip);
|
|
CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs);
|
|
DrawGradient(cg, aPattern);
|
|
} else {
|
|
//XXX: with CoreGraphics we can stroke text directly instead of going
|
|
// through GetPath. It would be nice to add support for using that
|
|
CGContextSetTextDrawingMode(cg, kCGTextFill);
|
|
SetFillFromPattern(cg, mColorSpace, aPattern);
|
|
CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs);
|
|
}
|
|
|
|
fixer.Fix(mCg);
|
|
CGContextRestoreGState(cg);
|
|
}
|
|
|
|
extern "C" {
|
|
void
|
|
CGContextResetClip(CGContextRef);
|
|
};
|
|
|
|
void
|
|
DrawTargetCG::CopySurface(SourceSurface *aSurface,
|
|
const IntRect& aSourceRect,
|
|
const IntPoint &aDestination)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGImageRef image;
|
|
CGImageRef subimage = NULL;
|
|
if (aSurface->GetType() == SURFACE_COREGRAPHICS_IMAGE) {
|
|
image = GetImageFromSourceSurface(aSurface);
|
|
/* we have two options here:
|
|
* - create a subimage -- this is slower
|
|
* - fancy things with clip and different dest rects */
|
|
{
|
|
subimage = CGImageCreateWithImageInRect(image, IntRectToCGRect(aSourceRect));
|
|
image = subimage;
|
|
}
|
|
// XXX: it might be more efficient for us to do the copy directly if we have access to the bits
|
|
|
|
CGContextSaveGState(mCg);
|
|
|
|
// CopySurface ignores the clip, so we need to use private API to temporarily reset it
|
|
CGContextResetClip(mCg);
|
|
CGContextSetBlendMode(mCg, kCGBlendModeCopy);
|
|
|
|
CGContextScaleCTM(mCg, 1, -1);
|
|
|
|
CGRect flippedRect = CGRectMake(aDestination.x, -(aDestination.y + aSourceRect.height),
|
|
aSourceRect.width, aSourceRect.height);
|
|
|
|
CGContextDrawImage(mCg, flippedRect, image);
|
|
|
|
CGContextRestoreGState(mCg);
|
|
|
|
CGImageRelease(subimage);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGImageRef image;
|
|
CGImageRef subimage = NULL;
|
|
image = GetImageFromSourceSurface(aSurface);
|
|
|
|
IntSize size = aSurface->GetSize();
|
|
CGContextSaveGState(mCg);
|
|
//XXX do we need to do the fixup here?
|
|
CGContextSetBlendMode(mCg, ToBlendMode(aOperator));
|
|
|
|
CGContextScaleCTM(mCg, 1, -1);
|
|
|
|
CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + size.height),
|
|
size.width, size.height);
|
|
|
|
CGColorRef color = ColorToCGColor(mColorSpace, aColor);
|
|
CGSize offset = {aOffset.x, -aOffset.y};
|
|
// CoreGraphics needs twice sigma as it's amount of blur
|
|
CGContextSetShadowWithColor(mCg, offset, 2*aSigma, color);
|
|
CGColorRelease(color);
|
|
|
|
CGContextDrawImage(mCg, flippedRect, image);
|
|
|
|
CGContextRestoreGState(mCg);
|
|
|
|
CGImageRelease(subimage);
|
|
}
|
|
|
|
bool
|
|
DrawTargetCG::Init(CGContextRef cgContext, const IntSize &aSize)
|
|
{
|
|
// XXX: we should come up with some consistent semantics for dealing
|
|
// with zero area drawtargets
|
|
if (aSize.width == 0 || aSize.height == 0) {
|
|
mColorSpace = NULL;
|
|
mCg = NULL;
|
|
mData = NULL;
|
|
return false;
|
|
}
|
|
|
|
//XXX: handle SurfaceFormat
|
|
|
|
//XXX: we'd be better off reusing the Colorspace across draw targets
|
|
mColorSpace = CGColorSpaceCreateDeviceRGB();
|
|
|
|
mSize = aSize;
|
|
|
|
mCg = cgContext;
|
|
|
|
mData = NULL;
|
|
|
|
assert(mCg);
|
|
// CGContext's default to have the origin at the bottom left
|
|
// so flip it to the top left
|
|
CGContextTranslateCTM(mCg, 0, mSize.height);
|
|
CGContextScaleCTM(mCg, 1, -1);
|
|
|
|
//XXX: set correct format
|
|
mFormat = FORMAT_B8G8R8A8;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
DrawTargetCG::Init(const IntSize &aSize, SurfaceFormat &)
|
|
{
|
|
// XXX: we should come up with some consistent semantics for dealing
|
|
// with zero area drawtargets
|
|
if (aSize.width == 0 || aSize.height == 0) {
|
|
mColorSpace = NULL;
|
|
mCg = NULL;
|
|
mData = NULL;
|
|
return false;
|
|
}
|
|
|
|
//XXX: handle SurfaceFormat
|
|
|
|
//XXX: we'd be better off reusing the Colorspace across draw targets
|
|
mColorSpace = CGColorSpaceCreateDeviceRGB();
|
|
|
|
mSize = aSize;
|
|
|
|
int bitsPerComponent = 8;
|
|
int stride = mSize.width*4;
|
|
|
|
CGBitmapInfo bitinfo;
|
|
|
|
bitinfo = kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst;
|
|
|
|
// XXX: currently we allocate ourselves so that we can easily return a gfxImageSurface
|
|
// we might not need to later if once we don't need to support gfxImageSurface
|
|
//XXX: currently Init implicitly clears, that can often be a waste of time
|
|
mData = calloc(mSize.height * stride, 1);
|
|
// XXX: what should we do if this fails?
|
|
mCg = CGBitmapContextCreate (mData,
|
|
mSize.width,
|
|
mSize.height,
|
|
bitsPerComponent,
|
|
stride,
|
|
mColorSpace,
|
|
bitinfo);
|
|
|
|
|
|
assert(mCg);
|
|
// CGContext's default to have the origin at the bottom left
|
|
// so flip it to the top left
|
|
CGContextTranslateCTM(mCg, 0, mSize.height);
|
|
CGContextScaleCTM(mCg, 1, -1);
|
|
// See Bug 722164 for performance details
|
|
// Medium or higher quality lead to expensive interpolation
|
|
// for canvas we want to use low quality interpolation
|
|
// to have competitive performance with other canvas
|
|
// implementation.
|
|
// XXX: Create input parameter to control interpolation and
|
|
// use the default for content.
|
|
CGContextSetInterpolationQuality(mCg, kCGInterpolationLow);
|
|
|
|
//XXX: set correct format
|
|
mFormat = FORMAT_B8G8R8A8;
|
|
|
|
return true;
|
|
}
|
|
|
|
TemporaryRef<PathBuilder>
|
|
DrawTargetCG::CreatePathBuilder(FillRule aFillRule) const
|
|
{
|
|
RefPtr<PathBuilderCG> pb = new PathBuilderCG(aFillRule);
|
|
return pb;
|
|
}
|
|
|
|
void*
|
|
DrawTargetCG::GetNativeSurface(NativeSurfaceType aType)
|
|
{
|
|
if (aType == NATIVE_SURFACE_CGCONTEXT) {
|
|
return mCg;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aDrawOptions)
|
|
{
|
|
MarkChanged();
|
|
|
|
CGContextSaveGState(mCg);
|
|
|
|
if (isGradient(aMask)) {
|
|
assert(0);
|
|
} else {
|
|
if (aMask.GetType() == PATTERN_COLOR) {
|
|
DrawOptions drawOptions(aDrawOptions);
|
|
const Color& color = static_cast<const ColorPattern&>(aMask).mColor;
|
|
drawOptions.mAlpha *= color.a;
|
|
assert(0);
|
|
// XXX: we need to get a rect that when transformed covers the entire surface
|
|
//Rect
|
|
//FillRect(rect, aSource, drawOptions);
|
|
} else if (aMask.GetType() == PATTERN_SURFACE) {
|
|
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aMask);
|
|
CGImageRef mask = GetImageFromSourceSurface(pat.mSurface.get());
|
|
Rect rect(0,0, CGImageGetWidth(mask), CGImageGetHeight(mask));
|
|
// XXX: probably we need to do some flipping of the image or something
|
|
CGContextClipToMask(mCg, RectToCGRect(rect), mask);
|
|
FillRect(rect, aSource, aDrawOptions);
|
|
}
|
|
}
|
|
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::PushClipRect(const Rect &aRect)
|
|
{
|
|
CGContextSaveGState(mCg);
|
|
|
|
/* We go through a bit of trouble to temporarilly set the transform
|
|
* while we add the path */
|
|
CGAffineTransform previousTransform = CGContextGetCTM(mCg);
|
|
CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform));
|
|
CGContextClipToRect(mCg, RectToCGRect(aRect));
|
|
CGContextSetCTM(mCg, previousTransform);
|
|
}
|
|
|
|
|
|
void
|
|
DrawTargetCG::PushClip(const Path *aPath)
|
|
{
|
|
CGContextSaveGState(mCg);
|
|
|
|
CGContextBeginPath(mCg);
|
|
assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS);
|
|
|
|
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
|
|
|
|
// Weirdly, CoreGraphics clips empty paths as all shown
|
|
// but emtpy rects as all clipped. We detect this situation and
|
|
// workaround it appropriately
|
|
if (CGPathIsEmpty(cgPath->GetPath())) {
|
|
// XXX: should we return here?
|
|
CGContextClipToRect(mCg, CGRectZero);
|
|
}
|
|
|
|
|
|
/* We go through a bit of trouble to temporarilly set the transform
|
|
* while we add the path. XXX: this could be improved if we keep
|
|
* the CTM as resident state on the DrawTarget. */
|
|
CGContextSaveGState(mCg);
|
|
CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform));
|
|
CGContextAddPath(mCg, cgPath->GetPath());
|
|
CGContextRestoreGState(mCg);
|
|
|
|
if (cgPath->GetFillRule() == FILL_EVEN_ODD)
|
|
CGContextEOClip(mCg);
|
|
else
|
|
CGContextClip(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::PopClip()
|
|
{
|
|
CGContextRestoreGState(mCg);
|
|
}
|
|
|
|
void
|
|
DrawTargetCG::MarkChanged()
|
|
{
|
|
if (mSnapshot) {
|
|
if (mSnapshot->refCount() > 1) {
|
|
// We only need to worry about snapshots that someone else knows about
|
|
mSnapshot->DrawTargetWillChange();
|
|
}
|
|
mSnapshot = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|