зеркало из https://github.com/mozilla/gecko-dev.git
abaaa872a5
This is the logic of tracing the WebGPU API calls at the level of wgpu-core, serialized into a folder of choosing on the user drive. Traces are extremely portable, they can be shared (on BugZilla) and then replayed on the developer machine, which can have a different architecture from the users machine. The standalone player is introduced in `gfx/wgpu/player`, similar to WebRender's Wrench. The output dir is controlled by "dom.webgpu.traceDir" pref. No tracing happens if it's empty. Differential Revision: https://phabricator.services.mozilla.com/D73333 |
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.. | ||
ipc | ||
mochitest | ||
Adapter.cpp | ||
Adapter.h | ||
BindGroup.cpp | ||
BindGroup.h | ||
BindGroupLayout.cpp | ||
BindGroupLayout.h | ||
Buffer.cpp | ||
Buffer.h | ||
CanvasContext.cpp | ||
CanvasContext.h | ||
CommandBuffer.cpp | ||
CommandBuffer.h | ||
CommandEncoder.cpp | ||
CommandEncoder.h | ||
ComputePassEncoder.cpp | ||
ComputePassEncoder.h | ||
ComputePipeline.cpp | ||
ComputePipeline.h | ||
Device.cpp | ||
Device.h | ||
DeviceLostInfo.cpp | ||
DeviceLostInfo.h | ||
Fence.cpp | ||
Fence.h | ||
Instance.cpp | ||
Instance.h | ||
ObjectModel.cpp | ||
ObjectModel.h | ||
OutOfMemoryError.cpp | ||
OutOfMemoryError.h | ||
PipelineLayout.cpp | ||
PipelineLayout.h | ||
Queue.cpp | ||
Queue.h | ||
RenderBundle.cpp | ||
RenderBundle.h | ||
RenderBundleEncoder.cpp | ||
RenderBundleEncoder.h | ||
RenderPassEncoder.cpp | ||
RenderPassEncoder.h | ||
RenderPipeline.cpp | ||
RenderPipeline.h | ||
Sampler.cpp | ||
Sampler.h | ||
ShaderModule.cpp | ||
ShaderModule.h | ||
SwapChain.cpp | ||
SwapChain.h | ||
Texture.cpp | ||
Texture.h | ||
TextureView.cpp | ||
TextureView.h | ||
ValidationError.cpp | ||
ValidationError.h | ||
moz.build |