reed@google.com
01804b44f9
add getter/setter for TextureCache, so that clients can make their budget
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decisions at runtime or per-context, rather than just at compile-time. Leaving
in the default values as is.
git-svn-id: http://skia.googlecode.com/svn/trunk@709 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 21:50:41 +00:00
bsalomon@google.com
2e7b43d33c
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
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git-svn-id: http://skia.googlecode.com/svn/trunk@706 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 20:57:22 +00:00
bsalomon@google.com
8531c1cea2
Towards issue #106
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Adds notion of texture multiple stages but currently just uses 1.
git-svn-id: http://skia.googlecode.com/svn/trunk@694 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 19:52:45 +00:00
reed@google.com
873cb1e23b
add gpu to the default makefile
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move skia-gpu files into skia/src/gpu
git-svn-id: http://skia.googlecode.com/svn/trunk@653 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 15:00:45 +00:00
reed@google.com
ac10a2d039
add gpu backend (not hooked up yet)
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git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-22 21:39:39 +00:00