зеркало из https://github.com/mozilla/moz-skia.git
213 строки
7.0 KiB
C++
213 строки
7.0 KiB
C++
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/*
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* Copyright 2008 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPixelRef_DEFINED
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#define SkPixelRef_DEFINED
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#include "SkBitmap.h"
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#include "SkRefCnt.h"
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#include "SkString.h"
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#include "SkFlattenable.h"
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class SkColorTable;
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struct SkIRect;
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class SkMutex;
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// this is an opaque class, not interpreted by skia
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class SkGpuTexture;
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/** \class SkPixelRef
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This class is the smart container for pixel memory, and is used with
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SkBitmap. A pixelref is installed into a bitmap, and then the bitmap can
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access the actual pixel memory by calling lockPixels/unlockPixels.
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This class can be shared/accessed between multiple threads.
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*/
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class SK_API SkPixelRef : public SkFlattenable {
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public:
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SK_DECLARE_INST_COUNT(SkPixelRef)
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explicit SkPixelRef(SkBaseMutex* mutex = NULL);
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/** Return the pixel memory returned from lockPixels, or null if the
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lockCount is 0.
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*/
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void* pixels() const { return fPixels; }
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/** Return the current colorTable (if any) if pixels are locked, or null.
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*/
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SkColorTable* colorTable() const { return fColorTable; }
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/**
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* Returns true if the lockcount > 0
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*/
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bool isLocked() const { return fLockCount > 0; }
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/** Call to access the pixel memory, which is returned. Balance with a call
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to unlockPixels().
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*/
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void lockPixels();
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/** Call to balanace a previous call to lockPixels(). Returns the pixels
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(or null) after the unlock. NOTE: lock calls can be nested, but the
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matching number of unlock calls must be made in order to free the
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memory (if the subclass implements caching/deferred-decoding.)
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*/
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void unlockPixels();
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/**
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* Some bitmaps can return a copy of their pixels for lockPixels(), but
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* that copy, if modified, will not be pushed back. These bitmaps should
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* not be used as targets for a raster device/canvas (since all pixels
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* modifications will be lost when unlockPixels() is called.)
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*/
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bool lockPixelsAreWritable() const;
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/** Returns a non-zero, unique value corresponding to the pixels in this
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pixelref. Each time the pixels are changed (and notifyPixelsChanged is
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called), a different generation ID will be returned.
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*/
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uint32_t getGenerationID() const;
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/** Call this if you have changed the contents of the pixels. This will in-
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turn cause a different generation ID value to be returned from
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getGenerationID().
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*/
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void notifyPixelsChanged();
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/** Returns true if this pixelref is marked as immutable, meaning that the
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contents of its pixels will not change for the lifetime of the pixelref.
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*/
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bool isImmutable() const { return fIsImmutable; }
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/** Marks this pixelref is immutable, meaning that the contents of its
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pixels will not change for the lifetime of the pixelref. This state can
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be set on a pixelref, but it cannot be cleared once it is set.
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*/
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void setImmutable();
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/** Return the optional URI string associated with this pixelref. May be
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null.
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*/
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const char* getURI() const { return fURI.size() ? fURI.c_str() : NULL; }
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/** Copy a URI string to this pixelref, or clear the URI if the uri is null
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*/
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void setURI(const char uri[]) {
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fURI.set(uri);
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}
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/** Copy a URI string to this pixelref
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*/
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void setURI(const char uri[], size_t len) {
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fURI.set(uri, len);
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}
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/** Assign a URI string to this pixelref.
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*/
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void setURI(const SkString& uri) { fURI = uri; }
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/** Are we really wrapping a texture instead of a bitmap?
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*/
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virtual SkGpuTexture* getTexture() { return NULL; }
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bool readPixels(SkBitmap* dst, const SkIRect* subset = NULL);
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/** Makes a deep copy of this PixelRef, respecting the requested config.
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Returns NULL if either there is an error (e.g. the destination could
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not be created with the given config), or this PixelRef does not
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support deep copies. */
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virtual SkPixelRef* deepCopy(SkBitmap::Config config) { return NULL; }
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#ifdef SK_BUILD_FOR_ANDROID
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/**
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* Acquire a "global" ref on this object.
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* The default implementation just calls ref(), but subclasses can override
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* this method to implement additional behavior.
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*/
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virtual void globalRef(void* data=NULL);
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/**
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* Release a "global" ref on this object.
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* The default implementation just calls unref(), but subclasses can override
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* this method to implement additional behavior.
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*/
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virtual void globalUnref();
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#endif
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protected:
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/** Called when the lockCount goes from 0 to 1. The caller will have already
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acquire a mutex for thread safety, so this method need not do that.
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*/
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virtual void* onLockPixels(SkColorTable**) = 0;
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/** Called when the lock count goes from 1 to 0. The caller will have
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already acquire a mutex for thread safety, so this method need not do
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that.
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*/
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virtual void onUnlockPixels() = 0;
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/** Default impl returns true */
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virtual bool onLockPixelsAreWritable() const;
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/**
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* For pixelrefs that don't have access to their raw pixels, they may be
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* able to make a copy of them (e.g. if the pixels are on the GPU).
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*
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* The base class implementation returns false;
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*/
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subsetOrNull);
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/** Return the mutex associated with this pixelref. This value is assigned
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in the constructor, and cannot change during the lifetime of the object.
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*/
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SkBaseMutex* mutex() const { return fMutex; }
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// serialization
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SkPixelRef(SkFlattenableReadBuffer&, SkBaseMutex*);
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virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
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// only call from constructor. Flags this to always be locked, removing
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// the need to grab the mutex and call onLockPixels/onUnlockPixels.
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// Performance tweak to avoid those calls (esp. in multi-thread use case).
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void setPreLocked(void* pixels, SkColorTable* ctable);
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/**
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* If a subclass passed a particular mutex to the base constructor, it can
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* override that to go back to the default mutex by calling this. However,
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* this should only be called from within the subclass' constructor.
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*/
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void useDefaultMutex() { this->setMutex(NULL); }
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private:
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SkBaseMutex* fMutex; // must remain in scope for the life of this object
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void* fPixels;
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SkColorTable* fColorTable; // we do not track ownership, subclass does
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int fLockCount;
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mutable uint32_t fGenerationID;
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// SkBitmap is only a friend so that when copying, it can modify the new SkPixelRef to have the
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// same fGenerationID as the original.
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friend class SkBitmap;
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SkString fURI;
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// can go from false to true, but never from true to false
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bool fIsImmutable;
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// only ever set in constructor, const after that
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bool fPreLocked;
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void setMutex(SkBaseMutex* mutex);
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typedef SkFlattenable INHERITED;
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};
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#endif
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