pjs/cck/driver/WizardMachine.mak

561 строка
13 KiB
Makefile
Исходник Обычный вид История

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# Microsoft Developer Studio Generated NMAKE File, Based on WizardMachine.dsp
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!IF "$(CFG)" == ""
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CFG=WizardMachine - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to WizardMachine - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "WizardMachine - Win32 Release" && "$(CFG)" != "WizardMachine - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WizardMachine.mak" CFG="WizardMachine - Win32 Release"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "WizardMachine - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "WizardMachine - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "WizardMachine - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
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# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
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ALL : "$(OUTDIR)\WizardMachine.exe"
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CLEAN :
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-@erase "$(INTDIR)\HelpDlg.obj"
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-@erase "$(INTDIR)\ImageDialog.obj"
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-@erase "$(INTDIR)\ImgDlg.obj"
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-@erase "$(INTDIR)\NavText.obj"
-@erase "$(INTDIR)\NewConfigDialog.obj"
-@erase "$(INTDIR)\NewDialog.obj"
-@erase "$(INTDIR)\ProgDlgThread.obj"
-@erase "$(INTDIR)\ProgressDialog.obj"
-@erase "$(INTDIR)\PropSheet.obj"
-@erase "$(INTDIR)\StdAfx.obj"
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-@erase "$(INTDIR)\SumDlg.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\WizardMachine.obj"
-@erase "$(INTDIR)\WizardMachine.pch"
-@erase "$(INTDIR)\WizardMachine.res"
-@erase "$(INTDIR)\WizardMachineDlg.obj"
-@erase "$(INTDIR)\WizardUI.obj"
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-@erase "$(INTDIR)\WizHelp.obj"
-@erase "$(INTDIR)\wizshell.obj"
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-@erase "$(OUTDIR)\WizardMachine.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
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BSC32_SBRS= \
LINK32=link.exe
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LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\WizardMachine.pdb" /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
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LINK32_OBJS= \
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"$(INTDIR)\HelpDlg.obj" \
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"$(INTDIR)\ImageDialog.obj" \
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"$(INTDIR)\ImgDlg.obj" \
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"$(INTDIR)\NavText.obj" \
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"$(INTDIR)\NewConfigDialog.obj" \
"$(INTDIR)\NewDialog.obj" \
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"$(INTDIR)\ProgDlgThread.obj" \
"$(INTDIR)\ProgressDialog.obj" \
"$(INTDIR)\PropSheet.obj" \
"$(INTDIR)\StdAfx.obj" \
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"$(INTDIR)\SumDlg.obj" \
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"$(INTDIR)\WizardMachine.obj" \
"$(INTDIR)\WizardMachineDlg.obj" \
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"$(INTDIR)\WizardUI.obj" \
"$(INTDIR)\WizHelp.obj" \
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"$(INTDIR)\wizshell.obj" \
"$(INTDIR)\WizardMachine.res"
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"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
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# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
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ALL : "$(OUTDIR)\WizardMachine.exe" "$(OUTDIR)\WizardMachine.bsc"
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CLEAN :
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-@erase "$(INTDIR)\HelpDlg.obj"
-@erase "$(INTDIR)\HelpDlg.sbr"
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-@erase "$(INTDIR)\ImageDialog.obj"
-@erase "$(INTDIR)\ImageDialog.sbr"
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-@erase "$(INTDIR)\ImgDlg.obj"
-@erase "$(INTDIR)\ImgDlg.sbr"
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-@erase "$(INTDIR)\NavText.obj"
-@erase "$(INTDIR)\NavText.sbr"
-@erase "$(INTDIR)\NewConfigDialog.obj"
-@erase "$(INTDIR)\NewConfigDialog.sbr"
-@erase "$(INTDIR)\NewDialog.obj"
-@erase "$(INTDIR)\NewDialog.sbr"
-@erase "$(INTDIR)\ProgDlgThread.obj"
-@erase "$(INTDIR)\ProgDlgThread.sbr"
-@erase "$(INTDIR)\ProgressDialog.obj"
-@erase "$(INTDIR)\ProgressDialog.sbr"
-@erase "$(INTDIR)\PropSheet.obj"
-@erase "$(INTDIR)\PropSheet.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
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-@erase "$(INTDIR)\SumDlg.obj"
-@erase "$(INTDIR)\SumDlg.sbr"
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-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(INTDIR)\WizardMachine.obj"
-@erase "$(INTDIR)\WizardMachine.pch"
-@erase "$(INTDIR)\WizardMachine.res"
-@erase "$(INTDIR)\WizardMachine.sbr"
-@erase "$(INTDIR)\WizardMachineDlg.obj"
-@erase "$(INTDIR)\WizardMachineDlg.sbr"
-@erase "$(INTDIR)\WizardUI.obj"
-@erase "$(INTDIR)\WizardUI.sbr"
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-@erase "$(INTDIR)\WizHelp.obj"
-@erase "$(INTDIR)\WizHelp.sbr"
-@erase "$(INTDIR)\wizshell.obj"
-@erase "$(INTDIR)\wizshell.sbr"
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-@erase "$(OUTDIR)\WizardMachine.bsc"
-@erase "$(OUTDIR)\WizardMachine.exe"
-@erase "$(OUTDIR)\WizardMachine.ilk"
-@erase "$(OUTDIR)\WizardMachine.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\HelpDlg.sbr" \
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"$(INTDIR)\ImageDialog.sbr" \
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"$(INTDIR)\ImgDlg.sbr" \
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"$(INTDIR)\NavText.sbr" \
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"$(INTDIR)\NewConfigDialog.sbr" \
"$(INTDIR)\NewDialog.sbr" \
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"$(INTDIR)\ProgDlgThread.sbr" \
"$(INTDIR)\ProgressDialog.sbr" \
"$(INTDIR)\PropSheet.sbr" \
"$(INTDIR)\StdAfx.sbr" \
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"$(INTDIR)\SumDlg.sbr" \
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"$(INTDIR)\WizardMachine.sbr" \
"$(INTDIR)\WizardMachineDlg.sbr" \
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"$(INTDIR)\WizardUI.sbr" \
"$(INTDIR)\WizHelp.sbr" \
"$(INTDIR)\wizshell.sbr"
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"$(OUTDIR)\WizardMachine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
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LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\WizardMachine.pdb" /debug /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
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LINK32_OBJS= \
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"$(INTDIR)\HelpDlg.obj" \
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"$(INTDIR)\ImageDialog.obj" \
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"$(INTDIR)\ImgDlg.obj" \
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"$(INTDIR)\NavText.obj" \
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"$(INTDIR)\NewConfigDialog.obj" \
"$(INTDIR)\NewDialog.obj" \
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"$(INTDIR)\ProgDlgThread.obj" \
"$(INTDIR)\ProgressDialog.obj" \
"$(INTDIR)\PropSheet.obj" \
"$(INTDIR)\StdAfx.obj" \
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"$(INTDIR)\SumDlg.obj" \
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"$(INTDIR)\WizardMachine.obj" \
"$(INTDIR)\WizardMachineDlg.obj" \
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"$(INTDIR)\WizardUI.obj" \
"$(INTDIR)\WizHelp.obj" \
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"$(INTDIR)\wizshell.obj" \
"$(INTDIR)\WizardMachine.res"
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"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("WizardMachine.dep")
!INCLUDE "WizardMachine.dep"
!ELSE
!MESSAGE Warning: cannot find "WizardMachine.dep"
!ENDIF
!ENDIF
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!IF "$(CFG)" == "WizardMachine - Win32 Release" || "$(CFG)" == "WizardMachine - Win32 Debug"
SOURCE=.\HelpDlg.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\HelpDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\HelpDlg.obj" "$(INTDIR)\HelpDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\ImageDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ImageDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ImageDialog.obj" "$(INTDIR)\ImageDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\ImgDlg.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ImgDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ImgDlg.obj" "$(INTDIR)\ImgDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\NavText.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\NavText.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\NavText.obj" "$(INTDIR)\NavText.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\NewConfigDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\NewConfigDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\NewConfigDialog.obj" "$(INTDIR)\NewConfigDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\NewDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\NewDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\NewDialog.obj" "$(INTDIR)\NewDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\ProgDlgThread.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ProgDlgThread.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ProgDlgThread.obj" "$(INTDIR)\ProgDlgThread.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\ProgressDialog.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\ProgressDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\ProgressDialog.obj" "$(INTDIR)\ProgressDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\PropSheet.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\PropSheet.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\PropSheet.obj" "$(INTDIR)\PropSheet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\StdAfx.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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"$(INTDIR)\StdAfx.obj" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
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!ENDIF
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SOURCE=.\SumDlg.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\SumDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\SumDlg.obj" "$(INTDIR)\SumDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\WizardMachine.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizardMachine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizardMachine.obj" "$(INTDIR)\WizardMachine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\WizardMachine.rc
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"$(INTDIR)\WizardMachine.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
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SOURCE=.\WizardMachineDlg.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizardMachineDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizardMachineDlg.obj" "$(INTDIR)\WizardMachineDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\WizardUI.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizardUI.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizardUI.obj" "$(INTDIR)\WizardUI.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
SOURCE=.\WizHelp.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\WizHelp.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\WizHelp.obj" "$(INTDIR)\WizHelp.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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SOURCE=.\wizshell.cpp
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!IF "$(CFG)" == "WizardMachine - Win32 Release"
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"$(INTDIR)\wizshell.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
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"$(INTDIR)\wizshell.obj" "$(INTDIR)\wizshell.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
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!ENDIF
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!ENDIF