pjs/xpcom/threads/nsTimerImpl.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by the Initial Developer are
* Copyright (C) 2001 the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*/
#include "nsTimerImpl.h"
#include "TimerThread.h"
#include "nsIEventQueue.h"
static TimerThread *gThread = nsnull;
#include "prmem.h"
#include "prinit.h"
#ifdef DEBUG_TIMERS
#include <math.h>
double nsTimerImpl::sDeltaSumSquared = 0;
double nsTimerImpl::sDeltaSum = 0;
double nsTimerImpl::sNum = 0;
static void
myNS_MeanAndStdDev(double n, double sumOfValues, double sumOfSquaredValues,
double *meanResult, double *stdDevResult)
{
double mean = 0.0, var = 0.0, stdDev = 0.0;
if (n > 0.0 && sumOfValues >= 0) {
mean = sumOfValues / n;
double temp = (n * sumOfSquaredValues) - (sumOfValues * sumOfValues);
if (temp < 0.0 || n <= 1)
var = 0.0;
else
var = temp / (n * (n - 1));
// for some reason, Windows says sqrt(0.0) is "-1.#J" (?!) so do this:
stdDev = var != 0.0 ? sqrt(var) : 0.0;
}
*meanResult = mean;
*stdDevResult = stdDev;
}
#endif
NS_IMPL_THREADSAFE_ISUPPORTS1(nsTimerImpl, nsITimer)
PR_STATIC_CALLBACK(PRStatus) InitThread(void)
{
gThread = new TimerThread();
if (!gThread) return PR_FAILURE;
gThread->AddRef();
nsresult rv = gThread->Init();
if (NS_FAILED(rv)) return PR_FAILURE;
return PR_SUCCESS;
}
nsTimerImpl::nsTimerImpl() :
mClosure(nsnull),
mCallbackType(CALLBACK_TYPE_UNKNOWN),
mFiring(PR_FALSE),
mCancelled(PR_FALSE)
{
NS_INIT_REFCNT();
nsIThread::GetCurrent(getter_AddRefs(mCallingThread));
static PRCallOnceType once;
PR_CallOnce(&once, InitThread);
mCallback.c = nsnull;
#ifdef DEBUG_TIMERS
mStart = 0;
mStart2 = 0;
#endif
}
nsTimerImpl::~nsTimerImpl()
{
if (mCallbackType == CALLBACK_TYPE_INTERFACE)
NS_RELEASE(mCallback.i);
gThread->RemoveTimer(this);
}
void nsTimerImpl::Shutdown()
{
#ifdef DEBUG_TIMERS
double mean = 0, stddev = 0;
myNS_MeanAndStdDev(sNum, sDeltaSum, sDeltaSumSquared, &mean, &stddev);
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("sNum = %f, sDeltaSum = %f, sDeltaSumSquared = %f\n", sNum, sDeltaSum, sDeltaSumSquared));
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("mean: %fms, stddev: %fms\n", mean, stddev));
#endif
if (!gThread)
return;
gThread->Shutdown();
gThread->Release();
gThread = nsnull;
}
NS_IMETHODIMP nsTimerImpl::Init(nsTimerCallbackFunc aFunc,
void *aClosure,
PRUint32 aDelay,
PRUint32 aPriority,
PRUint32 aType)
{
SetDelayInternal(aDelay);
mCallback.c = aFunc;
mCallbackType = CALLBACK_TYPE_FUNC;
mClosure = aClosure;
mPriority = (PRUint8)aPriority;
mType = (PRUint8)aType;
gThread->AddTimer(this);
return NS_OK;
}
NS_IMETHODIMP nsTimerImpl::Init(nsITimerCallback *aCallback,
PRUint32 aDelay,
PRUint32 aPriority,
PRUint32 aType)
{
SetDelayInternal(aDelay);
mCallback.i = aCallback;
NS_ADDREF(mCallback.i);
mCallbackType = CALLBACK_TYPE_INTERFACE;
mPriority = (PRUint8)aPriority;
mType = (PRUint8)aType;
gThread->AddTimer(this);
return NS_OK;
}
NS_IMETHODIMP_(void) nsTimerImpl::Cancel()
{
mCancelled = PR_TRUE;
mClosure = nsnull;
gThread->RemoveTimer(this);
}
NS_IMETHODIMP_(void) nsTimerImpl::SetDelay(PRUint32 aDelay)
{
SetDelayInternal(aDelay);
if (!mFiring)
gThread->TimerDelayChanged(this);
}
NS_IMETHODIMP_(void) nsTimerImpl::SetPriority(PRUint32 aPriority)
{
mPriority = (PRUint8)aPriority;
}
NS_IMETHODIMP_(void) nsTimerImpl::SetType(PRUint32 aType)
{
mType = (PRUint8)aType;
// XXX if this is called, we should change the actual type.. this could effect
// repeating timers. we need to ensure in Process() that if mType has changed
// during the callback that we don't end up with the timer in the queue twice.
}
void nsTimerImpl::Process()
{
if (mCancelled)
return;
#ifdef DEBUG_TIMERS
PRIntervalTime now = PR_IntervalNow();
PRIntervalTime a = now - mStart; // actual delay in intervals
PRUint32 b = PR_MillisecondsToInterval(mDelay); // expected delay in intervals
PRUint32 d = PR_IntervalToMilliseconds((a > b) ? a - b : 0); // delta in ms
sDeltaSum += d;
sDeltaSumSquared += double(d) * double(d);
sNum++;
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %dms\n", this, mDelay));
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time %dms\n", this, PR_IntervalToMilliseconds(a)));
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] -------\n", this));
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] delta %dms\n", this, d));
mStart = mStart2;
mStart2 = 0;
#endif
mFiring = PR_TRUE;
if (mCallback.c) {
if (mCallbackType == CALLBACK_TYPE_FUNC)
(*mCallback.c)(this, mClosure);
else if (mCallbackType == CALLBACK_TYPE_INTERFACE)
mCallback.i->Notify(this);
/* else the timer has been canceled, and we shouldn't do anything */
}
mFiring = PR_FALSE;
#ifdef DEBUG_TIMERS
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] Took %dms to fire process timer callback\n", this,
PR_IntervalToMilliseconds(PR_IntervalNow() - now)));
#endif
if (mType == NS_TYPE_REPEATING_SLACK) {
SetDelayInternal(mDelay); // force mTimeout to be recomputed.
gThread->AddTimer(this);
}
}
struct MyEventType {
PLEvent e;
// arguments follow...
#ifdef DEBUG_TIMERS
PRIntervalTime mInit;
#endif
};
void* handleMyEvent(MyEventType* event)
{
#ifdef DEBUG_TIMERS
PRIntervalTime now = PR_IntervalNow();
PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] time between Fire() and Process(): %dms\n",
event->e.owner, PR_IntervalToMilliseconds(now - event->mInit)));
#endif
NS_STATIC_CAST(nsTimerImpl*, event->e.owner)->Process();
return NULL;
}
void destroyMyEvent(MyEventType* event)
{
nsTimerImpl *timer = NS_STATIC_CAST(nsTimerImpl*, event->e.owner);
NS_RELEASE(timer);
PR_DELETE(event);
}
void nsTimerImpl::Fire()
{
// XXX we may want to reuse the PLEvent in the case of repeating timers.
MyEventType* event;
// construct
event = PR_NEW(MyEventType);
if (event == NULL) return;
// initialize
PL_InitEvent((PLEvent*)event, this,
(PLHandleEventProc)handleMyEvent,
(PLDestroyEventProc)destroyMyEvent);
// Since TimerThread addref'd 'this' for us, we don't need to addref here. We will release
// in destroyMyEvent.
#ifdef DEBUG_TIMERS
event->mInit = PR_IntervalNow();
#endif
// If this is a repeating precise timer, we need to calulate the time for the next timer to fire
// prior to making the callback.
if (mType == NS_TYPE_REPEATING_PRECISE) {
SetDelayInternal(mDelay);
gThread->AddTimer(this);
}
PRThread *thread;
mCallingThread->GetPRThread(&thread);
nsCOMPtr<nsIEventQueue> queue;
gThread->mEventQueueService->GetThreadEventQueue(thread, getter_AddRefs(queue));
queue->PostEvent(&event->e);
}
void nsTimerImpl::SetDelayInternal(PRUint32 aDelay)
{
mDelay = aDelay;
PRIntervalTime now = PR_IntervalNow();
mTimeout = now + PR_MillisecondsToInterval(mDelay);
#ifdef DEBUG_TIMERS
if (mStart == 0)
mStart = now;
else
mStart2 = now;
#endif
}