Rhino: speed optimization in omj/Interpreter.java
Date:
Tue, 26 Jun 2001 21:06:56 +0200
From:
Igor Bukanov <igor@icesoft.no>
Organization:
Wind River
To:
Norris Boyd <nboyd@atg.com>
Hi, Norris!
The attached Interpreter_patch contains a speed optimization patch that
tries to avoid creation of Double objects by keeping a parallel stack
for double values: instead of putting Double to the stack, DBL_MRK is
put and the real value is put to double stack (sDbl). Then when reading
stack with DBL_MRK, the double value from the double stack is used
wrapped to Double object when necessary. In addition local and vars
arrays are merged to stack array.
The attached before.txt and after.txt contain results of typical runs of
mozilla/js/benchmarks/all_bench.js before and after optimization on my
PC: Athlon 650/Red Hat 7.0/JDK 1.3.0 from Sun .
In number of cases the optimization actually slow down the executionby
5-10% (I guess due to the checks for DBL_MRK), but mostly it is a nice
sped up often by factor of 2 ot more with overall optimization win: 267
versus 218 seconds.
I guess it is possible to apply the same optimization to the optimizer
package, but in our browser we use strictly interpreter mode. Also by
changing signature of call/construct methods in Scriptable it is
possible to avoid creation of almost all objects currently allocated
during method calls, but that is for far future.
Regards, Igor
s/throw BadMojo/throw new BadMojo/g so we can test with instanceof later
add formatException() function
redo BadMojo() to construct a new object, we'll need the prototype chain set up right so we can test exceptions with instanceof
catch startup exceptions and complain.
use MSG_COMMASP instead of ", "
print formatted jsdIValue in the props command's error message
detach debugger onClose instead of onUnload
declare and initialize new provate members in jsdScript, copy important script properties at jsdScript creation time, so they're around after Invalidate().
large changes to fix the following bugs:
82684, crash manually clearing breakpoint
*actually* clearing mValid in jsdScript::Invalidate fixed this one.
85636, assertions on quiting venkman
jsdService::Off now disconnects the hooks into JSD, to avoid calling back into js after that. It also processes any pending script delete events that occurred during the last GC. The code to process the gPendingScripts list has been factored out of the gc callback. Processing the dead script list allows us to properly finalize all of the jsdIScript object, which seems to clear up the "gc roots exist at shutdown" assertions. In effect, these changes get rid of *all* of the jsd related assertions on exit.
Added isOn attribute to jsdIService.
Added isValid attribute to jsdIScript. We now prefetch appropriate properties from the underlying JSDScript, so that it's available after the script is Invalidate()d
moved jsdService constructor to jsd_xpc.h
Save the runtime passed to OnForRuntime so we can use it to clear the GC Gallback in Off().