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Doug Belshaw редактировал(а) эту страницу 2015-01-07 14:53:50 +00:00
Этот файл содержит неоднозначные символы Юникода!

Этот файл содержит неоднозначные символы Юникода, которые могут быть перепутаны с другими в текущей локали. Если это намеренно, можете спокойно проигнорировать это предупреждение. Используйте кнопку Экранировать, чтобы подсветить эти символы.

Welcome to the Web Literacy Club curriculum wiki! In 2015, Mozilla is working with the community on Web Literacy Clubs (name TBC). The idea is to address the following questions:

  • higher quality teaching and learning. How can the teaching and learning experience be improved for mentors and learners?
  • local community networks. How can local learning communities grow stronger and more networked through Webmaker?
  • contributor retention. How can mentors be encouraged engage with Webmaker longer?

There will be a number of different kinds of clubs, all of which require initial guidance. The draft of a curriculum arc for clubs can be found in this Github Repo.

These wiki pages are to help you use this github repo to make your own Web Literacy Club. We'll include curriculum as well as planning and recording stuff that doesn't fit well elsewhere. This page on the Mozilla wiki has more information about the Web Literacy Clubs initiative. If you're interested in creating your own learning objectives rather than using the ones provided, you may find this useful.

##Introduction

Teach the Web by helping your learners make, tinker, explore and play. Your goal is to give participants skills and exposure, experience and access to web making tools and knowledge. At the end of this curricular arc, learners will understand that they can be expressive on the web, and they will be armed with the tools and knowledge to build the web we all want. Learn more about the important concept of Web Literacy.

Special knowledge about the web is not required to run this in your club. The only thing your students need to be able to do is open a web browser thats connected to the internet.

##Module Instructions

Each Module has a series of sessions, designed to be completed in order. A session includes 45 minutes of programming for your Club. Modules might also have an “Extension”, which details an optional session for clubs that have more time to spend on a particular theme.

Once youve run through the sessions included in each module, your learners will have enough evidence to submit applications for achievements included under “Learning Objectives and Assessment”. At the end of each module, remind your participants of the achievements they should apply for.

Once youve run through the sessions included in each module, your learners will have enough evidence to submit applications for achievements included under “Learning Objectives and Assessment”. At the end of each module, remind your participants of the achievements they should apply for.