Updated readme
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IntegrateDFG
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Simple program which integrates DFG for split sum IBL approximation and saves calculated LUT as CSV or 2D DDS texture. For more details see "Real Shading in Unreal Engine 4" by Brian Karis (http://blog.selfshadow.com/publications/s2013-shading-course/).
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Simple program which integrates DFG for split sum IBL approximation and saves calculated LUT as CSV or 2D DDS texture (RGBA_F32 and RG_16F). For more details see "Real Shading in Unreal Engine 4" by Brian Karis (http://blog.selfshadow.com/publications/s2013-shading-course/).
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