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IntegrateDFG.sln | ||
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README.md | ||
csv.cpp | ||
csv.h | ||
dds.cpp | ||
dds.h | ||
main.cpp |
README.md
IntegrateDFG
Simple program which integrates DFG for split sum IBL approximation and saves calculated LUT as CSV or 2D DDS texture (RGBA_F32 and RG_16F). For more details see "Real Shading in Unreal Engine 4" by Brian Karis.