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IntegrateDFG
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Simple program which integrates DFG for split sum IBL approximation and saves calculated LUT as CSV or 2D DDS texture (RGBA_F32 and RG_16F). For more details see "Real Shading in Unreal Engine 4" by Brian Karis (http://blog.selfshadow.com/publications/s2013-shading-course/).
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Simple program which integrates DFG for split sum IBL approximation and saves calculated LUT as CSV or 2D DDS texture (RGBA_F32 and RG_16F). For more details see ["Real Shading in Unreal Engine 4"](http://blog.selfshadow.com/publications/s2013-shading-course/) by Brian Karis.
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