Use correct glslang revision for reference output ...
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87f3c57945
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d93dc38415
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@ -9,7 +9,7 @@ layout(binding = 0, std430) readonly buffer SSBO
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
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float out_data[];
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} _43;
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} _44;
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shared float sShared[4];
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@ -20,6 +20,6 @@ void main()
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sShared[gl_LocalInvocationIndex] = idata;
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memoryBarrierShared();
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barrier();
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_43.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u];
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_44.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u];
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}
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