62 строки
2.1 KiB
CMake
62 строки
2.1 KiB
CMake
# Copyright 2016 Google Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 2.8)
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project(SPIRV-Cross)
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enable_testing()
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if(${CMAKE_GENERATOR} MATCHES "Makefile")
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if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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message(FATAL_ERROR "Build out of tree to avoid overwriting Makefile")
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endif()
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endif()
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add_executable(spirv-cross
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${CMAKE_CURRENT_SOURCE_DIR}/GLSL.std.450.h
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_common.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.cpp
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)
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# To specify special debug or optimization options, use
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# -DCMAKE_CXX_COMPILE_FLAGS
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# However, we require the C++11 dialect.
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if (NOT "${MSVC}")
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target_compile_options(spirv-cross PRIVATE -std=c++11 -Wall -Wextra -Werror -Wshadow)
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endif(NOT "${MSVC}")
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# Set up tests, using only the simplest modes of the test_shaders
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# script. You have to invoke the script manually to:
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# - Update the reference files
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# - Get cycle counts from malisc
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# - Keep failing outputs
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find_program(PYTHON3_EXE python3)
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if(${PYTHON3_EXE} MATCHES "NOTFOUND")
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message(WARNING "Testing disabled. Could not find python3")
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else()
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add_test(NAME spirv-cross-test
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COMMAND ${PYTHON3_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py
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${CMAKE_CURRENT_SOURCE_DIR}/shaders)
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endif()
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