SPIRV-Cross/reference/shaders/tese
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
..
ccw.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
cw.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
equal.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
fractional_even.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
fractional_odd.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
line.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
triangle.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
water_tess.tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00