Virgile Bello
76f3c4f5b4
[Stride] Renaming: icons
2020-04-17 15:04:21 +02:00
Virgile Bello
5cbede6a96
[Stride] Renaming: update VSIX guid
2020-04-17 15:04:00 +02:00
Virgile Bello
e6240f1c87
[Stride] Renaming: Adjust material names from .fbx back to Xenko
2020-04-17 15:03:51 +02:00
Virgile Bello
04b7fb6c77
[Stride] Renaming: Recompiled BulletSharp .NET wrapper
2020-04-14 16:37:50 +02:00
Virgile Bello
fac4e4e7bf
[Stride] Renaming: Recompiled AssemblyProcessor
2020-04-14 16:37:49 +02:00
Virgile Bello
3e83da5c66
[Stride] Renaming: file contents
2020-04-14 16:37:41 +02:00
Virgile Bello
f72b9c6313
[Stride] Renaming: File and directory rename
2020-04-14 16:33:20 +02:00
Virgile Bello
b37250385a
[Build] Add sources/common/externals to gitignore
2020-04-14 16:24:24 +02:00
Virgile Bello
fc622ef067
[Shaders] Upgraded xkeffectlog for samples
2020-04-14 16:05:49 +02:00
tebjan
5fd0982ad3
[Shaders] Added ShaderClassString and a common base class ShaderClassCode
...
* Where possible, the common base class is used.
* LoadShaderSource can now also take a source code string as input.
* Added package upgrader and increased MaterialAssetCompiler to version 5
* Added TestShaderLoadingString
2020-04-11 16:23:36 +02:00
xwellingtonx
79827d071c
[GameStudio] Changed default value for remote effect compilation settings
2020-04-11 16:18:53 +02:00
Virgile Bello
646e67cfa7
Merge pull request #561 from EternalTamago/feature_3.1_heightfield_in_game_studio
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Expose HeightfieldColliderShape to use it in Game Studio
2020-04-11 16:18:17 +02:00
Virgile Bello
e8415615fd
Merge remote-tracking branch 'origin/master' into pr561
2020-04-11 13:06:15 +02:00
Basewq
9c8138288b
[Assets] Fix serializing derived controls whose default property values have changed
2020-04-04 11:30:06 +02:00
Basewq
a88cb02da2
[Rendering] Remove GetValuePointer method from ParameterCollection because it returns a pointer to an unpinned field
2020-04-04 11:18:57 +02:00
Basewq
5c2a6cc68b
[Graphics] Minor fix to use correct field for for-loop bounds check
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[Mathematics] Minor typo fix
2020-04-04 11:18:57 +02:00
Basewq
54a7a59c52
[Editor] Treat multi-dimensional array as an object, append '(Not supported)' for property values that the editor can't handle
2020-04-04 11:03:38 +02:00
Virgile Bello
9e684f688a
[Build] Physics: removed reference to signed BulletSharp assembly
2020-04-03 10:54:42 +02:00
Virgile Bello
409df5286b
[Build] Remove all the .NET assembly signing (not used anymore since several years ago)
2020-04-02 23:33:55 +02:00
tebjan
4b3404a643
[Build] Added XenkoBuildPrerequisitesInstaller build variable (true by default). Renamed XenkoSignTool to XenkoSign
2020-04-02 01:27:02 +02:00
Virgile Bello
403ad94e1d
Merge pull request #640 from vvvv/roslynpad-update-3.1
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Recompiled RoslynPad for netcore 3.1
2020-04-02 01:24:38 +02:00
tebjan
87e54f896c
[Assets] updated build.bat for RoslynPad
2020-03-30 20:20:12 +02:00
tebjan
5fbb65a9a4
recompiled RoslynPad for netcore 3.1
2020-03-30 19:05:20 +02:00
EternalTamago
6c2fbbd531
Fix comment
2020-03-30 23:39:20 +09:00
EternalTamago
f80f2d7723
Change CustomHeightScale to use fraction
2020-03-30 22:38:57 +09:00
EternalTamago
14e9a20be5
Add comments
2020-03-30 22:38:56 +09:00
EternalTamago
eae799b59a
Remove FillHeights method from HeightfieldColliderShapeDesc
2020-03-30 22:38:55 +09:00
EternalTamago
90ed27140d
Change Heightmap, HeightmapAsset and Heightfield desc
2020-03-30 22:38:53 +09:00
EternalTamago
43e6da6ce6
Remove Floats/Shorts/Bytes properties from IHeightStickArraySource
2020-03-30 22:38:52 +09:00
EternalTamago
9d35c5c582
Update display names
2020-03-30 22:38:50 +09:00
EternalTamago
82157e95fc
Change ShouldCenterHeightZero to HeightfieldCenteringParameters
2020-03-30 22:38:49 +09:00
EternalTamago
570674d6d7
Use CopyTo<T> to copy the source to the height stick array
2020-03-30 22:38:47 +09:00
EternalTamago
d91701f99b
Add CopyTo<T> to IHeightStickArraySource
2020-03-30 22:38:46 +09:00
EternalTamago
e04e0dd3cb
Rename properties related to heightfield and heightmap to be suitable them
2020-03-30 22:38:45 +09:00
EternalTamago
fea9606695
Rename interfaces and classes related to heightfield and heightmap to be suitable them.
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IHeightfieldHeightDescription --> IHeightStickParameters.
IInitialHeightfieldHeightData --> IHeightStickArraySource.
HeightfieldHeightDataFromHeightmap --> HeightStickArraySourceFromHeightmap.
EmptyFloatHeightfieldHeightData --> FloatHeightStickArraySource.
EmptyShortHeightfieldHeightData --> ShortHeightStickArraySource.
EmptyByteHeightfieldHeightData --> ByteHeightStickArraySource.
IHeightfieldHeightScaleCalculator --> IHeightScaleCalculator.
HeightfieldHeightScaleCalculator --> HeightScaleCalculator.
HeightfieldHeightScaleCalculatorWithValue --> PrecalculatedHeightScaleCalculator.
2020-03-30 22:38:44 +09:00
EternalTamago
d5453a525f
Remove StaticColliderCacheSettings and things related to it
2020-03-30 22:38:42 +09:00
EternalTamago
4a4fdd5a82
Add AlwaysUpdateNaviMeshCache to StaticColliderComponent to be able to update the cache at rebuilding NavigationMesh.
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GetStaticColliderCacheSettings and things related to it are no longer used.
2020-03-30 22:38:41 +09:00
Virgile Bello
e62cab2c90
Merge pull request #612 from Basewq/gamestudio
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GameStudio to suspend game sub-windows when they are hidden in tab control
2020-03-29 18:43:44 +02:00
Virgile Bello
9f626c8330
Merge pull request #497 from Eideren/game_refactor
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[Game] GameBase refactor
2020-03-29 18:38:42 +02:00
Virgile Bello
3a10e5a4a5
Merge branch 'master' into pr497
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# Conflicts:
# sources/engine/Xenko.Games/GameBase.cs
2020-03-29 18:29:25 +02:00
Virgile Bello
bffdaabce8
Merge pull request #635 from Basewq/master
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Yet another minor perf improvement pull
2020-03-27 18:28:19 +01:00
Basewq
4695ed9bcf
[Rendering] Copy an effect parameter collection's color array directly to another to avoid creating an intermediate array
2020-03-28 03:26:57 +13:00
Basewq
b09cd26c57
[Rendering] Change foreach to for-loop on IList to avoid enumerator object allocation
2020-03-25 22:45:28 +13:00
Basewq
b30d38dd83
[Code] Only need to test LengthSquared against ZeroTolerance for vectors to avoid square root calculation
2020-03-25 22:45:28 +13:00
Basewq
eb55baaaba
[UI] Rewrite Grid control so each 'dimension' has its relevant data grouped together, so that the context of how the data is used is a little more readable
2020-03-25 22:45:28 +13:00
Basewq
d342ae69c2
[Rendering] Skip repeated GetAccessor in ParameterCollection
2020-03-25 22:45:27 +13:00
Basewq
294f5e8ffa
[Mathematics] Faster BoundingFrustum, Color, Plane constructors
2020-03-25 22:45:09 +13:00
Basewq
87b15f21db
[Rendering] StreamingManager to remove completed tasks in reverse to avoid O(n^2), do lock after Enabled check
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[Rendering] Remove LightIndices by marking and remove in reverse for Light renderer, initialize lights directly to array, pass large structs by ref
2020-03-25 20:37:13 +13:00
Basewq
07042d6e21
[Graphics] Fix VertexAttribsKey struct used as dictionary key to inherit IEquatable
2020-03-24 21:15:18 +13:00
Virgile Bello
c0f126642f
[Assets.Compiler] Since many more packages ends up in LocalPackages, we need better selection of current package in Asset Compiler.
2020-03-22 14:11:06 +01:00