Граф коммитов

1185 Коммитов

Автор SHA1 Сообщение Дата
Virgile Bello 76f3c4f5b4 [Stride] Renaming: icons 2020-04-17 15:04:21 +02:00
Virgile Bello 5cbede6a96 [Stride] Renaming: update VSIX guid 2020-04-17 15:04:00 +02:00
Virgile Bello e6240f1c87 [Stride] Renaming: Adjust material names from .fbx back to Xenko 2020-04-17 15:03:51 +02:00
Virgile Bello 04b7fb6c77 [Stride] Renaming: Recompiled BulletSharp .NET wrapper 2020-04-14 16:37:50 +02:00
Virgile Bello fac4e4e7bf [Stride] Renaming: Recompiled AssemblyProcessor 2020-04-14 16:37:49 +02:00
Virgile Bello 3e83da5c66 [Stride] Renaming: file contents 2020-04-14 16:37:41 +02:00
Virgile Bello f72b9c6313 [Stride] Renaming: File and directory rename 2020-04-14 16:33:20 +02:00
Virgile Bello b37250385a [Build] Add sources/common/externals to gitignore 2020-04-14 16:24:24 +02:00
Virgile Bello fc622ef067 [Shaders] Upgraded xkeffectlog for samples 2020-04-14 16:05:49 +02:00
tebjan 5fd0982ad3 [Shaders] Added ShaderClassString and a common base class ShaderClassCode
* Where possible, the common base class is used.
* LoadShaderSource can now also take a source code string as input.
* Added package upgrader and increased MaterialAssetCompiler to version 5
* Added TestShaderLoadingString
2020-04-11 16:23:36 +02:00
xwellingtonx 79827d071c [GameStudio] Changed default value for remote effect compilation settings 2020-04-11 16:18:53 +02:00
Virgile Bello 646e67cfa7
Merge pull request #561 from EternalTamago/feature_3.1_heightfield_in_game_studio
Expose HeightfieldColliderShape to use it in Game Studio
2020-04-11 16:18:17 +02:00
Virgile Bello e8415615fd Merge remote-tracking branch 'origin/master' into pr561 2020-04-11 13:06:15 +02:00
Basewq 9c8138288b [Assets] Fix serializing derived controls whose default property values have changed 2020-04-04 11:30:06 +02:00
Basewq a88cb02da2 [Rendering] Remove GetValuePointer method from ParameterCollection because it returns a pointer to an unpinned field 2020-04-04 11:18:57 +02:00
Basewq 5c2a6cc68b [Graphics] Minor fix to use correct field for for-loop bounds check
[Mathematics] Minor typo fix
2020-04-04 11:18:57 +02:00
Basewq 54a7a59c52 [Editor] Treat multi-dimensional array as an object, append '(Not supported)' for property values that the editor can't handle 2020-04-04 11:03:38 +02:00
Virgile Bello 9e684f688a [Build] Physics: removed reference to signed BulletSharp assembly 2020-04-03 10:54:42 +02:00
Virgile Bello 409df5286b [Build] Remove all the .NET assembly signing (not used anymore since several years ago) 2020-04-02 23:33:55 +02:00
tebjan 4b3404a643 [Build] Added XenkoBuildPrerequisitesInstaller build variable (true by default). Renamed XenkoSignTool to XenkoSign 2020-04-02 01:27:02 +02:00
Virgile Bello 403ad94e1d
Merge pull request #640 from vvvv/roslynpad-update-3.1
Recompiled RoslynPad for netcore 3.1
2020-04-02 01:24:38 +02:00
tebjan 87e54f896c [Assets] updated build.bat for RoslynPad 2020-03-30 20:20:12 +02:00
tebjan 5fbb65a9a4 recompiled RoslynPad for netcore 3.1 2020-03-30 19:05:20 +02:00
EternalTamago 6c2fbbd531 Fix comment 2020-03-30 23:39:20 +09:00
EternalTamago f80f2d7723 Change CustomHeightScale to use fraction 2020-03-30 22:38:57 +09:00
EternalTamago 14e9a20be5 Add comments 2020-03-30 22:38:56 +09:00
EternalTamago eae799b59a Remove FillHeights method from HeightfieldColliderShapeDesc 2020-03-30 22:38:55 +09:00
EternalTamago 90ed27140d Change Heightmap, HeightmapAsset and Heightfield desc 2020-03-30 22:38:53 +09:00
EternalTamago 43e6da6ce6 Remove Floats/Shorts/Bytes properties from IHeightStickArraySource 2020-03-30 22:38:52 +09:00
EternalTamago 9d35c5c582 Update display names 2020-03-30 22:38:50 +09:00
EternalTamago 82157e95fc Change ShouldCenterHeightZero to HeightfieldCenteringParameters 2020-03-30 22:38:49 +09:00
EternalTamago 570674d6d7 Use CopyTo<T> to copy the source to the height stick array 2020-03-30 22:38:47 +09:00
EternalTamago d91701f99b Add CopyTo<T> to IHeightStickArraySource 2020-03-30 22:38:46 +09:00
EternalTamago e04e0dd3cb Rename properties related to heightfield and heightmap to be suitable them 2020-03-30 22:38:45 +09:00
EternalTamago fea9606695 Rename interfaces and classes related to heightfield and heightmap to be suitable them.
IHeightfieldHeightDescription --> IHeightStickParameters.
IInitialHeightfieldHeightData --> IHeightStickArraySource.
HeightfieldHeightDataFromHeightmap --> HeightStickArraySourceFromHeightmap.
EmptyFloatHeightfieldHeightData --> FloatHeightStickArraySource.
EmptyShortHeightfieldHeightData --> ShortHeightStickArraySource.
EmptyByteHeightfieldHeightData --> ByteHeightStickArraySource.
IHeightfieldHeightScaleCalculator --> IHeightScaleCalculator.
HeightfieldHeightScaleCalculator --> HeightScaleCalculator.
HeightfieldHeightScaleCalculatorWithValue --> PrecalculatedHeightScaleCalculator.
2020-03-30 22:38:44 +09:00
EternalTamago d5453a525f Remove StaticColliderCacheSettings and things related to it 2020-03-30 22:38:42 +09:00
EternalTamago 4a4fdd5a82 Add AlwaysUpdateNaviMeshCache to StaticColliderComponent to be able to update the cache at rebuilding NavigationMesh.
GetStaticColliderCacheSettings and things related to it are no longer used.
2020-03-30 22:38:41 +09:00
Virgile Bello e62cab2c90
Merge pull request #612 from Basewq/gamestudio
GameStudio to suspend game sub-windows when they are hidden in tab control
2020-03-29 18:43:44 +02:00
Virgile Bello 9f626c8330
Merge pull request #497 from Eideren/game_refactor
[Game] GameBase refactor
2020-03-29 18:38:42 +02:00
Virgile Bello 3a10e5a4a5 Merge branch 'master' into pr497
# Conflicts:
#	sources/engine/Xenko.Games/GameBase.cs
2020-03-29 18:29:25 +02:00
Virgile Bello bffdaabce8
Merge pull request #635 from Basewq/master
Yet another minor perf improvement pull
2020-03-27 18:28:19 +01:00
Basewq 4695ed9bcf [Rendering] Copy an effect parameter collection's color array directly to another to avoid creating an intermediate array 2020-03-28 03:26:57 +13:00
Basewq b09cd26c57 [Rendering] Change foreach to for-loop on IList to avoid enumerator object allocation 2020-03-25 22:45:28 +13:00
Basewq b30d38dd83 [Code] Only need to test LengthSquared against ZeroTolerance for vectors to avoid square root calculation 2020-03-25 22:45:28 +13:00
Basewq eb55baaaba [UI] Rewrite Grid control so each 'dimension' has its relevant data grouped together, so that the context of how the data is used is a little more readable 2020-03-25 22:45:28 +13:00
Basewq d342ae69c2 [Rendering] Skip repeated GetAccessor in ParameterCollection 2020-03-25 22:45:27 +13:00
Basewq 294f5e8ffa [Mathematics] Faster BoundingFrustum, Color, Plane constructors 2020-03-25 22:45:09 +13:00
Basewq 87b15f21db [Rendering] StreamingManager to remove completed tasks in reverse to avoid O(n^2), do lock after Enabled check
[Rendering] Remove LightIndices by marking and remove in reverse for Light renderer, initialize lights directly to array, pass large structs by ref
2020-03-25 20:37:13 +13:00
Basewq 07042d6e21 [Graphics] Fix VertexAttribsKey struct used as dictionary key to inherit IEquatable 2020-03-24 21:15:18 +13:00
Virgile Bello c0f126642f [Assets.Compiler] Since many more packages ends up in LocalPackages, we need better selection of current package in Asset Compiler. 2020-03-22 14:11:06 +01:00