stride/sources
rizwan3d 97c5b1f643 Fix: Exception material names contains "/". 2023-11-10 20:24:05 +09:00
..
assets Update NuGet libraries to 6.4.2 2023-11-01 13:47:06 +01:00
buildengine [Core] Fix StringComparison across the project (#1846) 2023-09-30 12:29:56 +02:00
core Remove ILRepack dependency (#1992) 2023-11-10 20:23:53 +09:00
data [Readme] Update logo for dark and light theme (#1587) 2023-09-20 02:00:46 +02:00
editor Revert "[Editor] Remove some windows dependencies in editor libraries (#1908)" (#1980) 2023-10-23 01:19:28 +02:00
engine Adding support for multiple scissors and viewports in image effects 2023-11-10 20:24:04 +09:00
launcher feat(extension): Rename launcher buttons for clarity (#1872) 2023-10-17 00:30:08 +02:00
localization [Stride] Renaming: file contents 2020-04-14 16:37:41 +02:00
metrics Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /sources/metrics/Stride.Metrics (#1539) 2023-10-30 20:08:47 +00:00
native Tackling the mobile targets 2022-05-13 20:40:00 +02:00
prerequisites Cleanup Silverlight refs 2023-04-13 13:17:00 +02:00
presentation [Editor] Re-introduce workaround for missing input while navigating (#1897) 2023-10-29 04:43:22 +01:00
shaders [Docs] Use XML documentation lists (#1948) 2023-10-16 20:04:33 +02:00
shared Update NuGet in VS extension 2023-11-01 13:47:06 +01:00
targets Remove ILRepack dependency (#1992) 2023-11-10 20:23:53 +09:00
tests [Build] Remove MSBuild.Extras from project (#1895) 2023-10-11 02:26:20 +02:00
tools Fix: Exception material names contains "/". 2023-11-10 20:24:05 +09:00
README.md Add information about Iron.GrammarExplorer project 2023-10-30 17:02:14 +01:00
Settings.StyleCop Initial commit 2018-06-19 18:07:32 +09:00

README.md

Stride Sources

Folders and projects layout

core

  • Stride.Core: Reference counting, dependency property system (PropertyContainer/PropertyKey), low-level serialization, low-level memory operations (Utilities and NativeStream).
  • Stride.Core.Mathematics: Mathematics library (despite its name, no dependencies on Stride.Core).
  • Stride.Core.IO: Virtual File System.
  • Stride.Core.Serialization: High-level serialization and git-like CAS storage system.
  • Stride.Core.MicroThreading: Micro-threading library based on C# 5.0 async (a.k.a. stackless programming)
  • Stride.Core.AssemblyProcessor: Internal tool used to patch assemblies to add various features, such as Serialization auto-generation, various memory/pinning operations, module initializers, etc...

presentation

  • Stride.Core.Presentation: WPF UI library (themes, controls such as propertygrid, behaviors, etc...)
  • Stride.Core.SampleApp: Simple property grid example.
  • Stride.Core.Quantum: Advanced ViewModel library that gives ability to synchronize view-models over network (w/ diff), and at requested time intervals. That way, view models can be defined within engine without any UI dependencies.

buildengine

  • Stride.Core.BuildEngine.Common: Common parts of the build engine. It can be reused to add new build steps, build commands, and also to build a new custom build engine client.
  • Stride.Core.BuildEngine: Default implementation of build engine tool (executable)
  • Stride.Core.BuildEngine.Monitor: WPF Display live results of build engine (similar to IncrediBuild)
  • Stride.Core.BuildEngine.Editor: WPF Build engine rules editor and used by most projects.

shader

  • Irony: Parsing library, used by Stride.Core.Shaders. Should later be replaced by ANTLR4.
  • Stride.Core.Shaders: Shader parsing, type analysis and conversion library (used by HLSL->GLSL and Stride Shader Language)
  • Irony.GrammarExplorer: As the name suggests, language syntax tester, you can check how Stride Shading Language (SDSL) works or test the newly introduced features

targets

  • MSBuild target files to create easily cross-platform solutions (Android, iOS, WinRT, etc...), and define behaviors and targets globally. Extensible.

Use in your project

Source repository

There is two options to integrate this repository in your own repository:

Basic use

Simply add the projects you want to use directly in your Visual Studio solution.

Optional: Activate assembly processor

If you want to use auto-generated Serialization code, some of Utilities functions or ModuleInitializer, you need to use Stride.Core.AssemblyProcessor.

Steps:

  • Include both Stride.Core.AssemblyProcessor and Stride.Core.AssemblyProcessor.Common in your solution.
  • Add either a Stride.Core.PostSettings.Local.targets or a YourSolutionName.PostSettings.Local.targets in your solution folder, with this content:
<!-- Build file pre-included automatically by all projects in the solution -->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <!-- Enable assembly processor -->
    <StrideAssemblyProcessorGlobal>true</StrideAssemblyProcessorGlobal>
  </PropertyGroup>
</Project>