stride/sources/engine
Alexander Schill 9f24db0f7a Adding support for multiple scissors and viewports in image effects 2023-11-10 20:24:04 +09:00
..
Stride [Serialization] Fix diverging rules for editor and runtime serialization of fields and properties (#1875) 2023-10-17 00:28:04 +02:00
Stride.Assets Removed all references to $(SolutionDir) from build (#1894) 2023-10-17 00:27:24 +02:00
Stride.Assets.Models Let the user pick which animation stack to import in an fbx (#1977) 2023-11-02 21:41:50 +00:00
Stride.Assets.Tests [Serialization] Fix diverging rules for editor and runtime serialization of fields and properties (#1875) 2023-10-17 00:28:04 +02:00
Stride.Assets.Tests2 Removing build-time warnings 2022-04-29 10:01:41 -07:00
Stride.Audio [Android] Fix Android build error (#1949) 2023-10-16 19:39:42 +02:00
Stride.Audio.Tests Cleanup Windows Phone refs 2023-04-13 13:16:57 +02:00
Stride.Debugger Updated copyright headers 2021-04-19 12:49:55 +09:00
Stride.Engine [OpenVR] Handle custom resolution specified by the user through VR settings (#2000) 2023-10-31 20:48:50 +01:00
Stride.Engine.NextGen/GameAssets [Stride] Renaming: file contents 2020-04-14 16:37:41 +02:00
Stride.Engine.NoAssets.Tests WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Engine.Tests Migrate remaining uses of Stride.Core.Interop. 2022-07-29 23:01:08 +02:00
Stride.FontCompiler Updated copyright headers 2021-04-19 12:49:55 +09:00
Stride.Games [Rendering] Addressing PVS report - SDL (#1546) 2023-01-15 16:14:32 +01:00
Stride.Games.Testing Configure Samples.Tests and SamplesTestServer to auto resolve packages correctly 2022-10-01 13:01:17 +01:00
Stride.Graphics Adding support for multiple scissors and viewports in image effects 2023-11-10 20:24:04 +09:00
Stride.Graphics.Regression [Build] Fix latest nuget and update packages 2022-01-13 19:28:00 +01:00
Stride.Graphics.Tests Migrate IL weaving Step 2 for all of Stride.sln. 2022-07-24 01:39:33 +02:00
Stride.Graphics.Tests.10_0 WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Graphics.Tests.11_0 WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Input [Editor] Re-introduce workaround for missing input while navigating (#1897) 2023-10-29 04:43:22 +01:00
Stride.Input.Tests WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Native [Native] Move C++ methods for SpriteBatch and FastTextRenderer to C# (#1896) 2023-10-11 01:58:59 +02:00
Stride.Navigation [Serialization] Fix diverging rules for editor and runtime serialization of fields and properties (#1875) 2023-10-17 00:28:04 +02:00
Stride.Navigation.Tests WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Particles Xml comments fixing 1 (#1918) 2023-10-17 00:10:02 +02:00
Stride.Particles.Tests WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Physics [Physics] Let the user set the default Bullet gravity vector in PhysicsSettings (#1928) 2023-10-14 14:30:47 +02:00
Stride.Physics.Tests [Build] Fix latest nuget and update packages 2022-01-13 19:28:00 +01:00
Stride.Rendering Adding support for multiple scissors and viewports in image effects 2023-11-10 20:24:04 +09:00
Stride.Shaders Fix asset compiler build. 2022-08-04 01:51:14 +02:00
Stride.Shaders.Compiler [Core] Fix StringComparison across the project (#1846) 2023-09-30 12:29:56 +02:00
Stride.Shaders.Parser [Shaders] Fixes `EffectValueDescription.DefaultValue` for negative values 2023-10-28 15:47:22 +02:00
Stride.Shaders.Tests [Shaders] Fixes `EffectValueDescription.DefaultValue` for negative values 2023-10-28 15:47:22 +02:00
Stride.Shared/Refactor Updated copyright headers 2021-04-19 12:49:55 +09:00
Stride.SpriteStudio.Offline Updated copyright headers 2021-04-19 12:49:55 +09:00
Stride.SpriteStudio.Runtime Updated copyright headers 2021-04-19 12:49:55 +09:00
Stride.UI Stride Diagnostics Analyzer (#1864) 2023-10-17 12:50:29 +01:00
Stride.UI.Tests WIP: move to net6 2021-08-21 07:46:31 -07:00
Stride.Video [Android] Fix Android build error (#1949) 2023-10-16 19:39:42 +02:00
Stride.VirtualReality [OpenVR] Handle custom resolution specified by the user through VR settings (#2000) 2023-10-31 20:48:50 +01:00
Stride.Voxels [Math] Math -> MathF (#1099) 2021-08-05 10:04:05 +09:00