зеркало из https://github.com/stride3d/xkslang.git
50 строки
832 B
GLSL
50 строки
832 B
GLSL
|
struct PS_OUTPUT
|
||
|
{
|
||
|
float4 Color : SV_Target0;
|
||
|
};
|
||
|
|
||
|
uniform min16float b1a, b1b;
|
||
|
|
||
|
PS_OUTPUT main()
|
||
|
{
|
||
|
min16float mf16;
|
||
|
min16float1 mf16_1;
|
||
|
min16float2 mf16_2;
|
||
|
min16float3 mf16_3;
|
||
|
min16float4 mf16_4;
|
||
|
|
||
|
min10float mf10;
|
||
|
min10float1 mf10_1;
|
||
|
min10float2 mf10_2;
|
||
|
min10float3 mf10_3;
|
||
|
min10float4 mf12_4;
|
||
|
|
||
|
min16int mi16;
|
||
|
min16int1 mi16_1;
|
||
|
min16int2 mi16_2;
|
||
|
min16int3 mi16_3;
|
||
|
min16int4 mi16_4;
|
||
|
|
||
|
min12int mi12;
|
||
|
min12int1 mi12_1;
|
||
|
min12int2 mi12_2;
|
||
|
min12int3 mi12_3;
|
||
|
min12int4 mi12_4;
|
||
|
|
||
|
min16uint mu16;
|
||
|
min16uint1 mu16_1;
|
||
|
min16uint2 mu16_2;
|
||
|
min16uint3 mu16_3;
|
||
|
min16uint4 mu16_4;
|
||
|
|
||
|
mf16_2 + mf16;
|
||
|
mf10_2 + mf10;
|
||
|
mi16_2 + mi16;
|
||
|
mi12_2 + mi12;
|
||
|
mu16_2 + mu16;
|
||
|
|
||
|
PS_OUTPUT psout;
|
||
|
psout.Color = 0;
|
||
|
return psout;
|
||
|
}
|