2015-05-16 00:36:01 +03:00
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#version 430
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const double d1 = 3.1415926535897932384626433832795LF;
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const double d2 = 3.1415;
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const double d3 = 3.1415926535897932384626433832795LF;
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const double d4 = 3.1415926535897932384626433832795;
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buffer bufName {
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float f;
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double d;
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} bufInst;
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2016-02-16 06:58:50 +03:00
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2015-05-16 00:36:01 +03:00
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uniform writeonly image2D destTex;
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void main()
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{
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bufInst.d = float(d1);
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bufInst.f = float(d1 + d2 + d3 + d4);
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ivec2 storePos = ivec2(gl_GlobalInvocationID.xy);
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double localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0);
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dvec4 aa = dvec4(0.4, 0.2, 0.3, 0.4);
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double globalCoef = 1.0;
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}
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