Complete hook up all the compile/link errors to the command-line exit status. (Also, an updated test left from the last check-in.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23961 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-07 23:33:24 +00:00
Родитель b0a7eb599b
Коммит c999ba2816
5 изменённых файлов: 43 добавлений и 26 удалений

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@ -92,12 +92,16 @@ ShBinding FixedAttributeBindings[] = {
ShBindingTable FixedAttributeTable = { 3, FixedAttributeBindings };
EShLanguage FindLanguage(const std::string& name);
bool CompileFile(const char *fileName, ShHandle);
void CompileFile(const char *fileName, ShHandle);
void usage();
void FreeFileData(char** data);
char** ReadFileData(const char* fileName);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Globally track if any compile or link failure.
bool CompileFailed = false;
bool LinkFailed = false;
// Use to test breaking up a single shader file into multiple strings.
int NumShaderStrings;
@ -511,6 +515,9 @@ void SetMessageOptions(EShMessages& messages)
}
// Thread entry point, for non-linking asynchronous mode.
//
// Return 0 for failure, 1 for success.
//
unsigned int
#ifdef _WIN32
__stdcall
@ -521,7 +528,7 @@ CompileShaders(void*)
while (Worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (compiler == 0)
return false;
return 0;
CompileFile(workItem->name.c_str(), compiler);
@ -567,7 +574,8 @@ void CompileAndLinkShaders()
shader->setStrings(shaderStrings, 1);
shader->parse(&Resources, 100, false, messages);
if (! shader->parse(&Resources, 100, false, messages))
CompileFailed = true;
program.addShader(shader);
@ -584,7 +592,9 @@ void CompileAndLinkShaders()
// Program-level processing...
//
program.link(messages);
if (! program.link(messages))
LinkFailed = true;
if (! (Options & EOptionSuppressInfolog)) {
puts(program.getInfoLog());
puts(program.getInfoDebugLog());
@ -608,9 +618,6 @@ void CompileAndLinkShaders()
int C_DECL main(int argc, char* argv[])
{
bool compileFailed = false;
bool linkFailed = false;
if (! ProcessArguments(argc, argv)) {
usage();
return EFailUsage;
@ -654,10 +661,8 @@ int C_DECL main(int argc, char* argv[])
}
}
glslang::OS_WaitForAllThreads(threads, NumThreads);
} else {
if (! CompileShaders(0))
compileFailed = true;
}
} else
CompileShaders(0);
// Print out all the resulting infologs
for (int w = 0; w < NumWorkItems; ++w) {
@ -675,9 +680,9 @@ int C_DECL main(int argc, char* argv[])
if (Delay)
glslang::OS_Sleep(1000000);
if (compileFailed)
if (CompileFailed)
return EFailCompile;
if (linkFailed)
if (LinkFailed)
return EFailLink;
return 0;
@ -724,13 +729,14 @@ EShLanguage FindLanguage(const std::string& name)
// Read a file's data into a string, and compile it using the old interface ShCompile,
// for non-linkable results.
//
bool CompileFile(const char *fileName, ShHandle compiler)
void CompileFile(const char *fileName, ShHandle compiler)
{
int ret;
char** shaderStrings = ReadFileData(fileName);
if (! shaderStrings) {
usage();
return false;
CompileFailed = true;
return;
}
int* lengths = new int[NumShaderStrings];
@ -739,8 +745,10 @@ bool CompileFile(const char *fileName, ShHandle compiler)
for (int s = 0; s < NumShaderStrings; ++s)
lengths[s] = strlen(shaderStrings[s]);
if (! shaderStrings)
return false;
if (! shaderStrings) {
CompileFailed = true;
return;
}
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
@ -763,7 +771,8 @@ bool CompileFile(const char *fileName, ShHandle compiler)
delete [] lengths;
FreeFileData(shaderStrings);
return ret ? true : false;
if (ret == 0)
CompileFailed = true;
}
//

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@ -40,7 +40,7 @@ vec4 gl_Color; // ERROR, storage
#extension GL_ARB_texture_gather : warn
void bar()
void bar2()
{
vec4 s = textureGather(sampC, vec3(0.2));
}

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@ -3,9 +3,8 @@ ERROR: 0:25: 'texture gather function' : not supported for this version or the e
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
ERROR: 0:43: 'bar' : function already has a body
WARNING: 0:45: extension GL_ARB_texture_gather is being used for texture gather function
ERROR: 5 compilation errors. No code generated.
ERROR: 4 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:16 Function Definition: main( (void)
@ -42,7 +41,7 @@ ERROR: node is still EOpNull!
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar( (void)
0:43 Function Definition: bar2( (void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence

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@ -947,6 +947,8 @@ TShader::~TShader()
//
// Turn the shader strings into a parse tree in the TIntermediate.
//
// Returns true for success.
//
bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
{
if (! InitThread())
@ -993,6 +995,8 @@ TProgram::~TProgram()
// Merge the compilation units within each stage into a single TIntermediate.
// All starting compilation units need to be the result of calling TShader::parse().
//
// Return true for success.
//
bool TProgram::link(EShMessages messages)
{
if (linked)
@ -1011,9 +1015,14 @@ bool TProgram::link(EShMessages messages)
// TODO: Link: cross-stage error checking
return error;
return ! error;
}
//
// Merge the compilation units within the given stage into a single TIntermediate.
//
// Return true for success.
//
bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
{
if (stages[stage].size() == 0)
@ -1043,7 +1052,7 @@ bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
intermediate[stage]->errorCheck(*infoSink);
return intermediate[stage]->getNumErrors() > 0;
return intermediate[stage]->getNumErrors() == 0;
}
const char* TProgram::getInfoLog()

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@ -163,8 +163,8 @@ SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per un
SH_IMPORT_EXPORT void ShDestruct(ShHandle);
//
// The return value of ShCompile is boolean, indicating
// success or failure.
// The return value of ShCompile is boolean, non-zero indicating
// success.
//
// The info-log should be written by ShCompile into
// ShHandle, so it can answer future queries.