зеркало из https://github.com/stride3d/xkslang.git
26 строки
608 B
GLSL
26 строки
608 B
GLSL
struct PSInput
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{
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float myfloat : SOME_SEMANTIC;
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int something : ANOTHER_SEMANTIC;
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};
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struct nametest {
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int Append; // these are valid names even though they are also method names.
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int RestartStrip; // ...
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};
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[maxvertexcount(4)]
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void main(triangle in uint VertexID[3] : VertexID,
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triangle uint test[3] : FOO,
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inout LineStream<PSInput> OutputStream)
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{
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PSInput Vert;
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Vert.myfloat = test[0] + test[1] + test[2];
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Vert.something = VertexID[0];
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OutputStream.Append(Vert);
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OutputStream.Append(Vert);
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OutputStream.RestartStrip();
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}
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