xkslang/Test/hlsl.clipdistance-4.vert

22 строки
457 B
GLSL

struct VS_INPUT {
float4 Position : POSITION;
};
struct VS_OUTPUT {
float4 Position : SV_Position;
float4 ClipRect : SV_ClipDistance0; // vector in split struct
};
VS_OUTPUT main(const VS_INPUT v)
{
VS_OUTPUT Output;
Output.Position = 0;
Output.ClipRect.x = 1;
Output.ClipRect.y = 2;
Output.ClipRect.z = 3;
Output.ClipRect.w = 4;
return Output;
}