зеркало из https://github.com/stride3d/xkslang.git
21 строка
481 B
GLSL
21 строка
481 B
GLSL
struct VS_OUTPUT {
|
|
float4 Position : SV_Position;
|
|
float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+float (pack)
|
|
float clip1 : SV_ClipDistance1; // ...
|
|
};
|
|
|
|
VS_OUTPUT main()
|
|
{
|
|
VS_OUTPUT Output;
|
|
Output.Position = 0;
|
|
|
|
Output.clip0.x = 0;
|
|
Output.clip0.y = 1;
|
|
Output.clip0.z = 2;
|
|
|
|
// Position 3 is packed from clip1's float
|
|
Output.clip1 = 3;
|
|
|
|
return Output;
|
|
}
|