xkslang/Test/hlsl.clipdistance-8.vert

21 строка
481 B
GLSL

struct VS_OUTPUT {
float4 Position : SV_Position;
float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+float (pack)
float clip1 : SV_ClipDistance1; // ...
};
VS_OUTPUT main()
{
VS_OUTPUT Output;
Output.Position = 0;
Output.clip0.x = 0;
Output.clip0.y = 1;
Output.clip0.z = 2;
// Position 3 is packed from clip1's float
Output.clip1 = 3;
return Output;
}