xkslang/Test/hlsl.structbuffer.incdec.frag

20 строки
434 B
GLSL

RWStructuredBuffer<uint4> sbuf_rw_i;
RWStructuredBuffer<uint4> sbuf_rw_d;
RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
float4 main(uint pos : FOO) : SV_Target0
{
uint4 result = 0;
sbuf_rw_i[7];
sbuf_rw_d[7];
sbuf_rw_nocounter[5] = 2;
uint c1 = sbuf_rw_i.IncrementCounter();
uint c2 = sbuf_rw_d.DecrementCounter();
return float4(result.x, result.y, c1, c2);
}