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#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(local_size_x = 54) in;
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layout(location=4) uniform int64_t arg0;
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layout(location=5) uniform uint arg1;
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void main()
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{
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uint64_t result = arg0 << arg1;
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result = arg0 >> arg1;
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result <<= arg1;
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result >>= arg1;
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} |