зеркало из https://github.com/stride3d/xkslang.git
56 строки
1009 B
GLSL
56 строки
1009 B
GLSL
#version 420 core
|
|
|
|
// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
|
|
|
|
int i;
|
|
|
|
void foo()
|
|
{
|
|
gl_in.length(); // ERROR
|
|
gl_in[1].gl_Position;
|
|
gl_in[i].gl_Position; // ERROR
|
|
}
|
|
|
|
layout(triangles) in;
|
|
|
|
in vec4 color3[3];
|
|
|
|
void foo3()
|
|
{
|
|
gl_in.length();
|
|
gl_in[i].gl_Position;
|
|
color3.length();
|
|
}
|
|
|
|
uniform sampler2D s2D;
|
|
in vec2 coord[];
|
|
uniform vec4 v4;
|
|
|
|
void foo4()
|
|
{
|
|
const ivec2 offsets[5] =
|
|
{
|
|
ivec2(0,1),
|
|
ivec2(1,-2),
|
|
ivec2(0,3),
|
|
ivec2(-3,0),
|
|
ivec2(2,1)
|
|
};
|
|
|
|
vec4 v = textureGatherOffset(s2D, coord[0], offsets[i].xy);
|
|
|
|
offsets[i].xy = ivec2(3); // ERROR
|
|
v4.x = 3.2; // ERROR
|
|
v4.xy; // should have non-uniform type
|
|
}
|
|
|
|
out gl_PerVertex {
|
|
float gl_PointSize[1]; // ERROR, adding array
|
|
float gl_ClipDistance; // ERROR, removing array
|
|
};
|
|
|
|
float foo5()
|
|
{
|
|
return i; // implicit conversion of return type
|
|
}
|