#version 140
in float d;
in vec4 bigColor, smallColor;
in vec4 otherColor;
in float c;
in vec4 BaseColor;
void main()
{
vec4 color = BaseColor;
vec4 color2;
color2 = otherColor;
if (c > d)
color += bigColor;
else
color += smallColor;
gl_FragColor = color * color2;
}