зеркало из https://github.com/stride3d/xkslang.git
40 строки
841 B
GLSL
40 строки
841 B
GLSL
#version 450
|
|
|
|
layout(location = 1) in vec4 in1;
|
|
in vec4 in2; // ERROR
|
|
layout(location = 3) in vec4 in3;
|
|
|
|
layout(location = 1) out vec4 out1;
|
|
out vec4 out2; // ERROR
|
|
layout(location = 3) out vec4 out3;
|
|
|
|
layout(location = 10) out inb1 {
|
|
vec4 a;
|
|
vec4 b;
|
|
} inbi1;
|
|
out inb2 {
|
|
layout(location = 12) vec4 a;
|
|
layout(location = 13) vec4 b;
|
|
} inbi2;
|
|
out inb3 { // ERROR
|
|
vec4 a;
|
|
vec4 b;
|
|
} inbi3;
|
|
|
|
layout(location = 14) out struct S1 { vec4 a; } s1;
|
|
out struct S2 { vec4 a; } s2; // ERROR
|
|
|
|
struct SS { int a; };
|
|
out layout(location = 15) SS ss1;
|
|
out SS ss2; // ERROR
|
|
|
|
out gl_PerVertex {
|
|
vec4 gl_Position;
|
|
float gl_ClipDistance[2];
|
|
};
|
|
|
|
void main()
|
|
{
|
|
gl_ClipDistance[0] = 1.0;
|
|
}
|