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src/ReactiveHistory | ||
tests/ReactiveHistory.UnitTests | ||
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LICENSE.TXT | ||
NuGet.Config | ||
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global.json |
README.md
ReactiveHistory
ReactiveHistory is an undo/redo framework for .NET.
About
The main design principle for ReactiveHistory
is to provide easy to use undo functionality inside your view models
and allow separation from data models
when following the MVVM pattern for creation of modern and portable GUI
applications.
The ReactiveHistory
framework enables easy implementation of undo history for observable properties and collections. To enable quick conversion from standard .NET properties and collection helper extension methods are provided. For example the ObserveWithHistory
extension method is intended to be used for IObservable<T>
properties and the DeleteWithHistory
for IList<T>
collections.
Example Usage
For examples of ReactiveHistory
usage please check the samples
folder. Currently there are available samples for WPF and Avalonia frameworks. The samples follow MVVM
pattern, the view models
use ReactiveProperty framework to implement observable properties and commands. There are also available unit tests located in tests
folder with all tests for each of the use cases.
MVVM
public class Layer : BaseObject
{
private ObservableCollection<LineShape> _shapes;
public ObservableCollection<LineShape> Shapes
{
get { return _shapes; }
set { Update(ref _shapes, value); }
}
public Layer(object owner = null, string name = null)
{
this.Owner = owner;
this.Name = name;
this.Shapes = new ObservableCollection<LineShape>();
}
}
public class LayerViewModel : IDisposable
{
private CompositeDisposable Disposable { get; set; }
public ReactiveProperty<string> Name { get; set; }
public ReadOnlyReactiveCollection<LineShapeViewModel> Shapes { get; set; }
public ReactiveCommand UndoCommand { get; set; }
public ReactiveCommand RedoCommand { get; set; }
public ReactiveCommand ClearCommand { get; set; }
public LayerViewModel(Layer layer, IHistory history)
{
Disposable = new CompositeDisposable();
this.Name = layer.ToReactivePropertyAsSynchronized(l => l.Name)
.SetValidateNotifyError(name => string.IsNullOrWhiteSpace(name) ? "Name can not be null or whitespace." : null)
.AddTo(this.Disposable);
this.Shapes = layer.Shapes
.ToReadOnlyReactiveCollection(x => new LineShapeViewModel(x, history))
.AddTo(this.Disposable);
this.Name.ObserveWithHistory(name => layer.Name = name, layer.Name, history).AddTo(this.Disposable);
UndoCommand = new ReactiveCommand(history.CanUndo, false);
UndoCommand.Subscribe(_ => history.Undo()).AddTo(this.Disposable);
RedoCommand = new ReactiveCommand(history.CanRedo, false);
RedoCommand.Subscribe(_ => history.Redo()).AddTo(this.Disposable);
ClearCommand = new ReactiveCommand(history.CanClear, false);
ClearCommand.Subscribe(_ => history.Clear()).AddTo(this.Disposable);
}
public void Dispose()
{
this.Disposable.Dispose();
}
}
var layer1 = new Layer("layer1");
var line1 = new LineShape(layer1, "line1");
line1.Start = new PointShape(100, 100, line1, "start11");
line1.End = new PointShape(200, 100, line1, "end11");
var line2 = new LineShape(layer1, "line2");
line2.Start = new PointShape(100, 200, line2, "start21");
line2.End = new PointShape(200, 200, line2, "end21");
layer1.Shapes.Add(line1);
layer1.Shapes.Add(line2);
var history = new StackHistory();
var layerViewModel = new LayerViewModel(layer1, history).AddTo(disposable);
Building ReactiveHistory
First, clone the repository or download the latest zip.
git clone https://github.com/wieslawsoltes/ReactiveHistory.git
git submodule update --init --recursive
NuGet
ReactiveHistory is delivered as a NuGet package.
You can find the packages here NuGet or by using nightly build feed:
- Add
https://www.myget.org/F/reactivehistory-nightly/api/v2
to your package sources - Alternative nightly build feed
https://pkgs.dev.azure.com/wieslawsoltes/GitHub/_packaging/Nightly/nuget/v3/index.json
- Update your package using
ReactiveHistory
feed
You can install the package like this:
Install-Package ReactiveHistory -Pre
Package Sources
License
ReactiveHistory is licensed under the MIT license.