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# SkiaSharp
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[![SkiaSharp ](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000&label=SkiaSharp%20nuget )](https://www.nuget.org/packages/SkiaSharp) [![SkiaSharp.Views ](https://img.shields.io/nuget/vpre/SkiaSharp.Views.svg?maxAge=2592000&label=SkiaSharp.Views%20nuget )](https://www.nuget.org/packages/SkiaSharp.Views) [![SkiaSharp.Views.Forms ](https://img.shields.io/nuget/vpre/SkiaSharp.Views.Forms.svg?maxAge=2592000&label=SkiaSharp.Views.Forms%20nuget )](https://www.nuget.org/packages/SkiaSharp.Views.Forms)
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[![Gitter.im ](https://img.shields.io/badge/gitter.im-xamarin%2FXamarinComponents-E60256.svg )](https://gitter.im/xamarin/XamarinComponents) [![Xamarin Forums ](https://img.shields.io/badge/forums-Graphics%20%26%20Games%2FSkiaSharp-1faece.svg )](https://forums.xamarin.com/categories/skiasharp)
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[![API Docs ](https://img.shields.io/badge/docs-api-1faece.svg )](https://developer.xamarin.com/api/root/SkiaSharp/) [![API Docs ](https://img.shields.io/badge/docs-guides-1faece.svg )](https://developer.xamarin.com/guides/cross-platform/drawing/)
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[![Windows Build Status ](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp-Windows )](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp-Windows/) [![Linux Build Status ](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp-Linux )](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp-Linux/) [![Mac Build Status ](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp )](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp/)
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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's
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Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can
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be used across mobile, server and desktop models to render images.
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SkiaSharp provides a PCL and platform-specific bindings for:
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- .NET Core / .NET Standard 1.3
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- Xamarin.Android
- Xamarin.iOS
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- Xamarin.tvOS
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- Xamarin.watchOS
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- Xamarin.Mac
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- Windows Classic Desktop (Windows.Forms / WPF)
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- Windows UWP (Desktop / Mobile / Xbox / HoloLens)
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The [API Documentation ](https://developer.xamarin.com/api/namespace/SkiaSharp/ ) is
available on the web to browse.
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## Using SkiaSharp
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SkiaSharp is available as a convenience NuGet package, to use install the package like this:
```
nuget install SkiaSharp
```
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_Make sure the [Visual C++ Redistributable for Visual Studio 2015 ](https://www.microsoft.com/en-us/download/details.aspx?id=48145 )
is installed if this error occurs on Windows:_
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> Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found.
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_At this point in time, we do not ship a native Linux binary in the NuGet package, but you can either download our internal [Linux binaries attached to the specific release ](https://github.com/mono/SkiaSharp/releases ) or you can build your own using the directions below._
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## Building SkiaSharp
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Before building SkiaSharp:
* [Python 2.7 ](https://www.python.org/downloads ) is available in the `PATH` environment variable on Windows
* [Android NDK r14 ](https://developer.android.com/ndk/downloads/index.html ) is available in the `ANDROID_NDK_HOME` environment variable on macOS
* [.NET Core ](https://www.microsoft.com/net/core ) is installed on all platforms
First, clone the repository:
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$ git clone https://github.com/mono/SkiaSharp.git
Next, set up the submodules:
$ cd SkiaSharp
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$ git submodule update --init --recursive
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Finally, build everything:
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Mac/Linux:
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$ ./bootstrapper.sh -t everything
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Windows:
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> .\bootstrapper.ps1 -Target everything
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## Compare Code
Here are some links to show the differences in our code as compared to Google's.
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What version are we on? [**m60** ](https://github.com/google/skia/tree/chrome/m60 )
Are we up-to-date with Google? [Compare ](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m60 )
What have we added? [Compare ](https://github.com/google/skia/compare/chrome/m60...mono:xamarin-mobile-bindings )