SkiaSharp/README.md

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SkiaSharp

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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

SkiaSharp provides a PCL and platform-specific bindings for:

  • .NET Core / .NET Standard 1.3
  • Xamarin.Android
  • Xamarin.iOS
  • Xamarin.tvOS
  • Xamarin.watchOS
  • Xamarin.Mac
  • Windows Classic Desktop (Windows.Forms / WPF)
  • Windows UWP (Desktop / Mobile / Xbox / HoloLens)

The API Documentation is available on the web to browse.

Using SkiaSharp

SkiaSharp is available as a convenience NuGet package, to use install the package like this:

nuget install SkiaSharp

Make sure the Visual C++ Redistributable for Visual Studio 2015 is installed if this error occurs on Windows:

Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found.

At this point in time, we do not ship a native Linux binary in the NuGet package, but you can either download our internal Linux binaries attached to the specific release or you can build your own using the directions below.

Building SkiaSharp

Before building SkiaSharp:

  • Python 2.7 is available in the PATH environment variable on Windows
  • Android NDK r14 is available in the ANDROID_NDK_HOME environment variable on macOS
  • .NET Core is installed on all platforms

First, clone the repository:

$ git clone https://github.com/mono/SkiaSharp.git

Next, set up the submodules:

$ cd SkiaSharp
$ git submodule update --init --recursive

Finally, build everything:

Mac/Linux:

$ ./bootstrapper.sh -t everything

Windows:

> .\bootstrapper.ps1 -Target everything

Compare Code

Here are some links to show the differences in our code as compared to Google's.

What version are we on? m60
Are we up-to-date with Google? Compare
What have we added? Compare