SkiaSharp/README.md

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# SkiaSharp
[![SkiaSharp](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000&label=SkiaSharp%20nuget)](https://www.nuget.org/packages/SkiaSharp) [![SkiaSharp.Views](https://img.shields.io/nuget/vpre/SkiaSharp.Views.svg?maxAge=2592000&label=SkiaSharp.Views%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views) [![SkiaSharp.Views.Forms](https://img.shields.io/nuget/vpre/SkiaSharp.Views.Forms.svg?maxAge=2592000&label=SkiaSharp.Views.Forms%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views.Forms)
[![Gitter.im](https://img.shields.io/badge/gitter.im-xamarin%2FXamarinComponents-E60256.svg)](https://gitter.im/xamarin/XamarinComponents) [![Xamarin Forums](https://img.shields.io/badge/forums-Graphics%20%26%20Games%2FSkiaSharp-1faece.svg)](https://forums.xamarin.com/categories/skiasharp)
[![API Docs](https://img.shields.io/badge/docs-api-1faece.svg)](https://developer.xamarin.com/api/root/SkiaSharp/) [![API Docs](https://img.shields.io/badge/docs-guides-1faece.svg)](https://developer.xamarin.com/guides/cross-platform/drawing/)
[![Windows Build Status](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp-Windows)](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp-Windows/) [![Linux Build Status](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp-Linux)](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp-Linux/) [![Mac Build Status](https://jenkins.mono-project.com/buildStatus/icon?job=Components-SkiaSharp)](https://jenkins.mono-project.com/view/Components/job/Components-SkiaSharp/)
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's
Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can
be used across mobile, server and desktop models to render images.
SkiaSharp provides a PCL and platform-specific bindings for:
- .NET Core / .NET Standard 1.3
- Xamarin.Android
- Xamarin.iOS
- Xamarin.tvOS
- Xamarin.watchOS
- Xamarin.Mac
- Windows Classic Desktop (Windows.Forms / WPF)
- Windows UWP (Desktop / Mobile / Xbox / HoloLens)
The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is
available on the web to browse.
## Using SkiaSharp
SkiaSharp is available as a convenience NuGet package, to use install the package like this:
```
nuget install SkiaSharp
```
_Make sure the [Visual C++ Redistributable for Visual Studio 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145)
is installed if this error occurs on Windows:_
> Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found.
_At this point in time, we do not ship a native Linux binary in the NuGet package, but you can either download our internal [Linux binaries attached to the specific release](https://github.com/mono/SkiaSharp/releases) or you can build your own using the directions below._
## Building SkiaSharp
Before building SkiaSharp:
* [Python 2.7](https://www.python.org/downloads) is available in the `PATH` environment variable on Windows
* [Android NDK r14](https://developer.android.com/ndk/downloads/index.html) is available in the `ANDROID_NDK_HOME` environment variable on macOS
* [.NET Core](https://www.microsoft.com/net/core) is installed on all platforms
First, clone the repository:
$ git clone https://github.com/mono/SkiaSharp.git
Next, set up the submodules:
$ cd SkiaSharp
$ git submodule update --init --recursive
Finally, build everything:
Mac/Linux:
$ ./bootstrapper.sh -t everything
Windows:
> .\bootstrapper.ps1 -Target everything
## Compare Code
Here are some links to show the differences in our code as compared to Google's.
What version are we on? [**m60**](https://github.com/google/skia/tree/chrome/m60)
Are we up-to-date with Google? [Compare](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m60)
What have we added? [Compare](https://github.com/google/skia/compare/chrome/m60...mono:xamarin-mobile-bindings)