- created a generic/agnostic desktop build for both Mac and Windows
- using assembly configuration (dllmap windows dll to osx dylib)
- the .targets file uses '$(OS)' to import/copy the right files
- removed the double 'lib' prefix on osx
- added the desktop build to the NuGet
- using nunit 2 for XS compatibility
- bindings now reference the files in the ./native-builds/lib/ directory
- OS X no longer needs an explicit .dylib references, it just needs the .targets file
- cleaned up the unnecessary Android references
- moved Desktop & Driver projects into samples for later
- Cake now builds the C# libraries and samples
- This cuts down on the size of the binding dll
and the installed apk.
- Similar to what I tried on iOS with commit
1118ac7f07
create our own dynamic library that references
all the prebuilt static archives for skia and
let the linker do the work of removing all the
symbols that we do not use.
- Created a libskia_ios xcode project to be the embedded framework
- Changed the binding to use the new embedded framework
The theory is that we can rely on the xcode linker to strip out the
symbols that are not referenced in the c api. If a new c file is added
to skia core we will have to change libskia_ios/SkiaKeeper.c to reference
one of the methods in that file.
From what I can tell it works pretty well. Now the iOS binding is only 7MB
and that is all that is added to the size of the release iphone app size.
- Android binding project created
- Using the system skia. Need to build the Android version.
The system skia is not working on all devices. Guessing you
need Android M.
- Android Forms sample hooked up
- Moved the upper left matrix change to the iOS
native view. Otherwise Android has to apply it twice.