This commit is contained in:
Beatriz Stollnitz 2019-08-05 18:09:55 -07:00
Родитель 3dc070a826
Коммит e6ad60b3cf
14 изменённых файлов: 610 добавлений и 0 удалений

Двоичные данные
30-MultiBindingConverter/Images/30MultiBindingConverter.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 13 KiB

Просмотреть файл

@ -0,0 +1,9 @@
<Application x:Class="MultiBindingConverter.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="Window1.xaml"
>
<Application.Resources>
</Application.Resources>
</Application>

Просмотреть файл

@ -0,0 +1,17 @@
using System;
using System.Windows;
using System.Data;
using System.Xml;
using System.Configuration;
namespace MultiBindingConverter
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

Просмотреть файл

@ -0,0 +1,89 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5A9A4A97-2C8D-43E4-ACA5-B865DD2B38DE}</ProjectGuid>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<RootNamespace>MultiBindingConverter</RootNamespace>
<AssemblyName>MultiBindingConverter</AssemblyName>
<WarningLevel>4</WarningLevel>
<OutputType>winexe</OutputType>
<MinFrameworkVersionRequired>3.0</MinFrameworkVersionRequired>
<Install>true</Install>
<InstallFrom>Web</InstallFrom>
<UpdateEnabled>true</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationVersion>1.0.0.*</ApplicationVersion>
<IsWebBootstrapper>true</IsWebBootstrapper>
<BootstrapperEnabled>true</BootstrapperEnabled>
<PublishUrl>Publish\</PublishUrl>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>.\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<Optimize>true</Optimize>
<OutputPath>.\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="UIAutomationProvider" />
<Reference Include="UIAutomationTypes" />
<Reference Include="ReachFramework" />
<Reference Include="System.Printing" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.IdentityModel" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
<Page Include="Window1.xaml" />
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Window1.xaml.cs">
<DependentUpon>Window1.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<AppDesigner Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildBinPath)\Microsoft.WinFX.targets" />
</Project>

Просмотреть файл

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MultiBindingConverter", "MultiBindingConverter.csproj", "{5A9A4A97-2C8D-43E4-ACA5-B865DD2B38DE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5A9A4A97-2C8D-43E4-ACA5-B865DD2B38DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5A9A4A97-2C8D-43E4-ACA5-B865DD2B38DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5A9A4A97-2C8D-43E4-ACA5-B865DD2B38DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5A9A4A97-2C8D-43E4-ACA5-B865DD2B38DE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Двоичный файл не отображается.

Просмотреть файл

@ -0,0 +1,54 @@
#region Using directives
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Resources;
using System.Globalization;
using System.Windows;
using System.Runtime.InteropServices;
#endregion
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MultiBindingConverter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("MultiBindingConverter")]
[assembly: AssemblyCopyright("Copyright @ Microsoft 2006")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]

Просмотреть файл

@ -0,0 +1,70 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace MultiBindingConverter.Properties
{
using System;
using System.IO;
using System.Resources;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the Strongly Typed Resource Builder
// class via a tool like ResGen or Visual Studio.NET.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
class Resources
{
private static System.Resources.ResourceManager _resMgr;
private static System.Globalization.CultureInfo _resCulture;
/*FamANDAssem*/
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Resources.ResourceManager ResourceManager
{
get
{
if ((_resMgr == null))
{
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
_resMgr = temp;
}
return _resMgr;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
public static System.Globalization.CultureInfo Culture
{
get
{
return _resCulture;
}
set
{
_resCulture = value;
}
}
}
}

Просмотреть файл

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

Просмотреть файл

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace MultiBindingConverter.Properties
{
public partial class Settings : System.Configuration.ApplicationSettingsBase
{
private static Settings m_Value;
private static object m_SyncObject = new object();
public static Settings Value
{
get
{
if ((Settings.m_Value == null))
{
System.Threading.Monitor.Enter(Settings.m_SyncObject);
if ((Settings.m_Value == null))
{
try
{
Settings.m_Value = new Settings();
}
finally
{
System.Threading.Monitor.Exit(Settings.m_SyncObject);
}
}
}
return Settings.m_Value;
}
}
}
}

Просмотреть файл

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='iso-8859-1'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

Просмотреть файл

@ -0,0 +1,74 @@
<Window x:Class="MultiBindingConverter.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MultiBindingConverter"
Title="MultiBindingConverter" Height="400" Width="300" Background="White"
>
<Window.Resources>
<local:Conv x:Key="conv" />
<DrawingBrush x:Key="CheckerBoard" TileMode="Tile" Viewport="0,0,20,20" ViewportUnits="Absolute">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Brush="White">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,1,1"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="#FFAFAFAF">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,0.5,0.5"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="#FFAFAFAF">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0.5,0.5,0.5,0.5"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Window.Resources>
<StackPanel>
<Border Background="{StaticResource CheckerBoard}" Margin="0,0,0,10">
<Rectangle Width="200" Height="200" Margin="20">
<Rectangle.Fill>
<SolidColorBrush>
<SolidColorBrush.Color>
<MultiBinding Converter="{StaticResource conv}">
<MultiBinding.Bindings>
<Binding ElementName="alpha" Path="Value" />
<Binding ElementName="red" Path="Value" />
<Binding ElementName="green" Path="Value" />
<Binding ElementName="blue" Path="Value" />
</MultiBinding.Bindings>
</MultiBinding>
</SolidColorBrush.Color>
</SolidColorBrush>
</Rectangle.Fill>
</Rectangle>
</Border>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="50"/>
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Label Grid.Row="0" Grid.Column="0">Alpha</Label>
<Slider Minimum="0" Maximum="1" Value="0.75" Grid.Row="0" Grid.Column="1" Name="alpha" />
<Label Grid.Row="1" Grid.Column="0">Red</Label>
<Slider Minimum="0" Maximum="1" Value="0.3" Grid.Row="1" Grid.Column="1" Name="red" />
<Label Grid.Row="2" Grid.Column="0">Green</Label>
<Slider Minimum="0" Maximum="1" Value="0.7" Grid.Row="2" Grid.Column="1" Name="green" />
<Label Grid.Row="3" Grid.Column="0">Blue</Label>
<Slider Minimum="0" Maximum="1" Value="0.1" Grid.Row="3" Grid.Column="1" Name="blue" />
</Grid>
</StackPanel>
</Window>

Просмотреть файл

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace MultiBindingConverter
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
}
public class Conv : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
// Note that we have to downcast each of the values (an object) to its actual
// type (double) before converting it to a float.
float alpha = (float)(double)(values[0]);
float red = (float)(double)(values[1]);
float green = (float)(double)(values[2]);
float blue = (float)(double)(values[3]);
return Color.FromScRgb(alpha, red, green, blue);
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotSupportedException("ConvertBack should never be called");
}
}
}

Просмотреть файл

@ -0,0 +1,62 @@
# How to control a color using Sliders
I will show you today how you can use four sliders (alpha, red, green, blue) to control the background color of a rectangle. This simple app allows the user to change the opacity and color of the rectangle by sliding each of the sliders.
I started by defining a Rectangle with its Background set to a SolidColorBrush. The target of the Binding will be the Color property of this brush. The source is a little more complicated, since we have four sources for the same Binding. The Binding needs to know the value from each of the four sliders in order to produce an output value (the color) with that information. Anytime you need to combine several sources and bind them to a single target, you need a MultiBinding. You can think of a MultiBinding as a black box that accepts several Bindings as input, combines all those inputs with the help of a Converter and produces one single value which will be set to the target property.
You need two pieces of important information when you define a MultiBinding: you need to know all the individual bindings and you need to know the logic that combines them. In this sample, the individual bindings use ElementName to target each of the Sliders and bind to their Value property:
<Window.Resources>
<local:Conv x:Key="conv" />
(...)
</Window.Resources>
<Rectangle Width="200" Height="200" Margin="20">
<Rectangle.Fill>
<SolidColorBrush>
<SolidColorBrush.Color>
<MultiBinding Converter="{StaticResource conv}">
<MultiBinding.Bindings>
<Binding ElementName="alpha" Path="Value" />
<Binding ElementName="red" Path="Value" />
<Binding ElementName="green" Path="Value" />
<Binding ElementName="blue" Path="Value" />
</MultiBinding.Bindings>
</MultiBinding>
</SolidColorBrush.Color>
</SolidColorBrush>
</Rectangle.Fill>
</Rectangle>
<Slider Minimum="0" Maximum="1" Value="0.75" Name="alpha" />
<Slider Minimum="0" Maximum="1" Value="0.3" Name="red" />
<Slider Minimum="0" Maximum="1" Value="0.7" Name="green" />
<Slider Minimum="0" Maximum="1" Value="0.1" Name="blue" />
A MultiBinding's Converter is very similar to a Binding's Converter. The main difference here is that instead of receiving one single object value as the first parameter of the Convert method, it receives an array of objects. Those items contain the result produced by each of the Bindings that are part of the MultiBinding, in the order they are defined. In this particular app, I am getting the alpha, red, green and blue values that I need to create a Color. Here is my implementation of this Converter:
public class Conv : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
// Note that we have to downcast each of the values (an object) to its actual
// type (double) before converting it to a float.
float alpha = (float)(double)(values[0]);
float red = (float)(double)(values[1]);
float green = (float)(double)(values[2]);
float blue = (float)(double)(values[3]);
return Color.FromScRgb(alpha, red, green, blue);
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotSupportedException("ConvertBack should never be called");
}
}
Many thanks to Adam Smith (dev lead for the 2D and 3D teams) for giving me the idea for this sample, for coding it with me, and for always being fun to chat with.
Here is a screenshot of the completed project:
![](Images/30MultiBindingConverter.png)