Update file headers wiith license

This commit is contained in:
Sebastien Pouliot 2012-09-10 18:28:50 -04:00
Родитель f6824f8c67
Коммит 9bff283bb5
14 изменённых файлов: 204 добавлений и 10 удалений

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System.Reflection;
using MonoTouch.Foundation;

16
Main.cs
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@ -1,3 +1,19 @@
//
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Collections.Generic;
using System.Linq;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011-2012 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Reflection;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using MonoTouch.Dialog;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011-2012 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using MonoTouch.Dialog;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011-2012 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using NUnit.Framework;
using NUnit.Framework.Internal;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011-2012 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Text;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using MonoTouch.Dialog;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011-2012 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.IO;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2012 Xamarin Inc. All rights reserved
// Copyright 2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Collections.Generic;

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@ -3,7 +3,20 @@
// Authors:
// Sebastien Pouliot <sebastien@xamarin.com>
//
// Copyright 2011 Xamarin Inc. All rights reserved
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.IO;

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@ -1,3 +1,19 @@
//
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.Collections.Generic;
using System.Linq;

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@ -1,3 +1,19 @@
//
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using MonoTouch.Foundation;
using MonoTouch.ObjCRuntime;

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@ -1,3 +1,19 @@
//
// Copyright 2011-2012 Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using MonoTouch.Foundation;
using MonoTouch.ObjCRuntime;