Родитель
7f225d1367
Коммит
0a9ca375ab
2
Rakefile
2
Rakefile
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@ -42,7 +42,7 @@ task :scaffolding do
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abs_path = Pathname.new(abs_path).realpath
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abs_path = Pathname.new(abs_path).realpath
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puts "\nNew project created in #{abs_path}\n\n"
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puts "\nNew project created in #{abs_path}\n\n"
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puts "To build the new project, you may need to first define and export either 'URHO3D_HOME' or 'CMAKE_PREFIX_PATH' environment variable"
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puts "To build the new project, you may need to first define and export either 'URHO3D_HOME' or 'CMAKE_PREFIX_PATH' environment variable"
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puts "Please see http://urho3d.github.io/documentation/a00004.html for more detail. For example:\n\n"
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puts "Please see http://urho3d.github.io/documentation/_using_library.html for more detail. For example:\n\n"
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puts "$ URHO3D_HOME=#{Dir.pwd}; export URHO3D_HOME\n$ cd #{abs_path}\n$ ./cmake_gcc.sh -DURHO3D_64BIT=1 -DURHO3D_LUAJIT=1\n$ cd Build\n$ make\n\n"
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puts "$ URHO3D_HOME=#{Dir.pwd}; export URHO3D_HOME\n$ cd #{abs_path}\n$ ./cmake_gcc.sh -DURHO3D_64BIT=1 -DURHO3D_LUAJIT=1\n$ cd Build\n$ make\n\n"
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end
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end
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@ -512,8 +512,8 @@ adhere to the current limitations:
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If you choose not to adhere with this build directory naming convention then
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If you choose not to adhere with this build directory naming convention then
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you will have to install the Urho3D library into your local filesystem in
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you will have to install the Urho3D library into your local filesystem in
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order to use the Urho3D library in your external project
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order to use the Urho3D library in your external project
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(See http://urho3d.github.io/documentation/a00001.html#Building_Library and
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(See http://urho3d.github.io/documentation/_building.html#Building_Library and
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http://urho3d.github.io/documentation/a00004.html#UsingLibraryFromSDK).
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http://urho3d.github.io/documentation/_using_library.html#UsingLibraryFromSDK).
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- All the post-CMake workaround and/or bug fixes that are scripted in the batch
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- All the post-CMake workaround and/or bug fixes that are scripted in the batch
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files or shell scripts are not applied to the generated project file.
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files or shell scripts are not applied to the generated project file.
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@ -689,4 +689,4 @@ V1.1 - Object and scene model refactoring.
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- Added OpenGL and cross-platform support.
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- Added OpenGL and cross-platform support.
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- Switched to kNet library for networking.
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- Switched to kNet library for networking.
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V1.0 - Original release.
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V1.0 - Original release.
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