[ci skip]
This commit is contained in:
Yao Wei Tjong 姚伟忠 2014-08-10 15:37:16 +08:00
Родитель 7f225d1367
Коммит 0a9ca375ab
2 изменённых файлов: 4 добавлений и 4 удалений

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@ -42,7 +42,7 @@ task :scaffolding do
abs_path = Pathname.new(abs_path).realpath abs_path = Pathname.new(abs_path).realpath
puts "\nNew project created in #{abs_path}\n\n" puts "\nNew project created in #{abs_path}\n\n"
puts "To build the new project, you may need to first define and export either 'URHO3D_HOME' or 'CMAKE_PREFIX_PATH' environment variable" puts "To build the new project, you may need to first define and export either 'URHO3D_HOME' or 'CMAKE_PREFIX_PATH' environment variable"
puts "Please see http://urho3d.github.io/documentation/a00004.html for more detail. For example:\n\n" puts "Please see http://urho3d.github.io/documentation/_using_library.html for more detail. For example:\n\n"
puts "$ URHO3D_HOME=#{Dir.pwd}; export URHO3D_HOME\n$ cd #{abs_path}\n$ ./cmake_gcc.sh -DURHO3D_64BIT=1 -DURHO3D_LUAJIT=1\n$ cd Build\n$ make\n\n" puts "$ URHO3D_HOME=#{Dir.pwd}; export URHO3D_HOME\n$ cd #{abs_path}\n$ ./cmake_gcc.sh -DURHO3D_64BIT=1 -DURHO3D_LUAJIT=1\n$ cd Build\n$ make\n\n"
end end

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@ -512,8 +512,8 @@ adhere to the current limitations:
If you choose not to adhere with this build directory naming convention then If you choose not to adhere with this build directory naming convention then
you will have to install the Urho3D library into your local filesystem in you will have to install the Urho3D library into your local filesystem in
order to use the Urho3D library in your external project order to use the Urho3D library in your external project
(See http://urho3d.github.io/documentation/a00001.html#Building_Library and (See http://urho3d.github.io/documentation/_building.html#Building_Library and
http://urho3d.github.io/documentation/a00004.html#UsingLibraryFromSDK). http://urho3d.github.io/documentation/_using_library.html#UsingLibraryFromSDK).
- All the post-CMake workaround and/or bug fixes that are scripted in the batch - All the post-CMake workaround and/or bug fixes that are scripted in the batch
files or shell scripts are not applied to the generated project file. files or shell scripts are not applied to the generated project file.
@ -689,4 +689,4 @@ V1.1 - Object and scene model refactoring.
- Added OpenGL and cross-platform support. - Added OpenGL and cross-platform support.
- Switched to kNet library for networking. - Switched to kNet library for networking.
V1.0 - Original release. V1.0 - Original release.