Reorder changelog sections for consistency with last changelog.

This commit is contained in:
Lasse Öörni 2017-08-19 14:36:37 +03:00
Родитель c4ebdf9424
Коммит 2ac4f89a86
1 изменённых файлов: 27 добавлений и 27 удалений

Просмотреть файл

@ -378,33 +378,6 @@ V1.7
- Update to Assimp 3.2.
- Update to LZ4 1.7.5.
- Update to Bullet 2.86.1.
- Documentation: explain how to setup Windows MKLINK privilege.
- Documentation: add section on scene graph events.
- Documentation: explain EMSCRIPTEN_WASM build option.
- Documentation: note on simultaneous network server & client usage.
- Documentation: update on the define_resource_dirs() macro.
- Documentation: do not include RapidJSON classes.
- Documentation: inverse kinematics page.
- AssetImporter: possibility to export animation without skinned mesh.
- AssetImporter: $fbx node suppression.
- AssetImporter: fix animation start/end times when saving multiple animations.
- AssetImporter: fix incorrect applying of model's root node transform.
- Editor: do not attempt to parse extensionless files as XML.
- Editor: draw navigation debug geometry.
- Editor: prevent unnecessary attribute inspector refresh on resource reload.
- Editor: allow drag-drop of generic XML files into attribute edit fields.
- Editor: improved handling of structure attributes.
- Editor: optimization to avoid updating temporary objects when they are not shown in hierarchy.
- Editor: optimize update during object spawn.
- Editor: paint selection.
- Editor: show origins option.
- Editor: fix %UI element internal var indexing so that editing user-defined variables works right.
- Editor: restore window positions on viewport mode switch.
- Editor: terrain editor.
- Editor: color wheel for %Text3D.
- Editor: double size on high DPI display.
- Editor: fix resource browser node add/removal shown in hierarchy window.
- Editor: fix resource browser preview camera position.
- Build system: ensure empty CMAKE_OSX_DEPLOYMENT_TARGET on iOS build.
- Build system: auto-disable PCH on Android Clang build.
- Build system: prefer CMake's regex instead of grep.
@ -441,6 +414,33 @@ V1.7
- Build system: fix symlinked batch files not being launchable from Windows Explorer.
- Build system: generate PCH files using naming convention expected by Clion.
- Build system: generate dummy PCH only in out-of-source build tree.
- Editor: do not attempt to parse extensionless files as XML.
- Editor: draw navigation debug geometry.
- Editor: prevent unnecessary attribute inspector refresh on resource reload.
- Editor: allow drag-drop of generic XML files into attribute edit fields.
- Editor: improved handling of structure attributes.
- Editor: optimization to avoid updating temporary objects when they are not shown in hierarchy.
- Editor: optimize update during object spawn.
- Editor: paint selection.
- Editor: show origins option.
- Editor: fix %UI element internal var indexing so that editing user-defined variables works right.
- Editor: restore window positions on viewport mode switch.
- Editor: terrain editor.
- Editor: color wheel for %Text3D.
- Editor: double size on high DPI display.
- Editor: fix resource browser node add/removal shown in hierarchy window.
- Editor: fix resource browser preview camera position.
- AssetImporter: possibility to export animation without skinned mesh.
- AssetImporter: $fbx node suppression.
- AssetImporter: fix animation start/end times when saving multiple animations.
- AssetImporter: fix incorrect applying of model's root node transform.
- Documentation: explain how to setup Windows MKLINK privilege.
- Documentation: add section on scene graph events.
- Documentation: explain EMSCRIPTEN_WASM build option.
- Documentation: note on simultaneous network server & client usage.
- Documentation: update on the define_resource_dirs() macro.
- Documentation: do not include RapidJSON classes.
- Documentation: inverse kinematics page.
- Sample content: Kachujin model, used in SkeletalAnimation sample.
- Sample content: new Urho3D logo.
- Sample content: mutant model added to the CharacterDemo.