- Fix for the Help View, it takes the whole screen.
- Buttons are now at the same position than the ones of the previous screen.
This commit is contained in:
Vincent Dondain 2014-06-12 15:26:29 -04:00
Родитель 99eccd1c6d
Коммит fb55ddda99
2 изменённых файлов: 6 добавлений и 3 удалений

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@ -17,10 +17,10 @@ namespace NSZombieApocalypse
public HelpView (RectangleF frame): base(frame)
{
BackgroundColor = UIColor.Clear;
BackgroundColor = UIColor.White;
Layer.CornerRadius = 8;
var closeFrame = new RectangleF (20, frame.Size.Height - 140, 80, 80);
var closeFrame = new RectangleF (10, frame.Size.Height - 140, 80, 80);
var closeView = new SymbolMarkView (closeFrame);
closeView.TouchUpInside += async (s, e) => await Hide ();
AddSubview (closeView);
@ -39,7 +39,7 @@ namespace NSZombieApocalypse
AddSubview (label);
label.AccessibilityTraits = UIAccessibilityTrait.Header;
var nextFrame = new RectangleF (frame.Size.Width - 100, frame.Size.Height - 140, 80, 80);
var nextFrame = new RectangleF (frame.Size.Width - 90, frame.Size.Height - 140, 80, 80);
nextButton = new SymbolMarkView (nextFrame);
nextButton.TouchUpInside += (s, e) => NextSlide ();
AddSubview (nextButton);

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@ -5,5 +5,8 @@ DESCRIPTION:
The NSZombieApocalypse is a contrived game that exemplifies how to use the UIAccessibility protocol in order to make an app accessible to VoiceOver users.
When the zombie meter is full, the app crashes. This is the expected behavior.
It is also normal that the zombies flicker.
Ported by GouriKumari