ios-samples/Hello_Universal
Paola Villarreal f55ed85b03 Hello_Universal sample ported to 64-bits 2014-05-28 22:36:32 -05:00
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Resources [HelloUniversal]Updating for ios7 2013-10-22 17:49:35 +01:00
Screenshots [HelloUniversal]Updating for ios7 2013-10-22 17:49:35 +01:00
AppDelegate.cs Hello_Universal sample ported to 64-bits 2014-05-28 22:36:32 -05:00
Hello_Universal.csproj Hello_Universal sample ported to 64-bits 2014-05-28 22:36:32 -05:00
Hello_Universal.sln Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
Hello_UniversalViewController.cs Hello_Universal sample ported to 64-bits 2014-05-28 22:36:32 -05:00
Hello_UniversalViewController.designer.cs Hello_Universal sample ported to 64-bits 2014-05-28 22:36:32 -05:00
Hello_UniversalViewController_iPad.xib Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
Hello_UniversalViewController_iPhone.xib [HelloUniversal]Updating for ios7 2013-10-22 17:49:35 +01:00
Info.plist Rebuilt Hello_Universal/WorldCities with XS stable 4.2.3, to fix the issue reported in Bug 1842. This is also required to execute automation test in testcloud since UIDeviceFamily in Info.plist is checked to decide supported platforms 2014-04-03 12:15:03 -04:00
Main.cs Hello_Universal sample ported to 64-bits 2014-05-28 22:36:32 -05:00
Metadata.xml Added gallery opt-in to metadata 2014-02-20 10:22:07 -05:00
README.md updated README to reflect compatibility with Xcode 2013-12-11 15:50:08 +00:00

README.md

Hello, Universal

A sample demonstrating how to create universal applications that will run on both iPhone and iPad devices, by switching the UI based on the UIInterfaceIdiom enum.

**NOTE: This sample will only work with Xcode 5.0 or above.