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Xamarin.iOS - GLCameraRipple |
This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK's API to load a couple of... |
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glcameraripple |
GLCameraRipple
This sample shows how to use GLKit to render OpenGL frames, AVFoundation to fetch live video from the camera and OpenTK's API to load a couple of shaders that simulate a water ripple effect when the user touches the display.
Related Links
License
Xamarin port changes are released under the MIT license.
Author
Ported to Xamarin.iOS by Miguel de Icaza