ios-samples/GLPaint-GameView
David Britch 168efa013e Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
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Erase.caf Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
GLPaint-GameView.csproj Switched to 64-bit only builds. 2018-08-07 14:13:47 +01:00
GLPaint-GameView.sln add new resources 2012-12-20 14:20:14 -05:00
Info.plist Updated architecture setting to 32&64 bit, and specified iOS 9 as minimum SDK version. 2017-07-19 13:27:52 +01:00
Main.cs [GLPaint-GameView] Setup root view controller 2015-09-11 13:01:37 -03:00
MainWindow.xib [XISamples]Update xibs 2017-07-21 15:01:28 -04:00
MainWindow.xib.designer.cs Pull from upstream 2015-01-19 20:39:40 +05:30
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PaintingView.cs Further resolved warnings and errors in monotouch-samples 2015-04-28 17:48:55 -04:00
Particle.png Move stuff around so csproj files are in the same directory as sln files. 2011-11-17 17:07:00 +01:00
README.md updated README to reflect compatibility with Xcode 2013-12-11 15:50:08 +00:00
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README.md

OpenGL Paint using GameView

An example on using the iPhoneOSGameView class with OpenGL to create a touch painting application.

Loosely based on Apple's GLPaint example: http://developer.apple.com/library/ios/#samplecode/GLPaint/Introduction/Intro.html

**NOTE: This sample will only work with Xcode 5.0 or above.

Authors

Miguel de Icaza