xamarin-macios/msbuild/Xamarin.Shared/Xamarin.Shared.targets

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<!--
***********************************************************************************************
Xamarin.Shared.targets
WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
created a backup copy. Incorrect changes to this file will make it
impossible to load or build your projects from the command-line or the IDE.
This file imports the version- and platform-specific targets for the project importing
this file. This file also defines targets to produce an error if the specified targets
file does not exist, but the project is built anyway (command-line or IDE build).
Copyright (C) 2018 Microsoft. All rights reserved.
***********************************************************************************************
-->
<!-- This is shared between Xamarin.iOS and Xamarin.Mac -->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(_TaskAssemblyName)' == ''">
<_TaskAssemblyName Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(MSBuildThisFileDirectory)..\iOS\Xamarin.iOS.Tasks.dll</_TaskAssemblyName>
<_TaskAssemblyName Condition="'$(_PlatformName)' == 'macOS'">$(MSBuildThisFileDirectory)Xamarin.Mac.Tasks.dll</_TaskAssemblyName>
</PropertyGroup>
<!-- Tasks that override built-in tasks to support remoting from VS/Windows -->
<UsingTask TaskName="Microsoft.Build.Tasks.Copy" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Delete" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Exec" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.MakeDir" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Move" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.RemoveDir" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Microsoft.Build.Tasks.Touch" AssemblyFile="$(_TaskAssemblyName)" />
[dotnet] Initial support for .NET6 from Windows (#10590) These changes add support for executing iOS and MacDev tasks remotely (on a Mac) when running a build from Windows, and creates a specific .NET6 pack for Windows that's only included in the MSI. For now this only enables builds for the iOS Simulator, physical devices are not yet supported. - Each task decides if it should run locally or remotely depending on the SessionId property, which will only have a value on Windows. - The XMA Build agent is now part of this repo and will be included in the iOS .NET6 Windows pack. - On this first version we're including some Windows specific tasks and references into the Xamarin.iOS.Tasks project for simplicity, but those will be moved to the Windows specific project. ------------ * [msbuild] Adds support for executing Xamarin.iOS tasks from Windows * [msbuild] Adds support for executing Xamarin.MacDev tasks from Windows * Added XMA Build Agent to Xamarin.MacDev.Tasks.sln * Fixes some MSBuild versioning problems * Makes the XMA Build agent load Xamarin.iOS tasks We need to load a type from the iOS tasks assembly so we can run the tasks requested by MSBuild from Windows. We only need to load Xamarin.iOS.Tasks.dll since MacDev.tasks is already embedded in that one. There's a little trick on the csproj, we can't directly use the Xamarin.iOS.Tasks project ref assemblies because that includes both Xamarin.iOS.Tasks.dll and Xamarin.MacDev.Tasks.dll, so the MacDev tasks will collide. We use the project ref only for build dependency purposes but we add an assembly reference to Xamarin.iOS.Tasks.dll. * Added Xamarin.iOS.Tasks.Windows project * Removed unnecessary references on Xamarin.iOS.Tasks.Windows.csproj * Adds Messaging assemblies when ILRepacking Xamarin Tasks The Xamarin Task assemblies now depend on Messaging, so we need the Messaging assemblies to be packed into Xamarin.Mac.Tasks and Xamarin.iOS.Tasks. Also had to remove the direct Messaging dependencies from the build agent since those are already contained in Xamarin.iOS.Tasks * Adds a reference to Messaging.Core targets to the Agent's project * [msbuild] Adds Xamarin iOS Windows targets * [msbuild] Adds missing dependencies to Xamarin.iOS.Tasks This should fix build errors because of missing dependencies. Had to move System.Net.Mqtt.Server from the Build agent project to the tasks one to avoid conflicts with System.Diagnostics.Tracer. * [dotnet] Creates iOS Windows pack Creates a new pack for Windows specific (targets, build agent, etc.) files that shouldn't be installed on the Mac. We have a separate package for this to avoid increasing the core pack size with things that are not needed when using it from macOS. * Fixes type in dotnet makefile * [dotnet] Fixes the iOS Windows pack generation - The windows pack should not include the Sdk and Targets folders - For now we'll just create an iOS pack - Fixes the path to the files to include on the Windows Sdk pack * Added reference to the Windows iOS SDK from the Xamarin.iOS.Common.targets Added a property to navigate to the Windows iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Added reference to the core iOS SDK from the Windows iOS SDK Added a property to navigate to the core iOS SDK folder, based on a naming convention that assumes that both packs will always have the same version * Updated Messaging version * Override MessagingBuildClientAssemblyFile property and correctly imported props from targets * [dotnet] Make Windows pack using target files from the output dir We need to take the target files from the output dir to include targets that are part of nuget packages, otherwise we will only include targets from our source * [dotnet] Adds the Windows Sdk pack to the workload manifest * [msbuild] Fixes the Windows Sdk pack name * [dotnet] Merge Mqtt instead of Mqtt.Server We only need System.Net.Mqtt to be merged into Xamarin.iOS.Tasks * Updated Messaging version * [dotnet] Several fixes for the Windows Sdk - Adds missing task CollectMonotouchReferences - Merges more dependencies into Xamarin.iOS.Tasks.dll needed by XMA - Updates the msbuild/Makefile to include files from both the output dir and the source dir - Overrides the agents directory to look for them on the Windows pack * [dotnet] Fixes the XMA Build agent - The build agent is an app so it cannot target ns2.0 - The MSBuild dependencies should be copied into the agent zip file - Avoids copying all the Xamarin iOS SDK core targets into the build agent, since those are not needed - Ensures the broker zip file is copied into the Xamarin.iOS.Windows.Tasks output dir so its included in the Windows pack * Bumps Xamarin.Messaging to 1.2.102 * Adds net6-win branch to trigger builds * Adds Messaging.Client missing dependency to Xamarin.Mac.Tasks * Added Xamarin.Messaging.Apple.Tasks project and VerifyXcodeVersion Task * Fix unloaded Xamarin.Messaging.Build project * Added Build contracts project and unified Xamarin.Messaigng.Apple.Tasks in Xamarin.iOS.Tasks.Windows Also added missing tasks and changes .After.targets * Updated Xamarin.Messaging version * Build agent - reference MSBuild assemblies from the framework Since the assemblies will be included in the build agent we need those to be the ones that come from the framework to be compatible with macOS * [msbuild] Fixes _UpdateDynamicLibraryId target The tasks con this target need to be executed remotely (when building from Windows). * Updates resources * Bump Xamarin.Messaging Fixes problems when executing Exec task remotely * [dotnet] Overrides Publish targets to execute them remotely from Windows The `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` targets essentially copy files into the app bundle. Since those are part of the .NET SDK we need to override those so we can pass to the Copy task the SessionId parameter and then it will be executed remotely when building from Windows. This is done in a Windows.After.targets file so it won't affect builds on macOS. * Added ILMerge to Xamarin.iOS.Tasks.Windows Also modified ILMerge.targets to not include System assemblies because we don't need them on the Windows package * Bumps Messaging This new version of messaging fixes a problem when copying task inputs from Windows to the Mac * [dotnet] Fixes copying files to the Mac when building from Windows When building from Windows there are .NET SDK targets that copy dynamic libraries from the SDK to the intermediate output directory or other files to the publish directory, since we can't control those we can't run them remotely so we need to copy those files to the Mac to ensure other targets will find those. * [dotnet] Fixes how files are copied to the output dir - Before executing `_CopyResolvedFilesToPublishPreserveNewest` and `_CopyResolvedFilesToPublishAlways` we copy the input files for those targets to the Mac - Then we override the original targets to execute the same copy task as the original ones but on the Mac, so the output files are placed in the right location for the following targets to pick them up. * Fixes typo on Xamarin.iOS.Common.After.targets * Bumps Xamarin.Messaging * [msbuild] Fixes VerifyXcodeVersion and ResolveUTIs tasks Both tasks were not being able to connect to the Mac mostly because of ILRepack, there were kind of 2 versions of Xamarin.Messaging, one merged into Xamarin.iOS.Tasks and another one merged into Xamarin.iOS.Windows.Tasks. Because of this the build connection object registered on the task could not be casted to the build connection type. This essentially moves both tasks into the Xamarin.iOS.Tasks assembly to avoid this issue, and as part of that also includes the Messaging contracts into that same project. * [msbuild] Fixes warnings when building from Windows * [dotnet] Adds missing assemblies to merge into Xamarin.iOS.Tasks Those 2 new assemblies will only be used from Windows and we need their implementation instead of the ref assemblies. In the future we will need to find a way of doing this on the Windows only pack insted of doing it on the core Xamarin.iOS.Tasks assembly. * [dotnet] Compute PublishTrimmed on a target We need to do this so the property is evaluated after VS on Windows connects to the Mac, otherwise by default IsMacEnabled is false from Windows. * Bumps Messaging to 1.2.111 * [dotnet] Execute ILLink remotely when building from Windows - Overrides the ILLink task and _RunILLink target to add the hability to execute it remotely, adding input and output properties so files are copied to the server and output files are created on Windows. - This "custom" ILLink task will only be executed from the Windows targets so when building from a Mac it will execute the core SDK task. * [dotnet] Fixes intput/output files creation for linker tasks - Custom Linker options file should be created on the Mac so we need to execute WriteLinesToFile remotely - All the *.items files from the linker are created on the Mac so we need to execute ReadItemsFromFile remotely - CompileNativeCode: fixes the OutputFile metadata path, otherwise the execution fails; also copies all the files in the declared "IncludeDirectories" to the Mac - Avoids copying input files from Windows to the Mac when running LinkNativeCode since the real input files already exist on the Mac, and Windows contains only empty files just to make MSBuild inputs/outputs check work. If we copy those empty files to the Mac we brake the build. * [msbuild] Minor fixes after merging from main * [dotnet] Adds missing output files to the Xamarin.iOS.Tasks.Windows project The output of this project was missing Messaging build targets and the build agent zip file that are needed to create the dotnet Windows specific pack * [dotnet] Fixes dotnet Windows specific pack generation Ensures the Windows projects are built and the files are copied to the dotnet pack directory before creating the package. It also adds a variable to enable building this pack. * [dotnet] Adds iOS Windows specific pack to iOS only MSI There's only a Windows specific pack for iOS available for now, so we should only add it to the iOS SDK MSI * [dotnet] Create a separate bundle for the iOS Windows MSI We need to do this to avoid including the Windows specific pack in the pkg. Also for now we'll only create an MSI for iOS since it's the only supported platform from Windows. * Fixes spacing issues in Xamarin.iOS.Tasks.csproj * Bumps Touch.Unit back to 05db76 * Fixes formatting problems * [msbuild] Replaces error E0176 by E0186 Because there's a warning W0176 that will overlap with the error * [msbuild] Fixes CompileEntitlements task There were 2 problems: 1- The if statement on the DefaultEntitlementsPath was wrong, because we should return the base value if there's no SessionId (which means the task is running on a Mac) 2- We should copy to the Mac the default entitlements file if no custom file was specified * Several fixes to cleanup the code to support iOS from Windows * Apply suggestions from code review Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Formatting fixes in Xamarin.Messaging.Build * Reverted formatting changes in CompileEntitlements.cs * More formatting fixes * Update msbuild/Messaging/Xamarin.Messaging.Build/Handlers/ExecuteTaskMessageHandler.cs Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com> * Fixes order of MSBuild errors in the resource file * Add newly added localizable strings to canary test of translated strings. * Delete tests that ensure theres code only on the abstract tasks These were needed to ensure all the code was in the base tasks so we could have tasks implementations on Windows to remote those. Now that code is part of this repo (and that is why these tests are failing now) so we do not need them anymore. * [dotnet] Don't build the Windows SDK pack if not configured to do so. Co-authored-by: mag <mauro.agnoletti@gmail.com> Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
2021-02-12 09:43:17 +03:00
<UsingTask TaskName="Microsoft.Build.Tasks.WriteLinesToFile" AssemblyFile="$(_TaskAssemblyName)" />
<!-- Xamarin.iOS-specific tasks. Some of these are duplicated with the Xamarin.Mac ones below, and should eventually be re-namespaced to be in Xamarin.MacDev -->
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ACTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ALToolUpload" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ALToolValidate" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.Archive" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.BTouch" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CodesignVerify" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectAssetPacks" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectITunesArtwork" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CollectITunesSourceFiles" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileAppManifest" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileEntitlements" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileITunesMetadata" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CompileSceneKitAssets" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateAssetPack" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateBindingResourcePackage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateDebugConfiguration" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateDebugSettings" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.CreateEmbeddedResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.DetectDebugNetworkConfiguration" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.DetectSdkLocations" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.DetectSigningIdentity" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.FindWatchOS2AppBundle" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetDirectories" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetFiles" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetFullPath" AssemblyFile="$(_TaskAssemblyName)" />
[dotnet] Add support for 'dotnet build -t:run'. (#9823) * Ship mlaunch in the iOS, tvOS and watchOS NuGets. It should probably go into a separate NuGet (to avoid shipping the same mlaunch executable in three different packages), but that can be done at a later stage. * Add a GetMlaunchArguments task that computes the mlaunch arguments to install or launch an app in either the simulator or on device. * Implement the MSBuild logic to make the Run target (provided by .NET) launch mlaunch (for iOS, tvOS and watchOS) or the built app (for macOS). This is done by setting the RunCommand and RunArguments properties (which the Run target uses) to the correct values. Ideally I'd would make 'dotnet run' work too, but that runs into a different problem which I haven't figured out yet: A fatal error was encountered. The library 'libhostpolicy.dylib' required to execute the application was not found in '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/'. Failed to run as a self-contained app. - The application was run as a self-contained app because '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/MySingleView.runtimeconfig.json' did not specify a framework. - If this should be a framework-dependent app, specify the appropriate framework in '/Users/rolf/work/maccore/onedotnet/xamarin-macios/tests/dotnet/MySingleView/bin/Debug/net5.0-ios/ios-x64/MySingleView.runtimeconfig.json'. That's for a different pull request though. Ref: https://github.com/xamarin/net6-samples/issues/35.
2020-10-09 14:01:13 +03:00
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.GetMlaunchArguments" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.IBTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.Metal" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.MetalLib" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.MTouch" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.OptimizeImage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.OptimizePropertyList" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ParseDeviceSpecificBuildInformation" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.PrepareNativeReferences" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ResolveNativeWatchApp" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ScnTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.TextureAtlas" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.ValidateAppBundleTask" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' != 'macOS'" TaskName="Xamarin.iOS.Tasks.WriteAssetPackManifest" AssemblyFile="$(_TaskAssemblyName)" />
<!-- Xamarin.Mac-specific tasks. Some of these are duplicated with the Xamarin.iOS ones above, and should eventually be re-namespaced to be in Xamarin.MacDev -->
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.ACTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.Archive" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.BTouch" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CodesignVerify" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CompileAppManifest" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CompileEntitlements" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CompileSceneKitAssets" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CreateBindingResourcePackage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.CreateEmbeddedResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.DetectSdkLocations" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.DetectSigningIdentity" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.IBTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.Metal" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.MetalLib" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.Mmp" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.PrepareNativeReferences" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.ScnTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask Condition="'$(_PlatformName)' == 'macOS'" TaskName="Xamarin.Mac.Tasks.TextureAtlas" AssemblyFile="$(_TaskAssemblyName)" />
<!-- Tasks shared between Xamarin.iOS and Xamarin.Mac -->
<UsingTask TaskName="Xamarin.MacDev.Tasks.ArTool" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.AOTCompile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.Codesign" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CollectBundleResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CollectFrameworks" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ComputeBundleResourceOutputPaths" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CoreMLCompiler" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CreateAssetPackManifest" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CreateInstallerPackage" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.CreatePkgInfo" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.Ditto" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.DSymUtil" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.EmbedProvisionProfile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.FindItemWithLogicalName" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GenerateBundleName" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GetMinimumOSVersion" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GetNativeExecutableName" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.GetPropertyListValue" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.PackLibraryResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ParseBundlerArguments" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.PrepareResourceRules" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.PropertyListEditor" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ReadItemsFromFile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.ResolveNativeReferences" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.SmartCopy" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.SpotlightIndexer" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.SymbolStrip" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.UnpackLibraryResources" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.WriteItemsToFile" AssemblyFile="$(_TaskAssemblyName)" />
<UsingTask TaskName="Xamarin.MacDev.Tasks.Zip" AssemblyFile="$(_TaskAssemblyName)" />
<Import Project="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets"
Condition="Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets')"/>
<!--
@(NativeReference) are not safe to use as an Input to a task, as frameworks are a directory and will appears unbuilt every time.
So we split it into two camps as a prebuild step
-->
<Target Name="_ExpandNativeReferences" Condition="'$(DesignTimeBuild)' != 'true'" DependsOnTargets="_DetectSdkLocations;_ComputeTargetArchitectures">
<ItemGroup>
<_XCFrameworkNativeReference Include="@(NativeReference -> '%(Identity)/.')" Condition="'%(Extension)' == '.xcframework'" />
<_FrameworkNativeReference Include="@(NativeReference -> '%(Identity)/%(Filename)')" Condition="'%(Extension)' == '.framework'" />
<_FileNativeReference Include="@(NativeReference)" Condition="'%(Extension)' != '.framework' And '%(Extension)' != '.xcframework'" />
</ItemGroup>
<ResolveNativeReferences
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(IsBindingProject)' != 'true'"
Architectures="$(TargetArchitectures)"
NativeReferences="@(_XCFrameworkNativeReference);@(_FrameworkNativeReference)"
References="@(ReferencePath)"
SdkIsSimulator="$(_SdkIsSimulator)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
>
<Output TaskParameter="NativeFrameworks" ItemName="_FrameworkNativeReference" />
</ResolveNativeReferences>
</Target>
<PropertyGroup>
<BindingResourcePath>$(ProjectDir)$(OutputPath)$(AssemblyName).resources</BindingResourcePath>
</PropertyGroup>
<Target Name="_CreateBindingResourcePackage" Condition="'$(DesignTimeBuild)' != 'true'"
DependsOnTargets="_ExpandNativeReferences"
Bump VSMac to 8.1.0.2742 to fix msbuild issues (#6279) * Bump VSMac to 8.1.0.2742 to fix msbuild issues This is required to get the support for the msbuild `ToolsVersion` change from `15.0` to `Current`. * [tests][msbuild] Fix Binding resources test with updated msbuild Test failure with updated msbuild and vsmac 8.1: ``` Xamarin.iOS.Tasks.NativeReferencesNoEmbedding("iPhone").ShouldNotUnnecessarilyRebuildBindingProject(True) Binding project build did not create package? Expected: True But was: False at Xamarin.iOS.Tasks.NativeReferencesNoEmbedding.ShouldNotUnnecessarilyRebuildBindingProject (System.Boolean framework) [0x000a0] in <74b8f7d8a53e40109916d305bb4d7403>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo cul ture) [0x0006a] in <0519fa732e8845b6a809ce9180f541db>:0 ``` The test builds the project multiple times. Before the 3rd build, the project file's timestamp is updated and expects that the binding package will be rebuilt. But it is not, because the target `_CreateBindingResourcePackage` doesn't depend on that project file. So, add that to the target inputs. * [nuget] Use xibuild to run nuget Fix errors seen during `nuget restore` for tests: ``` Users/builder/jenkins/workspace/xamarin-macios-pr-builder/tests/xammac_tests/xammac_tests.csproj(213,3): error MSB4024: The imported project file "/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Mac/Xamarin.Mac.CSharp.targets" could not be loaded. Could not find file "/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Mac/Xamarin.Mac.CSharp.targets" ```
2019-06-19 08:07:27 +03:00
Inputs="$(MSBuildAllProjects);$(MSBuildProjectFullPath);@(ObjcBindingApiDefinition);@(ObjcBindingCoreSource);@(ReferencePath);@(ObjcBindingNativeLibrary);@(_FrameworkNativeReference);@(_FileNativeReference)"
Outputs="$(BindingResourcePath)/manifest">
<CreateBindingResourcePackage Condition="'$(IsMacEnabled)' == 'true' And '$(NoBindingEmbedding)' == 'true' And '$(SkipBindingResourcePackage)' != 'true'"
SessionId="$(BuildSessionId)"
OutputPath="$(OutputPath)"
NativeReferences="@(NativeReference)"
ProjectDir="$(MSBuildProjectDirectory)"
BindingAssembly="@(IntermediateAssembly)">
<Output TaskParameter="Manifest" ItemName="_BundleResourceManifest" />
</CreateBindingResourcePackage>
</Target>
<!-- Cleaning via FileWrites leaves empty framework directories on disk, so nuke via RemoveDir -->
<PropertyGroup>
<CleanDependsOn>
$(CleanDependsOn);
_CleanBindingResourcePackage
</CleanDependsOn>
</PropertyGroup>
<Target Name="_CleanBindingResourcePackage">
<RemoveDir Directories="$(BindingResourcePath);" />
</Target>
<Target Name="_AddExtraReferences" BeforeTargets="ResolveAssemblyReferences" Condition="'$(DisableExtraReferences)' != 'true' And '$(_UsingXamarinSdk)' != 'true'">
<ItemGroup>
<!-- https://github.com/mono/mono/issues/13483 -->
<Reference Include="System.Drawing.Common.dll" />
</ItemGroup>
</Target>
<PropertyGroup Condition="'$(IsBindingProject)' != 'true'">
<_CollectBundleResourcesDependsOn>
_CompileImageAssets;
_CompileInterfaceDefinitions;
_CompileSceneKitAssets;
_CompileColladaAssets;
_CompileTextureAtlases;
_CompileCoreMLModels;
$(_CollectBundleResourcesDependsOn);
</_CollectBundleResourcesDependsOn>
</PropertyGroup>
<Target Name="_CollectBundleResources" DependsOnTargets="$(_CollectBundleResourcesDependsOn)">
<CollectBundleResources
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
OptimizePropertyLists="$(OptimizePropertyLists)"
OptimizePNGs="$(OptimizePNGs)"
BundleResources="@(Content);@(BundleResource)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
>
<Output TaskParameter="BundleResourcesWithLogicalNames" ItemName="_BundleResourceWithLogicalName" />
</CollectBundleResources>
</Target>
<PropertyGroup>
<_CompileAppManifestDependsOn>
$(_CompileAppManifestDependsOn);
_DetectSdkLocations;
_GetMinimumOSVersion;
_GenerateBundleName;
_DetectSigningIdentity;
_ComputeTargetFrameworkMoniker;
</_CompileAppManifestDependsOn>
</PropertyGroup>
<Target Name="_CompileAppManifest"
DependsOnTargets="$(_CompileAppManifestDependsOn)"
Inputs="$(_AppManifest);@(_PartialAppManifest)"
Outputs="$(_AppBundlePath)$(_AppBundleManifestRelativePath)Info.plist" >
<CompileAppManifest
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppleShortVersion="$(AppleShortVersion)"
ApplicationTitle="$(ApplicationTitle)"
ApplicationVersion="$(ApplicationVersion)"
AppBundleName="$(_AppBundleName)"
AppManifest="$(_AppManifest)"
AppManifestBundleDirectory="$(_AppBundlePath)$(_AppBundleManifestRelativePath)"
AssemblyName="$(AssemblyName)"
BundleIdentifier="$(_BundleIdentifier)"
Debug="$(_BundlerDebug)"
DefaultSdkVersion="$(_SdkVersion)"
GenerateApplicationManifest="$(GenerateApplicationManifest)"
IsAppExtension="$(IsAppExtension)"
IsWatchApp="$(IsWatchApp)"
IsWatchExtension="$(IsWatchExtension)"
IsXPCService="$(IsXPCService)"
MinimumOSVersion="$(_MinimumOSVersion)"
PartialAppManifests="@(_PartialAppManifest)"
ResourceRules="$(_PreparedResourceRules)"
TargetArchitectures="$(TargetArchitectures)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
SdkPlatform="$(_SdkPlatform)"
SdkIsSimulator="$(_SdkIsSimulator)"
DebugIPAddresses="$(_DebugIPAddresses)"
>
</CompileAppManifest>
<RemoveDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Directories="$(AppBundleDir).dSYM" />
<Delete SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Files="$(DeviceSpecificOutputPath)*.bcsymbolmap" />
</Target>
<PropertyGroup>
<_CompileEntitlementsDependsOn>
$(_CompileEntitlementsDependsOn);
_DetectSdkLocations;
_GenerateBundleName;
_DetectSigningIdentity;
_ComputeTargetFrameworkMoniker;
</_CompileEntitlementsDependsOn>
</PropertyGroup>
<Target Name="_CompileEntitlements"
Condition="'$(_RequireCodeSigning)' == 'true' Or ('$(CodesignEntitlements)' != '' And '$(_PlatformName)' != 'macOS')"
DependsOnTargets="$(_CompileEntitlementsDependsOn)"
Outputs="$(DeviceSpecificIntermediateOutputPath)Entitlements.xcent">
<CompileEntitlements
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppBundleDir="$(AppBundleDir)"
AppIdentifier="$(_AppIdentifier)"
BundleIdentifier="$(_BundleIdentifier)"
Entitlements="$(CodesignEntitlements)"
CompiledEntitlements="$(DeviceSpecificIntermediateOutputPath)Entitlements.xcent"
IsAppExtension="$(IsAppExtension)"
ProvisioningProfile="$(_ProvisioningProfile)"
SdkIsSimulator="$(_SdkIsSimulator)"
SdkPlatform="$(_SdkPlatform)"
SdkVersion="$(_SdkVersion)"
SdkDevPath="$(_SdkDevPath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
Debug="$(_BundlerDebug)"
>
<!-- $(_CompiledEntitlements) will be passed to the MTouch task, it's used to embed the entitlements in the executable -->
<Output TaskParameter="EntitlementsInExecutable" PropertyName="_CompiledEntitlements" />
<!-- $(_CompiledCodesignEntitlements) will be used only with Codesign tasks when building for device. MUST NOT BE SET for iOS Simulator builds. -->
<Output TaskParameter="EntitlementsInSignature" PropertyName="_CompiledCodesignEntitlements" />
</CompileEntitlements>
</Target>
<Target Name="_CompileInterfaceDefinitions" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetArchitectures;_BeforeCoreCompileInterfaceDefinitions;_ReadCoreCompileInterfaceDefinitions;_CoreCompileInterfaceDefinitions" />
<Target Name="_BeforeCoreCompileInterfaceDefinitions"
Inputs="@(InterfaceDefinition)"
Outputs="$(_IBToolCache)">
<!-- If any InterfaceDefinition is newer than the generated items list, we delete them so that the _CoreCompileInterfaceDefinitions
target runs again and updates those lists for the next run
-->
<Delete Files="$(_IBToolCache)" />
</Target>
<Target Name="_ReadCoreCompileInterfaceDefinitions" DependsOnTargets="_BeforeCoreCompileInterfaceDefinitions">
<!-- If _BeforeCoreCompileInterfaceDefinitions did not delete the generated items lists from _CoreCompileInterfaceDefinitions, then we read them
since that target won't run and we need to the output items that are cached in those files which includes full metadata -->
<ReadItemsFromFile File="$(_IBToolCache)" Condition="Exists('$(_IBToolCache)')">
<Output TaskParameter="Items" ItemName="_BundleResourceWithLogicalName" />
</ReadItemsFromFile>
</Target>
<Target Name="_CoreCompileInterfaceDefinitions"
Inputs="@(InterfaceDefinition)"
Outputs="$(_IBToolCache)"
DependsOnTargets="_BeforeCoreCompileInterfaceDefinitions;_GetMinimumOSVersion;_DetectSigningIdentity">
<IBTool
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
ToolExe="$(IBToolExe)"
ToolPath="$(IBToolPath)"
AppManifest="$(_AppManifest)"
BundleIdentifier="$(_BundleIdentifier)"
EnableOnDemandResources="$(EnableOnDemandResources)"
InterfaceDefinitions="@(InterfaceDefinition)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
MinimumOSVersion="$(_MinimumOSVersion)"
IsWatchApp="$(IsWatchApp)"
IsWatch2App="$(IsWatch2App)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
SdkDevPath="$(_SdkDevPath)"
SdkBinPath="$(_SdkBinPath)"
SdkUsrPath="$(_SdkUsrPath)"
SdkRoot="$(_SdkRoot)"
SdkPlatform="$(_SdkPlatform)"
SdkVersion="$(_SdkVersion)">
<Output TaskParameter="BundleResources" ItemName="_BundleResourceWithLogicalName" />
<!-- Local items to be persisted to items files -->
<Output TaskParameter="BundleResources" ItemName="_IBTool_BundleResources" />
</IBTool>
<!-- Cached the generated outputs items for incremental build support -->
<WriteItemsToFile Items="@(_IBTool_BundleResources)" ItemName="_BundleResourceWithLogicalName" File="$(_IBToolCache)" Overwrite="true" IncludeMetadata="true" />
<ItemGroup>
<FileWrites Include="$(_IBToolCache)" />
</ItemGroup>
</Target>
<Target Name="_CompileSceneKitAssets" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetArchitectures;_BeforeCoreCompileSceneKitAssets;_ReadCoreCompileSceneKitAssets;_CoreCompileSceneKitAssets" />
<Target Name="_BeforeCoreCompileSceneKitAssets"
Inputs="@(SceneKitAsset)"
Outputs="$(_SceneKitCache)">
<!-- If any SceneKitAsset is newer than the generated items list, we delete them so that the _CoreCompileSceneKitAssets
target runs again and updates those lists for the next run
-->
<Delete Files="$(_SceneKitCache)" />
</Target>
<Target Name="_ReadCoreCompileSceneKitAssets"
DependsOnTargets="_BeforeCoreCompileSceneKitAssets">
<!-- If _BeforeCoreCompileSceneKitAssets did not delete the generated items lists from _CoreCompileSceneKitAssets, then we read them
since that target won't run and we need to the output items that are cached in those files which includes full metadata -->
<ReadItemsFromFile File="$(_SceneKitCache)" Condition="Exists('$(_SceneKitCache)')">
<Output TaskParameter="Items" ItemName="_BundleResourceWithLogicalName" />
</ReadItemsFromFile>
</Target>
<Target Name="_CoreCompileSceneKitAssets"
Inputs="@(SceneKitAsset)"
Outputs="$(_SceneKitCache)"
DependsOnTargets="_BeforeCoreCompileSceneKitAssets;_GenerateBundleName;_ComputeTargetFrameworkMoniker">
<CompileSceneKitAssets
SessionId="$(BuildSessionId)"
AppBundleName="$(_AppBundleName)$(AppBundleExtension)"
Condition="'$(IsMacEnabled)' == 'true'"
ToolExe="$(CopySceneKitAssetsExe)"
ToolPath="$(CopySceneKitAssetsPath)"
SceneKitAssets="@(SceneKitAsset)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
IsWatchApp="$(IsWatchApp)"
SdkPlatform="$(_SdkPlatform)"
SdkDevPath="$(_SdkDevPath)"
SdkRoot="$(_SdkRoot)"
SdkVersion="$(_SdkVersion)">
<Output TaskParameter="BundleResources" ItemName="_BundleResourceWithLogicalName" />
<!-- Local items to be persisted to items files -->
<Output TaskParameter="BundleResources" ItemName="_SceneKitAssets_BundleResources" />
</CompileSceneKitAssets>
<WriteItemsToFile Items="@(_SceneKitAssets_BundleResources)" ItemName="_BundleResourceWithLogicalName" File="$(_SceneKitCache)" Overwrite="true" IncludeMetadata="true" />
<ItemGroup>
<FileWrites Include="$(_SceneKitCache)" />
</ItemGroup>
</Target>
<!-- Collada assets -->
<PropertyGroup>
<CompileColladaAssetsDependsOn>
_CollectColladaAssets;
_CoreCompileColladaAssets
</CompileColladaAssetsDependsOn>
</PropertyGroup>
<Target Name="_CompileColladaAssets" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="$(CompileColladaAssetsDependsOn)" />
<Target Name="_CollectColladaAssets">
<CollectBundleResources
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
BundleResources="@(Collada)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)">
<Output TaskParameter="BundleResourcesWithLogicalNames" ItemName="_ColladaAssetWithLogicalName" />
</CollectBundleResources>
</Target>
<Target Name="_CoreCompileColladaAssets"
DependsOnTargets="_CollectColladaAssets;_DetectSdkLocations;_ComputeTargetFrameworkMoniker"
Inputs="@(_ColladaAssetWithLogicalName)"
Outputs="$(DeviceSpecificIntermediateOutputPath)%(_ColladaAssetWithLogicalName.LogicalName)"
>
<ScnTool
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
ToolExe="$(ScnToolExe)"
ToolPath="$(ScnToolPath)"
SdkRoot="$(_SdkRoot)"
SdkDevPath="$(_SdkDevPath)"
SdkVersion="$(_SdkVersion)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
InputScene="%(_ColladaAssetWithLogicalName.Identity)"
OutputScene="$(DeviceSpecificIntermediateOutputPath)%(_ColladaAssetWithLogicalName.LogicalName)">
</ScnTool>
<CreateItem Include="$(DeviceSpecificIntermediateOutputPath)%(_ColladaAssetWithLogicalName.LogicalName)" AdditionalMetadata="LogicalName=%(_ColladaAssetWithLogicalName.LogicalName);Optimize='False'">
<Output TaskParameter="Include" ItemName="_BundleResourceWithLogicalName" />
</CreateItem>
</Target>
<Target Name="_ComputeTargetArchitectures" DependsOnTargets="_ComputeTargetFrameworkMoniker">
<!--
For now, this target is mostly for Xamarin.iOS, but in order to
use the same variables elsewhere, we have code for Xamarin.Mac
that outputs the same variables. However, as build logic between
Xamarin.iOS and Xamarin.Mac converges, more and more of this logic
will apply to Xamarin.Mac as well.
-->
<ParseDeviceSpecificBuildInformation
SessionId="$(BuildSessionId)"
Condition="'$(DeviceSpecificBuild)' == 'true' And '$(TargetiOSDevice)' != '' And '$(_CanDeployToDeviceOrSimulator)' == 'true' And '$(_PlatformName)' != 'macOS'"
Architectures="$(TargetArchitectures)"
IntermediateOutputPath="$(IntermediateOutputPath)"
OutputPath="$(OutputPath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
TargetiOSDevice="$(TargetiOSDevice)"
>
<Output TaskParameter="DeviceSpecificIntermediateOutputPath" PropertyName="DeviceSpecificIntermediateOutputPath" />
<Output TaskParameter="DeviceSpecificOutputPath" PropertyName="DeviceSpecificOutputPath" />
<Output TaskParameter="TargetArchitectures" PropertyName="TargetArchitectures" />
<Output TaskParameter="TargetDeviceModel" PropertyName="TargetDeviceModel" />
<Output TaskParameter="TargetDeviceOSVersion" PropertyName="TargetDeviceOSVersion" />
</ParseDeviceSpecificBuildInformation>
<PropertyGroup>
<_MtouchSymbolsList>$(DeviceSpecificIntermediateOutputPath)mtouch-symbols.list</_MtouchSymbolsList>
<!-- actool output caches -->
<_ACTool_PartialAppManifestCache>$(DeviceSpecificIntermediateOutputPath)actool\_PartialAppManifest.items</_ACTool_PartialAppManifestCache>
<_ACTool_BundleResourceCache>$(DeviceSpecificIntermediateOutputPath)actool\_BundleResourceWithLogicalName.items</_ACTool_BundleResourceCache>
<!-- coremlc output caches -->
<_CoreMLModel_PartialAppManifestCache>$(DeviceSpecificIntermediateOutputPath)coremlc\_PartialAppManifest.items</_CoreMLModel_PartialAppManifestCache>
<_CoreMLModel_BundleResourceCache>$(DeviceSpecificIntermediateOutputPath)coremlc\_BundleResourceWithLogicalName.items</_CoreMLModel_BundleResourceCache>
<!-- ibtool output caches -->
<_IBToolCache>$(DeviceSpecificIntermediateOutputPath)ibtool\_BundleResourceWithLogicalName.items</_IBToolCache>
<!-- scntool output caches -->
<_SceneKitCache>$(DeviceSpecificIntermediateOutputPath)copySceneKitAssets\_BundleResourceWithLogicalName.items</_SceneKitCache>
<!-- TextureAtlas output caches -->
<_TextureAtlasCache>$(DeviceSpecificIntermediateOutputPath)atlas\_BundleResourceWithLogicalName.items</_TextureAtlasCache>
</PropertyGroup>
</Target>
<!-- TODO: check for duplicate items -->
<Target Name="_ComputeBundleResourceOutputPaths" DependsOnTargets="_CollectBundleResources;_GenerateBundleName;_DetectSigningIdentity">
<ComputeBundleResourceOutputPaths
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppResourcesPath="$(_AppResourcesPath)"
BundleIdentifier="$(_BundleIdentifier)"
BundleResources="@(_BundleResourceWithLogicalName)"
EnableOnDemandResources="$(EnableOnDemandResources)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
OutputPath="$(DeviceSpecificOutputPath)"
>
<Output TaskParameter="BundleResourcesWithOutputPaths" ItemName="_BundleResourceWithOutputPath"/>
</ComputeBundleResourceOutputPaths>
</Target>
<Target Name="_CopyResourcesToBundle" DependsOnTargets="_ComputeBundleResourceOutputPaths"
Inputs = "@(_BundleResourceWithOutputPath)"
Outputs = "@(_BundleResourceWithOutputPath -> '%(OutputPath)')" >
<SmartCopy
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
SourceFiles = "@(_BundleResourceWithOutputPath)"
DestinationFiles = "@(_BundleResourceWithOutputPath -> '%(OutputPath)')"
/>
</Target>
<Target Name="_CreateAppBundle" Condition="'$(_CanOutputAppBundle)' == 'true' And '$(IsAppDistribution)' != 'true'" DependsOnTargets="$(CreateAppBundleDependsOn)" />
<Target Name="_ComputePkgInfoPath" DependsOnTargets="_GenerateBundleName">
<PropertyGroup>
<_PkgInfoPath Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(_AppBundlePath)Contents\PkgInfo</_PkgInfoPath>
<_PkgInfoPath Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(_AppBundlePath)PkgInfo</_PkgInfoPath>
</PropertyGroup>
</Target>
<Target Name="_CreatePkgInfo" Condition="'$(IsAppExtension)' == 'false'" DependsOnTargets="_ComputePkgInfoPath" Outputs="$(_PkgInfoPath)">
<CreatePkgInfo SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" OutputPath="$(_PkgInfoPath)" />
</Target>
<Target Name="_CompileCoreMLModels" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetArchitectures;_BeforeCompileCoreMLModels;_ReadCompileCoreMLModels;_CoreCompileCoreMLModels" />
<Target Name="_BeforeCompileCoreMLModels"
Inputs="@(CoreMLModel);$(_AppManifest)"
Outputs="$(_CoreMLModel_PartialAppManifestCache);$(_CoreMLModel_BundleResourceCache)">
<!-- If any CoreMLModel or AppManifest is newer than the generated items list, we delete them so that the _CoreCompileCoreMLModels
target runs again and updates those lists for the next run
-->
<Delete Files="$(_CoreMLModel_PartialAppManifestCache);$(_CoreMLModel_BundleResourceCache)" />
<RemoveDir Directories="$(DeviceSpecificIntermediateOutputPath)coremlc" />
</Target>
<Target Name="_ReadCompileCoreMLModels" DependsOnTargets="_BeforeCompileCoreMLModels">
<!-- If _BeforeCompileCoreMLModels did not delete the generated items lists from _CoreCompileCoreMLModels, then we read them
since that target won't run and we need the output items that are cached in those files, which includes full metadata -->
<ReadItemsFromFile File="$(_CoreMLModel_PartialAppManifestCache)" Condition="Exists('$(_CoreMLModel_PartialAppManifestCache)')">
<Output TaskParameter="Items" ItemName="_PartialAppManifest" />
</ReadItemsFromFile>
<ReadItemsFromFile File="$(_CoreMLModel_BundleResourceCache)" Condition="Exists('$(_CoreMLModel_BundleResourceCache)')">
<Output TaskParameter="Items" ItemName="_BundleResourceWithLogicalName" />
</ReadItemsFromFile>
</Target>
<Target Name="_CoreCompileCoreMLModels"
Inputs="@(CoreMLModel);$(_AppManifest)"
Outputs="$(_CoreMLModel_PartialAppManifestCache);$(_CoreMLModel_BundleResourceCache)"
DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_BeforeCompileCoreMLModels">
<CoreMLCompiler
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
ToolExe="$(CoreMLCompilerExe)"
ToolPath="$(CoreMLCompilerPath)"
Models="@(CoreMLModel)"
EnableOnDemandResources="$(EnableOnDemandResources)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
SdkDevPath="$(_SdkDevPath)">
<Output TaskParameter="BundleResources" ItemName="_BundleResourceWithLogicalName" />
<Output TaskParameter="PartialAppManifests" ItemName="_PartialAppManifest" />
<!-- Local items to be persisted to items files -->
<Output TaskParameter="PartialAppManifests" ItemName="_CoreMLModel_PartialAppManifest" />
<Output TaskParameter="BundleResources" ItemName="_CoreMLModel_BundleResources" />
</CoreMLCompiler>
<!-- Cache the generated outputs items for incremental build support -->
<WriteItemsToFile Items="@(_CoreMLModel_PartialAppManifest)" ItemName="_PartialAppManifest" File="$(_CoreMLModel_PartialAppManifestCache)" Overwrite="true" IncludeMetadata="true" />
<WriteItemsToFile Items="@(_CoreMLModel_BundleResources)" ItemName="_BundleResourceWithLogicalName" File="$(_CoreMLModel_BundleResourceCache)" Overwrite="true" IncludeMetadata="true" />
<ItemGroup>
<FileWrites Include="$(_CoreMLModel_PartialAppManifestCache);$(_CoreMLModel_BundleResourceCache)" />
</ItemGroup>
</Target>
<Target Name="_SmeltMetal" Condition="'$(_CanOutputAppBundle)' == 'true' And '@(Metal)' != ''" DependsOnTargets="_DetectSdkLocations;_ComputeTargetFrameworkMoniker;_GetMinimumOSVersion">
<Metal
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' and '%(Metal.Identity)' != ''"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
MinimumOSVersion="$(_MinimumOSVersion)"
ProjectDir="$(MSBuildProjectDirectory)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
ResourcePrefix="$(_ResourcePrefix)"
SdkDevPath="$(_SdkDevPath)"
SdkIsSimulator="$(_SdkIsSimulator)"
SdkRoot="$(_SdkRoot)"
SdkVersion="$(_SdkVersion)"
SourceFile="@(Metal)">
<Output TaskParameter="OutputFile" ItemName="_SmeltedMetal" />
</Metal>
</Target>
<Target Name="_ForgeMetal" Condition="'$(_CanOutputAppBundle)' == 'true' And '@(_SmeltedMetal)' != ''" DependsOnTargets="_SmeltMetal"
Inputs="@(_SmeltedMetal)" Outputs="$(DeviceSpeficicIntermediateOutputPath)metal\default.metal-ar">
<ArTool
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' and '$(_IsXcode8)' == 'false'"
Items="@(_SmeltedMetal)"
Archive="$(DeviceSpecificIntermediateOutputPath)metal\default.metal-ar">
</ArTool>
<ItemGroup>
<_ForgedMetal Condition="'$(_IsXcode8)' == 'false'" Include="$(DeviceSpecificIntermediateOutputPath)metal\default.metal-ar" />
<_ForgedMetal Condition="'$(_IsXcode8)' == 'true'" Include="@(_SmeltedMetal)" />
</ItemGroup>
</Target>
<Target Name="_TemperMetal" Condition="'$(_CanOutputAppBundle)' == 'true' And '@(_ForgedMetal)' != ''" DependsOnTargets="_ForgeMetal;_GenerateBundleName"
Inputs="@(_ForgedMetal)" Outputs="$(_AppResourcesPath)default.metallib">
<MetalLib
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
Items="@(_ForgedMetal)"
SdkDevPath="$(_SdkDevPath)"
SdkRoot="$(_SdkRoot)"
OutputLibrary="$(_AppResourcesPath)default.metallib">
</MetalLib>
</Target>
<Target Name="_DetectAppManifest">
<!--
This targets runs for Library projects as well, so that Library
projects can specify an Info.plist with MinimumOSVersion to pass
to actool, ibtool, and other Xcode tools.
Ref: https://bugzilla.xamarin.com/show_bug.cgi?id=34736
-->
<FindItemWithLogicalName
SessionId="$(BuildSessionId)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
LogicalName="Info.plist"
Items="@(None)">
<Output TaskParameter="Item" PropertyName="_AppManifest" />
</FindItemWithLogicalName>
<FindItemWithLogicalName Condition="'$(_AppManifest)' == '' And '$(_CanOutputAppBundle)' == 'true'"
SessionId="$(BuildSessionId)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
LogicalName="Info.plist"
Items="@(BundleResource)">
<Output TaskParameter="Item" PropertyName="_AppManifest" />
</FindItemWithLogicalName>
<FindItemWithLogicalName Condition="'$(_AppManifest)' == '' And '$(_CanOutputAppBundle)' == 'true'"
SessionId="$(BuildSessionId)"
ProjectDir="$(MSBuildProjectDirectory)"
ResourcePrefix="$(_ResourcePrefix)"
LogicalName="Info.plist"
Items="@(Content)">
<Output TaskParameter="Item" PropertyName="_AppManifest" />
</FindItemWithLogicalName>
<Error Condition="'$(_AppManifest)' == '' And '$(_CanOutputAppBundle)' == 'true'" Text="Info.plist not found."/>
<PropertyGroup>
<_AppBundleManifestPath>$(_AppBundlePath)$(_AppBundleManifestRelativePath)$(_AppManifest)</_AppBundleManifestPath>
</PropertyGroup>
</Target>
<PropertyGroup Condition="'$(IsBindingProject)' == 'true'">
<!-- Add our own pre and post build steps -->
<!-- Override the CoreCompile Target to use bgen -->
<CompileDependsOn>
_GenerateBindings;
_PrepareNativeReferences;
_CollectGeneratedSources;
$(CompileDependsOn)
_CreateBindingResourcePackage;
</CompileDependsOn>
</PropertyGroup>
<PropertyGroup>
<_GenerateBindingsDependsOn>
_ComputeTargetFrameworkMoniker;
$(_GenerateBindingsDependsOn);
</_GenerateBindingsDependsOn>
</PropertyGroup>
<Target Name="_GenerateBindings"
Inputs="$(MSBuildAllProjects);@(ObjcBindingApiDefinition);@(ObjcBindingCoreSource);@(ReferencePath);@(ObjcBindingNativeLibrary)"
Outputs="$(_GeneratedSourcesFileList)"
DependsOnTargets="$(_GenerateBindingsDependsOn)"
Condition="'$(IsBindingProject)' == 'true' And '$(DesignTimeBuild)' != 'true'">
<ItemGroup>
<BTouchReferencePath Include="@(ReferenceCopyLocalPaths)" Condition="'%(Extension)' == '.dll'" />
</ItemGroup>
<PropertyGroup>
<BTouchEmitDebugInformation>false</BTouchEmitDebugInformation>
<BTouchEmitDebugInformation Condition="'$(Debug)' != ''">true</BTouchEmitDebugInformation>
</PropertyGroup>
<MakeDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Directories="$(GeneratedSourcesDir)" />
<BTouch
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
OutputPath="$(OutputPath)"
ObjectiveCLibraries="@(ObjcBindingNativeLibrary)"
AdditionalLibPaths="$(AdditionalLibPaths)"
AllowUnsafeBlocks="$(AllowUnsafeBlocks)"
ApiDefinitions="@(ObjcBindingApiDefinition)"
AttributeAssembly="$(_GeneratorAttributeAssembly)"
BaseLibDll="$(BaseLibDllPath)"
CoreSources="@(ObjcBindingCoreSource)"
DefineConstants="$(DefineConstants)"
EmitDebugInformation="$(BTouchEmitDebugInformation)"
ExtraArgs="$(BTouchExtraArgs)"
GeneratedSourcesDir="$(GeneratedSourcesDir)"
GeneratedSourcesFileList="$(_GeneratedSourcesFileList)"
Namespace="$(Namespace)"
OutputAssembly="$(OutputAssembly)"
ProcessEnums="$(ProcessEnums)"
ProjectDir="$(MSBuildProjectDirectory)"
References="@(ReferencePath);@(BTouchReferencePath)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
BTouchToolPath="$(BTouchToolPath)"
BTouchToolExe="$(BTouchToolExe)"
StandardOutputImportance="High"
>
</BTouch>
</Target>
<Target Name="_GetCompileToNativeInputs"
DependsOnTargets="ResolveReferences">
<ItemGroup>
<!-- Skip the reference assemblies. Execution may fail at runtime if they're copied to the .app (instead of the implementation assembly), or AOT will fail in both 'mtouch' and 'mmp'. Similar to: https://github.com/xamarin/xamarin-macios/issues/3199 -->
<!-- Remove exact references, such as if a package had a framework reference to 'System' that we already have -->
<!-- This is exactly what "Microsoft.NuGet.Build.Tasks"'s 'ResolveNuGetPackageAssets' target is doing -->
<!-- Effectively 'ResolveNuGetPackageAssets' computes the NuGet packages using their json asset file, adds the full assemblies to 'ReferenceCopyLocalPaths' and outputs the resolved references via '_ReferencesFromNuGetPackages' -->
<ReferencePath Remove="@(_ReferencesFromNuGetPackages)" />
<!-- It seems newer version of the .NET SDK uses the 'ResolvedCompileFileDefinitions' property instead of '_ReferencesFromNuGetPackages' -->
<ReferencePath Remove="@(ResolvedCompileFileDefinitions)" />
<_BundlerReferencePath Include="@(ReferenceCopyLocalPaths)" Condition="'%(Extension)' == '.dll'" />
<_CompileToNativeInput Include="$(TargetDir)$(TargetFileName);@(_BundlerReferencePath)" />
<_CompileToNativeInput Condition="'@(_ResolvedAppExtensionReferences)' != ''" Include="%(_ResolvedAppExtensionReferences.Identity)\..\bundler.stamp" />
</ItemGroup>
</Target>
<Target Name="_GetMinimumOSVersion" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetFrameworkMoniker">
<GetMinimumOSVersion
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
AppManifest="$(_AppManifest)"
SdkVersion="$(_SdkVersion)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
>
<Output TaskParameter="MinimumOSVersion" PropertyName="_MinimumOSVersion" />
</GetMinimumOSVersion>
</Target>
<Target Name="_DetectSigningIdentity" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="_DetectAppManifest;_DetectSdkLocations;_ComputeTargetFrameworkMoniker;_GenerateBundleName">
<DetectSigningIdentity
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
ApplicationId="$(ApplicationId)"
AppBundleName="$(_AppBundleName)"
AppManifest="$(_AppManifest)"
GenerateApplicationManifest="$(GenerateApplicationManifest)"
Keychain="$(CodesignKeychain)"
RequireCodeSigning="$(_RequireCodeSigning)"
RequireProvisioningProfile="$(_RequireProvisioningProfile)"
SdkIsSimulator="$(_SdkIsSimulator)"
SdkPlatform="$(_SdkPlatform)"
ProvisioningProfile="$(CodesignProvision)"
SigningKey="$(_SpecifiedCodesignKey)"
DetectedCodeSigningKey="$(_CodeSigningKey)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
>
<Output TaskParameter="DetectedAppId" PropertyName="_AppIdentifier" />
<Output TaskParameter="DetectedBundleId" PropertyName="_BundleIdentifier" />
<Output TaskParameter="DetectedCodeSigningKey" PropertyName="_CodeSigningKey" />
<Output TaskParameter="DetectedCodesignAllocate" PropertyName="_CodesignAllocate" />
<Output TaskParameter="DetectedDistributionType" PropertyName="_DistributionType" />
<Output TaskParameter="DetectedProvisioningProfile" PropertyName="_ProvisioningProfile" />
</DetectSigningIdentity>
<PropertyGroup>
<_EmbeddedProvisionProfilePath Condition="'$(_EmbeddedProvisionProfilePath)' == '' And ('$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst')">$(_AppBundlePath)Contents\embedded.provisionprofile</_EmbeddedProvisionProfilePath>
<_EmbeddedProvisionProfilePath Condition="'$(_EmbeddedProvisionProfilePath)' == '' And ('$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS')">$(_AppBundlePath)embedded.mobileprovision</_EmbeddedProvisionProfilePath>
</PropertyGroup>
</Target>
<Target Name="_DetectSdkLocations" DependsOnTargets="_ComputeTargetArchitectures;_ComputeTargetFrameworkMoniker">
<DetectSdkLocations
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
SdkVersion="$(_SdkVersion)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
TargetArchitectures="$(TargetArchitectures)"
>
<Output TaskParameter="SdkVersion" PropertyName="_SdkVersion" />
<Output TaskParameter="SdkRoot" PropertyName="_SdkRoot" />
<Output TaskParameter="SdkBinPath" PropertyName="_SdkBinPath" />
<Output TaskParameter="SdkDevPath" PropertyName="_SdkDevPath" />
<Output TaskParameter="SdkUsrPath" PropertyName="_SdkUsrPath" />
<Output TaskParameter="SdkPlatform" PropertyName="_SdkPlatform" />
<Output TaskParameter="SdkIsSimulator" PropertyName="_SdkIsSimulator" />
<Output TaskParameter="IsXcode8" PropertyName="_IsXcode8" />
<Output TaskParameter="XamarinSdkRoot" PropertyName="_XamarinSdkRoot" />
</DetectSdkLocations>
</Target>
<Target Name="_EmbedProvisionProfile" Condition="'$(_ProvisioningProfile)' != ''" DependsOnTargets="_GenerateBundleName;_DetectSigningIdentity"
Outputs="$(_EmbeddedProvisionProfilePath)">
<EmbedProvisionProfile
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
AppBundleDir="$(AppBundleDir)"
ProvisioningProfile="$(_ProvisioningProfile)"
TargetFrameworkMoniker="$(_ComputedTargetFrameworkMoniker)"
EmbeddedProvisionProfilePath="$(_EmbeddedProvisionProfilePath)"
>
</EmbedProvisionProfile>
</Target>
<Target Name="_PackLibraryResources" Condition="'$(_CanOutputAppBundle)' == 'false'" DependsOnTargets="_CollectBundleResources">
<PackLibraryResources
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
Prefix="$(_EmbeddedResourcePrefix)"
BundleResourcesWithLogicalNames="@(_BundleResourceWithLogicalName)">
<Output TaskParameter="EmbeddedResources" ItemName="EmbeddedResource" />
</PackLibraryResources>
</Target>
<Target Name="_UnpackLibraryResources" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="ResolveReferences;_CollectBundleResources">
<UnpackLibraryResources
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
Prefix="$(_EmbeddedResourcePrefix)"
NoOverwrite="@(_BundleResourceWithLogicalName)"
IntermediateOutputPath="$(DeviceSpecificIntermediateOutputPath)"
TargetFrameworkDirectory="$(TargetFrameworkDirectory)"
ReferencedLibraries="@(ReferencePath);@(ReferenceDependencyPaths)">
<Output TaskParameter="BundleResourcesWithLogicalNames" ItemName="_BundleResourceWithLogicalName" />
</UnpackLibraryResources>
</Target>
<Target Name="_ParseBundlerArguments">
<ParseBundlerArguments
ExtraArgs="$(_BundlerArguments)"
NoSymbolStrip="$(_NoSymbolStrip)"
NoDSymUtil="$(_NoDSymUtil)"
>
<Output TaskParameter="CustomBundleName" ItemName="_CustomBundleName" />
<Output TaskParameter="MarshalManagedExceptionMode" PropertyName="_MarshalManagedExceptionMode" />
<Output TaskParameter="MarshalObjectiveCExceptionMode" PropertyName="_MarshalObjectiveCExceptionMode" />
<Output TaskParameter="NoSymbolStrip" PropertyName="_NoSymbolStrip"/>
<Output TaskParameter="NoDSymUtil" PropertyName="_NoDSymUtil"/>
<Output TaskParameter="Optimize" PropertyName="_BundlerOptimize"/>
<Output TaskParameter="Registrar" PropertyName="_BundlerRegistrar" />
<Output TaskParameter="Verbosity" PropertyName="_BundlerVerbosity" />
<Output TaskParameter="XmlDefinitions" ItemName="_BundlerXmlDefinitions" />
</ParseBundlerArguments>
<PropertyGroup>
<_CustomBundleName Condition="'$(_CustomBundleName)' == ''">MonoBundle</_CustomBundleName>
</PropertyGroup>
</Target>
<!-- Code signing -->
<PropertyGroup>
<CoreCodesignDependsOn>
$(CoreCodesignDependsOn);
_CodesignAppBundle;
_CodesignVerify;
</CoreCodesignDependsOn>
<CodesignDependsOn>
$(CodesignDependsOn);
BeforeCodeSign;
CoreCodeSign;
AfterCodeSign;
</CodesignDependsOn>
</PropertyGroup>
<Target Name="BeforeCodesign" />
<Target Name="CoreCodesign" DependsOnTargets="$(CoreCodesignDependsOn)" />
<Target Name="AfterCodesign" />
<Target Name="Codesign" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="$(CodesignDependsOn)" />
<PropertyGroup>
<_CodesignNativeLibrariesDependsOn>
$(_CodesignNativeLibrariesDependsOn);
_DetectSigningIdentity;
_CompileToNative;
</_CodesignNativeLibrariesDependsOn>
</PropertyGroup>
<!-- Note:
Always codesign *.dylibs even for Simulator builds for iOS/tvOS/watchOS. We use $(_CanOutputAppBundle) because dylibs can exist in app extensions as well.
For macOS we sign if _RequireCodeSigning is true
-->
<Target Name="_CodesignNativeLibraries" Condition="'$(_CanOutputAppBundle)' == 'true' And ('$(_RequireCodeSigning)' == 'true' Or '$(_PlatformName)' != 'macOS')" DependsOnTargets="$(_CodesignNativeLibrariesDependsOn)">
<PropertyGroup>
<_CodesignDisableTimestamp>False</_CodesignDisableTimestamp>
<_CodesignDisableTimestamp Condition="'$(_SdkIsSimulator)' == 'true' Or '$(_BundlerDebug)' == 'true'">True</_CodesignDisableTimestamp>
<_LibraryCodeSigningKey>$(_CodeSigningKey)</_LibraryCodeSigningKey>
<_LibraryCodeSigningKey Condition="'$(_LibraryCodeSigningKey)' == ''">-</_LibraryCodeSigningKey>
</PropertyGroup>
<ItemGroup Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">
<_CodesignNativeLibrary Include="$(_AppContentsPath)\**\*.dylib" />
<_CodesignNativeLibrary Include="$(_AppResourcesPath)\**\*.metallib" />
</ItemGroup>
<ItemGroup Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">
<_CodesignNativeLibrary
Include="$(_AppBundlePath)\**\*.dylib;$(_AppBundlePath)\**\*.metallib"
Exclude="$(_AppBundlePath)\Watch\**;$(_AppBundlePath)\PlugIns\**"
/>
</ItemGroup>
<Codesign
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
CodesignAllocate="$(_CodesignAllocate)"
DisableTimestamp="$(_CodesignDisableTimestamp)"
ExtraArgs="$(CodesignExtraArgs)"
IsAppExtension="$(IsAppExtension)"
Keychain="$(CodesignKeychain)"
Resources="@(_CodesignNativeLibrary)"
SigningKey="$(_LibraryCodeSigningKey)"
StampPath="$(DeviceSpecificIntermediateOutputPath)codesign\"
ToolExe="$(CodesignExe)"
ToolPath="$(CodesignPath)"
UseSecureTimestamp="$(UseHardenedRuntime)"
>
</Codesign>
</Target>
<PropertyGroup>
<_CollectFrameworksDependsOn>
$(_CollectFrameworksDependsOn);
_CompileToNative;
</_CollectFrameworksDependsOn>
</PropertyGroup>
<Target Name="_CollectFrameworks" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="$(_CollectFrameworksDependsOn)">
<PropertyGroup>
<_FrameworksDirectory Condition="'$(_FrameworksDirectory)' == '' And ('$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS')">$(_AppBundlePath)/Frameworks</_FrameworksDirectory>
<_FrameworksDirectory Condition="'$(_FrameworksDirectory)' == '' And ('$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst')">$(_AppBundlePath)/Contents/Frameworks</_FrameworksDirectory>
</PropertyGroup>
<CollectFrameworks
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
FrameworksDirectory="$(_FrameworksDirectory)"
>
<Output TaskParameter="Frameworks" ItemName="_Frameworks"/>
</CollectFrameworks>
</Target>
<Target Name="_CodesignFrameworks" Condition="'$(_CanOutputAppBundle)' == 'true' And '@(_Frameworks)' != ''" DependsOnTargets="_DetectSigningIdentity;_CollectFrameworks"
Inputs="%(_Frameworks.Identity)" Outputs="$(DeviceSpecificIntermediateOutputPath)codesign\%(_Frameworks.Filename)%(_Frameworks.Extension)">
<PropertyGroup>
<_CodesignDisableTimestamp>False</_CodesignDisableTimestamp>
<_CodesignDisableTimestamp Condition="'$(_SdkIsSimulator)' == 'true' Or '$(_BundlerDebug)' == 'true'">True</_CodesignDisableTimestamp>
<_FrameworkCodeSigningKey>$(_CodeSigningKey)</_FrameworkCodeSigningKey>
<_FrameworkCodeSigningKey Condition="'$(_FrameworkCodeSigningKey)' == ''">-</_FrameworkCodeSigningKey>
</PropertyGroup>
<Codesign
Condition="'$(IsMacEnabled)' == 'true'"
SessionId="$(BuildSessionId)"
ToolExe="$(CodesignExe)"
ToolPath="$(CodesignPath)"
CodesignAllocate="$(_CodesignAllocate)"
DisableTimestamp="$(_CodesignDisableTimestamp)"
Keychain="$(CodesignKeychain)"
Resources="@(_Frameworks)"
SigningKey="$(_FrameworkCodeSigningKey)"
ExtraArgs="$(CodesignExtraArgs)"
>
</Codesign>
<MakeDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Directories="$(DeviceSpecificIntermediateOutputPath)codesign" />
<Touch
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AlwaysCreate="true"
Files="$(DeviceSpecificIntermediateOutputPath)codesign\%(_Frameworks.Filename)%(_Frameworks.Extension)"
>
<Output TaskParameter="TouchedFiles" ItemName="FileWrites" />
</Touch>
</Target>
<!-- LinkMode -->
<PropertyGroup>
<_ComputeLinkModeDependsOn>
$(_ComputeLinkModeDependsOn);
_DetectSdkLocations;
</_ComputeLinkModeDependsOn>
</PropertyGroup>
<Target Name="_ComputeLinkMode" DependsOnTargets="$(_ComputeLinkModeDependsOn)">
<PropertyGroup>
<_LinkMode Condition="'$(_LinkMode)' == '' And '$(_PlatformName)' == 'macOS'">$(LinkMode)</_LinkMode>
<_LinkMode Condition="'$(_LinkMode)' == '' And '$(_PlatformName)' != 'macOS'">$(MtouchLink)</_LinkMode>
<_LinkMode Condition="'$(_LinkMode)' == ''">$(_DefaultLinkMode)</_LinkMode> <!-- Let the .NET targets chime in -->
<_LinkMode Condition="'$(_LinkMode)' == '' And '$(_PlatformName)' == 'macOS'">None</_LinkMode> <!-- Linking is off by default for macOS apps -->
<_LinkMode Condition="'$(_LinkMode)' == '' And '$(_PlatformName)' != 'macOS'">SdkOnly</_LinkMode> <!-- Default linking is SdkOnly for iOS/tvOS/watchOS apps -->
</PropertyGroup>
</Target>
<Target Name="_ExtendAppExtensionReferences" DependsOnTargets="_ResolveAppExtensionReferences" Condition=" '@(AdditionalAppExtensions)' != ''">
<!-- The idea here is that after _ResolveAppExtensionReferences we inject the 3rd party extensions into the list being processed later for embedding and code signing.
- _ResolvedAppExtensionReferences is an item group of the path, so that's easy.
- _AppExtensionCodesignProperties less so. It is generated by reading codesign.items generated by the c# tasks during build, which we don't have.
We also don't have a concrete list of types that get serialized, so I dug for every property referenced and set what I believe are sane values.-->
<ItemGroup>
<_ResolvedAppExtensionReferences Include="%(AdditionalAppExtensions.Identity)/%(AdditionalAppExtensions.BuildOutput)/%(AdditionalAppExtensions.Name).appex" />
<_AppExtensionCodesignProperties Include="%(AdditionalAppExtensions.Name).appex">
<Entitlements Condition="Exists('%(AdditionalAppExtensions.Identity)/%(AdditionalAppExtensions.Name).entitlements')">%(AdditionalAppExtensions.Identity)/%(AdditionalAppExtensions.Name).entitlements</Entitlements>
<SigningKey>$(CodesignKey)</SigningKey>
<Keychain>$(CodesignKeychain)</Keychain>
<DisableTimestamp>False</DisableTimestamp>
<DisableTimestamp Condition="'$(_SdkIsSimulator)' == 'true' Or '$(_BundlerDebug)' == 'true'">True</DisableTimestamp>
<CodesignAllocate>$(_CodesignAllocate)</CodesignAllocate>
<ResourceRules>$(CodesignResourceRules)</ResourceRules>
<NativeExecutable>%(AdditionalAppExtensions.Filename)</NativeExecutable>
</_AppExtensionCodesignProperties>
</ItemGroup>
</Target>
<Target Name="_PrepareResourceRules" DependsOnTargets="_DetectSdkLocations;_GenerateBundleName">
<PrepareResourceRules
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(CodesignResourceRules)' != '' And '$(ComputedPlatform)' == 'iPhone'"
AppBundleDir="$(AppBundleDir)"
ResourceRules="$(CodesignResourceRules)"
SdkVersion="$(_SdkVersion)"
>
<Output TaskParameter="PreparedResourceRules" PropertyName="_PreparedResourceRules"/>
</PrepareResourceRules>
</Target>
<!-- App extensions -->
<Target Name="_AssignAppExtensionConfiguration" Condition="'@(_AppExtensionReference)' != ''">
<!-- assign configs if building a solution file -->
<AssignProjectConfiguration
ProjectReferences = "@(_AppExtensionReference)"
SolutionConfigurationContents = "$(CurrentSolutionConfigurationContents)"
Condition="'$(CurrentSolutionConfigurationContents)' != ''">
<Output TaskParameter="AssignedProjects" ItemName="_AppExtensionReferenceWithConfiguration"/>
</AssignProjectConfiguration>
<!-- Else, just -->
<CreateItem Include="@(_AppExtensionReference)"
Condition="'$(CurrentSolutionConfigurationContents)' == ''">
<Output TaskParameter="Include" ItemName="_AppExtensionReferenceWithConfiguration"/>
</CreateItem>
</Target>
<Target Name="_SeparateAppExtensionReferences" BeforeTargets="AssignProjectConfiguration">
<CreateItem Include="@(ProjectReference)" PreserveExistingMetadata="true" Condition="'%(Identity)' != '' And '%(ProjectReference.IsAppExtension)' == 'true'">
<Output ItemName="_AppExtensionReference" TaskParameter="Include" />
</CreateItem>
<ItemGroup>
<ProjectReference Remove="@(_AppExtensionReference)" />
</ItemGroup>
</Target>
<!-- Split App Extension projects into 2 lists
_AppExtensionReferenceWithConfigurationExistent: Projects existent on disk
_AppExtensionReferenceWithConfigurationNonExistent: Projects non-existent on disk -->
<Target Name="_SplitAppExtensionReferencesByExistent" DependsOnTargets="_AssignAppExtensionConfiguration">
<CreateItem Include="@(_AppExtensionReferenceWithConfiguration)" Condition="'@(_AppExtensionReferenceWithConfiguration)' != ''">
<Output TaskParameter="Include" ItemName="_AppExtensionReferenceWithConfigurationExistent"
Condition="Exists ('%(_AppExtensionReferenceWithConfiguration.Identity)')"/>
<Output TaskParameter="Include" ItemName="_AppExtensionReferenceWithConfigurationNonExistent"
Condition="!Exists ('%(_AppExtensionReferenceWithConfiguration.Identity)')"/>
</CreateItem>
</Target>
<Target Name="_ResolveAppExtensionReferences" DependsOnTargets="_SplitAppExtensionReferencesByExistent">
<PropertyGroup>
<!-- When building a .sln with msbuild, the dependent projects may not be built. So, always build
the referenced projects unless building from IDE. -->
<_BuildReferencedExtensionProjects Condition="'$(BuildingInsideVisualStudio)' != 'true'">true</_BuildReferencedExtensionProjects>
</PropertyGroup>
<!-- If the referenced projects have already been built, then just get the target paths -->
<MSBuild
Projects="@(_AppExtensionReferenceWithConfigurationExistent)"
Targets="GetBundleTargetPath"
Properties="%(_AppExtensionReferenceWithConfigurationExistent.SetConfiguration); %(_AppExtensionReferenceWithConfigurationExistent.SetPlatform)"
Condition="'@(_AppExtensionReferenceWithConfigurationExistent)' != '' and '$(_BuildReferencedExtensionProjects)' != 'true'">
<Output TaskParameter="TargetOutputs" ItemName="_ResolvedAppExtensionReferences" Condition="'%(_AppExtensionReferenceWithConfigurationExistent.ReferenceOutputAssembly)' != 'false'"/>
</MSBuild>
<!-- Build the referenced project if required -->
<MSBuild
Projects="@(_AppExtensionReferenceWithConfigurationExistent)"
Properties="%(_AppExtensionReferenceWithConfigurationExistent.SetConfiguration); %(_AppExtensionReferenceWithConfigurationExistent.SetPlatform)"
Condition="'@(_AppExtensionReferenceWithConfigurationExistent)' != '' and '$(_BuildReferencedExtensionProjects)' == 'true' ">
<Output TaskParameter="TargetOutputs" ItemName="_ResolvedAppExtensionReferences" Condition="'%(_AppExtensionReferenceWithConfigurationExistent.ReferenceOutputAssembly)' != 'false'"/>
</MSBuild>
<Warning Text="Referenced $(_PlatformName) App Extension Project %(_AppExtensionReferenceWithConfigurationNonExistent.Identity) not found, ignoring."
Condition="'@(_AppExtensionReferenceWithConfigurationNonExistent)' != ''"/>
</Target>
<Target Name="_PlaceAppExtensions" DependsOnTargets="_ExtendAppExtensionReferences;_ResolveAppExtensionReferences">
<ItemGroup>
<!-- Add a 'ContainerName' metadata to indicate where the extension should go inside the container's app bundle -->
<_ResolvedAppExtensionReferences Condition="'%(_ResolvedAppExtensionReferences.Extension)' == '.appex'">
<ContainerName>PlugIns</ContainerName>
</_ResolvedAppExtensionReferences>
<_ResolvedAppExtensionReferences Condition="'%(_ResolvedAppExtensionReferences.Extension)' == '.xpc'">
<ContainerName>XPCServices</ContainerName>
</_ResolvedAppExtensionReferences>
</ItemGroup>
<PropertyGroup>
<_AppExtensionRoot Condition="'$(_PlatformName)' == 'macOS'">$(_AppBundlePath)Contents\</_AppExtensionRoot>
<_AppExtensionRoot Condition="'$(_PlatformName)' != 'macOS'">$(_AppBundlePath)</_AppExtensionRoot>
</PropertyGroup>
</Target>
<Target Name="_CopyAppExtensionsToBundle"
DependsOnTargets="_ExtendAppExtensionReferences;_ResolveAppExtensionReferences;_PlaceAppExtensions"
Inputs="@(_ResolvedAppExtensionReferences)"
Outputs="$(_AppExtensionRoot)%(_ResolvedAppExtensionReferences.ContainerName)\%(_ResolvedAppExtensionReferences.FileName)%(_ResolvedAppExtensionReferences.Extension)"
>
<MakeDir
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
Directories="$(_AppExtensionRoot)%(_ResolvedAppExtensionReferences.ContainerName)"
/>
<Ditto
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
ToolExe="$(DittoExe)"
ToolPath="$(DittoPath)"
Source="@(_ResolvedAppExtensionReferences)"
Destination="$(_AppExtensionRoot)%(_ResolvedAppExtensionReferences.ContainerName)\%(_ResolvedAppExtensionReferences.FileName)%(_ResolvedAppExtensionReferences.Extension)"
/>
<!-- Delete any code signatures and dSYM dirs since they are now invalid -->
<RemoveDir
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
Directories="$(_AppExtensionRoot)%(_ResolvedAppExtensionReferences.ContainerName)\%(_ResolvedAppExtensionReferences.FileName)%(_ResolvedAppExtensionReferences.Extension)\_CodeSignature;
$(_AppBundlePath)..\%(_ResolvedAppExtensionReferences.FileName)%(_ResolvedAppExtensionReferences.Extension).dSYM"
/>
</Target>
[macos] Add correct support for producing/archiving `dSYM` (#10409) TL&DR: This PR 1. Removes the creation of the `.dSYM` based on `Debug Information` [1] 2. Adds dSYM support to XM msbuild (now shared with XI implementation) 3. Archive the `.dSYM` directories (plural) properly, e.g. ``` msbuild -p:Configuration=Release -p:ArchiveOnBuild=true ``` Why ? The long story... Historically `.dSYM` for Xamarin.Mac have not been very useful, largely because (most of) the code is JITed so not much is known before runtime. So they were simply not generated during the builds... However AOT options were added to Xamarin.Mac, making them potentially more useful. Also symbols from `libmono` and other native libraries / frameworks can prove useful when diagnosing application crashes. Unsurprisingly developers looking to get symbols eventually found _a way_ [1] to get a `.dSYM` for their applications - but it was not quite correct because: * setting the debug information option meant that `mmp` would be supplied with `-debug`. This disables several optimizations that are, by default, enabled for release builds. IOW generating symbols should have no effect on the executing code (but it had); * it was produced when compiling the native launcher, so the symbols coverage was incomplete. How much depends if mono was statically or dynamically linked. However this would not cover any AOTed code nor bundled libraries or user frameworks. * the .dSYM was produced inside the `x.app/Contents/MacOS/`, side-by-side with the native executable, which makes it part of the **signed** `.app` and also part of the created (and signed) `.pkg`. This had a large impact on the application's, disk and download, size(s). Manually (re)moving the `.dSYM` means re-signing the app and re-creating (and signing) the `.pkg` is not a good solution. [1] https://forums.xamarin.com/discussion/139705/how-to-symbolicate-a-xam-mac-crash-log Additional fixes * Use `Directory.Move` instead of running the `mv` command While the result is identical there is a cost to spawn several `mv` processes. Doing it in parallel (might have) helped but that setup also comes at a cost. `Directory.Move` the four `.dylib.dSYM` of an app takes 1 ms, while the existing code took 17 ms to do the same. * Fix building mmptest since the DeleteDebugSymbolCommand constant is not present (nor used) anymore
2021-01-14 16:42:24 +03:00
<Target Name="_GetNativeExecutableName" DependsOnTargets="_DetectAppManifest;_GenerateBundleName;_CompileAppManifest">
<GetNativeExecutableName
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true'"
AppManifest="$(_AppBundlePath)$(_AppBundleManifestRelativePath)Info.plist"
>
<Output TaskParameter="ExecutableName" PropertyName="_ExecutableName" />
</GetNativeExecutableName>
<PropertyGroup>
<_NativeExecutable Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(_AppBundlePath)$(_ExecutableName)</_NativeExecutable>
<_NativeExecutable Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(_AppBundlePath)Contents\MacOS\$(_ExecutableName)</_NativeExecutable>
[macos] Add correct support for producing/archiving `dSYM` (#10409) TL&DR: This PR 1. Removes the creation of the `.dSYM` based on `Debug Information` [1] 2. Adds dSYM support to XM msbuild (now shared with XI implementation) 3. Archive the `.dSYM` directories (plural) properly, e.g. ``` msbuild -p:Configuration=Release -p:ArchiveOnBuild=true ``` Why ? The long story... Historically `.dSYM` for Xamarin.Mac have not been very useful, largely because (most of) the code is JITed so not much is known before runtime. So they were simply not generated during the builds... However AOT options were added to Xamarin.Mac, making them potentially more useful. Also symbols from `libmono` and other native libraries / frameworks can prove useful when diagnosing application crashes. Unsurprisingly developers looking to get symbols eventually found _a way_ [1] to get a `.dSYM` for their applications - but it was not quite correct because: * setting the debug information option meant that `mmp` would be supplied with `-debug`. This disables several optimizations that are, by default, enabled for release builds. IOW generating symbols should have no effect on the executing code (but it had); * it was produced when compiling the native launcher, so the symbols coverage was incomplete. How much depends if mono was statically or dynamically linked. However this would not cover any AOTed code nor bundled libraries or user frameworks. * the .dSYM was produced inside the `x.app/Contents/MacOS/`, side-by-side with the native executable, which makes it part of the **signed** `.app` and also part of the created (and signed) `.pkg`. This had a large impact on the application's, disk and download, size(s). Manually (re)moving the `.dSYM` means re-signing the app and re-creating (and signing) the `.pkg` is not a good solution. [1] https://forums.xamarin.com/discussion/139705/how-to-symbolicate-a-xam-mac-crash-log Additional fixes * Use `Directory.Move` instead of running the `mv` command While the result is identical there is a cost to spawn several `mv` processes. Doing it in parallel (might have) helped but that setup also comes at a cost. `Directory.Move` the four `.dylib.dSYM` of an app takes 1 ms, while the existing code took 17 ms to do the same. * Fix building mmptest since the DeleteDebugSymbolCommand constant is not present (nor used) anymore
2021-01-14 16:42:24 +03:00
</PropertyGroup>
</Target>
<Target Name="_ReadAppExtensionDebugSymbolProperties">
<ReadItemsFromFile File="%(_ResolvedAppExtensionReferences.Identity)\..\dsym.items" Condition="Exists('%(_ResolvedAppExtensionReferences.Identity)\..\dsym.items')">
<Output TaskParameter="Items" ItemName="_AppExtensionDebugSymbolProperties" />
</ReadItemsFromFile>
</Target>
<Target Name="_GenerateAppExtensionDebugSymbols" Condition="'$(ComputedPlatform)' == 'iPhone' And '$(IsAppExtension)' == 'false'"
DependsOnTargets="_ParseBundlerArguments;_CompileToNative;_ReadAppExtensionDebugSymbolProperties"
Inputs="$(_AppBundlePath)PlugIns\%(_AppExtensionDebugSymbolProperties.Identity)\%(_AppExtensionDebugSymbolProperties.NativeExecutable)"
Outputs="$(AppBundleDir)\..\%(_AppExtensionDebugSymbolProperties.Identity).dSYM\Contents\Info.plist">
<RemoveDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Directories="$(AppBundleDir)\..\%(_AppExtensionDebugSymbolProperties.Identity).dSYM" />
<!-- run dsymutil on the main bundle -->
<DSymUtil
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '%(_AppExtensionDebugSymbolProperties.NoDSymUtil)' == 'false'"
AppBundleDir="$(_AppBundlePath)PlugIns\%(_AppExtensionDebugSymbolProperties.Identity)"
Architectures="%(_AppExtensionDebugSymbolProperties.CompiledArchitectures)"
DSymDir="$(AppBundleDir)\..\%(_AppExtensionDebugSymbolProperties.Identity).dSYM"
Executable="$(_AppBundlePath)PlugIns\%(_AppExtensionDebugSymbolProperties.Identity)\%(_AppExtensionDebugSymbolProperties.NativeExecutable)"
ToolExe="$(DSymUtilExe)"
ToolPath="$(DSymUtilPath)"
>
</DSymUtil>
<!-- strip the debug symbols from the $(_NativeExecutable) -->
<SymbolStrip
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '%(_AppExtensionDebugSymbolProperties.NoSymbolStrip)' == 'false'"
Executable="$(_AppBundlePath)PlugIns\%(_AppExtensionDebugSymbolProperties.Identity)\%(_AppExtensionDebugSymbolProperties.NativeExecutable)"
IsFramework="false"
SymbolFile="%(_AppExtensionDebugSymbolProperties.SymbolsList)"
>
</SymbolStrip>
<!-- touch the dSYM Info.plist so that its mtime is newer than the stripped $(_NativeExecutable) -->
<Touch
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '%(_AppExtensionDebugSymbolProperties.NoSymbolStrip)' == 'false'"
Files="$(AppBundleDir)\..\%(_AppExtensionDebugSymbolProperties.Identity).dSYM\Contents\Info.plist"
>
</Touch>
</Target>
<Target Name="_CopyUserFrameworkDebugSymbols" Condition="('$(_PlatformName)' == 'macOS') Or ('$(ComputedPlatform)' == 'iPhone' And '$(IsWatchApp)' == 'false')" DependsOnTargets="_CompileToNative;_ParseBundlerArguments;"
Inputs="%(_FrameworkNativeReference.Name)"
Outputs="$(AppBundleDir)\..\%(_FrameworkNativeReference.Filename).framework.dSYM\Contents\Info.plist"
>
<PropertyGroup>
<_Source>$([System.IO.Path]::GetDirectoryName(%(_FrameworkNativeReference.Name)))\..\dSYMs\%(_FrameworkNativeReference.Filename).framework.dSYM\</_Source>
<_Destination>$(AppBundleDir)\..\%(_FrameworkNativeReference.Filename).framework.dSYM</_Destination>
</PropertyGroup>
<RemoveDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true'" Directories="$(_Destination)" />
<!-- if available copy the provided user frameworks .dSYM -->
<Ditto
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And Exists ('$(_Source)')"
Source="$(_Source)"
Destination="$(_Destination)"
>
</Ditto>
</Target>
<Target Name="_GenerateFrameworkDebugSymbols" Condition="('$(_PlatformName)' == 'macOS') Or ('$(ComputedPlatform)' == 'iPhone' And '$(IsWatchApp)' == 'false')" DependsOnTargets="_CopyUserFrameworkDebugSymbols;_CollectFrameworks"
Inputs="%(_Frameworks.Identity)"
Outputs="$(AppBundleDir)\..\%(_Frameworks.Filename).framework.dSYM\Contents\Info.plist"
>
<PropertyGroup>
<_Destination>$(AppBundleDir)\..\%(_Frameworks.Filename).framework.dSYM</_Destination>
</PropertyGroup>
<!-- if the user framework does not provide it's own dSYM then we try to build one -->
<ItemGroup Condition="'$(IsMacEnabled)' == 'true' And !Exists (_Destination)">
<!-- run dsymutil on embedded frameworks -->
<DSymUtil
SessionId="$(BuildSessionId)"
Condition="'$(_NoDSymUtil)' == 'false'"
AppBundleDir="$(AppBundleDir)"
Architectures=""
DSymDir="$(_Destination)"
Executable="%(_Frameworks.Identity)"
ToolExe="$(DSymUtilExe)"
ToolPath="$(DSymUtilPath)">
</DSymUtil>
<!-- strip embedded frameworks -->
<SymbolStrip
SessionId="$(BuildSessionId)"
Condition="'$(_NoSymbolStrip)' == 'false'"
Executable="%(_Frameworks.Identity)"
IsFramework="true"
SymbolFile=""
>
</SymbolStrip>
</ItemGroup>
<!-- _GenerateDebugSymbols will run spotlight to index the dSYMs -->
</Target>
<Target Name="_PrepareDebugSymbolGeneration" Condition="('$(_PlatformName)' == 'macOS') Or ('$(ComputedPlatform)' == 'iPhone' And '$(IsWatchApp)' == 'false')" DependsOnTargets="_CompileToNative;_ParseBundlerArguments"
Inputs="$(_NativeExecutable)" Outputs="$(DeviceSpecificOutputPath)dsym.items">
<!-- For App Extensions, we delay running dsymutil & strip until it has been copied into the main app bundle... -->
<PropertyGroup>
<!-- [System.IO.Path]::GetFileName() is safe to use -->
<_NativeExecutableFileName>$([System.IO.Path]::GetFileName('$(_NativeExecutable)'))</_NativeExecutableFileName>
<_AppBundleFileName>$([System.IO.Path]::GetFileName('$(AppBundleDir)'))</_AppBundleFileName>
<_SymbolsListFullPath>$([System.IO.Path]::GetFullPath('$(_MtouchSymbolsList)'))</_SymbolsListFullPath>
</PropertyGroup>
<ItemGroup>
<_AppExtensionDebugSymbolProperties Remove="@(_AppExtensionDebugSymbolProperties)" />
<_AppExtensionDebugSymbolProperties Include="$(_AppBundleFileName)">
<CompiledArchitectures>$(_CompiledArchitectures)</CompiledArchitectures>
<NativeExecutable>$(_NativeExecutableFileName)</NativeExecutable>
<NoSymbolStrip>$(_NoSymbolStrip)</NoSymbolStrip>
<SymbolsList>$(_SymbolsListFullPath)</SymbolsList>
<NoDSymUtil>$(_NoDSymUtil)</NoDSymUtil>
</_AppExtensionDebugSymbolProperties>
</ItemGroup>
<WriteItemsToFile
Condition="'$(IsMacEnabled)' == 'true'"
Items="@(_AppExtensionDebugSymbolProperties)"
ItemName="_AppExtensionDebugSymbolProperties"
File="$(DeviceSpecificOutputPath)dsym.items"
IncludeMetadata="true"
Overwrite="true"
/>
</Target>
<Target Name="_GenerateDebugSymbols" Condition="('$(_PlatformName)' == 'macOS') Or ('$(ComputedPlatform)' == 'iPhone' And '$(IsWatchApp)' == 'false')" DependsOnTargets="_CompileToNative;_ParseBundlerArguments;_GenerateFrameworkDebugSymbols;_GenerateAppExtensionDebugSymbols;_PrepareDebugSymbolGeneration"
Inputs="$(_NativeExecutable)" Outputs="$(AppBundleDir).dSYM\Contents\Info.plist">
<RemoveDir SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true' And '$(IsAppExtension)' == 'false'" Directories="$(AppBundleDir).dSYM" />
<Delete SessionId="$(BuildSessionId)" Condition="'$(IsMacEnabled)' == 'true' And '$(IsAppExtension)' == 'false'" Files="$(DeviceSpecificOutputPath)*.bcsymbolmap" />
<!-- run dsymutil on the main bundle -->
<DSymUtil
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(_NoDSymUtil)' == 'false' And '$(IsAppExtension)' == 'false'"
AppBundleDir="$(AppBundleDir)"
Architectures="$(_CompiledArchitectures)"
DSymDir="$(AppBundleDir).dSYM"
Executable="$(_NativeExecutable)"
ToolExe="$(DSymUtilExe)"
ToolPath="$(DSymUtilPath)"
>
</DSymUtil>
<!-- strip the debug symbols from the $(_NativeExecutable) -->
<SymbolStrip
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(_NoSymbolStrip)' == 'false' And '$(IsAppExtension)' == 'false'"
Executable="$(_NativeExecutable)"
IsFramework="false"
SymbolFile=""
>
</SymbolStrip>
<!-- touch the dSYM Info.plist so that its mtime is newer than the stripped $(_NativeExecutable) -->
<Touch
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(_NoSymbolStrip)' == 'false' And '$(IsAppExtension)' == 'false' And Exists('$(AppBundleDir).dSYM')"
Files="$(AppBundleDir).dSYM\Contents\Info.plist"
>
</Touch>
<!-- make sure spotlight indexes everything we've built -->
<SpotlightIndexer
SessionId="$(BuildSessionId)"
Condition="'$(IsMacEnabled)' == 'true' And '$(_NoDSymUtil)' == 'false' And '$(IsAppExtension)' == 'false'"
Input="$(AppBundleDir)/../"
>
</SpotlightIndexer>
</Target>
<Target Name="_GenerateBundleName" Condition="'$(_CanOutputAppBundle)' == 'true'" DependsOnTargets="_ComputeTargetArchitectures;_ParseBundlerArguments">
<PropertyGroup Condition="'$(AppBundleDir)' == ''">
<AppBundleDir Condition="'$(IsAppDistribution)' != 'true'">$(DeviceSpecificOutputPath)$(_AppBundleName)$(AppBundleExtension)</AppBundleDir>
<AppBundleDir Condition="'$(IsAppDistribution)' == 'true'">$(ArchivePath)\Products\Applications\$(_AppBundleName)$(AppBundleExtension)</AppBundleDir>
</PropertyGroup>
<PropertyGroup>
<_AppBundlePath>$(AppBundleDir)\</_AppBundlePath>
<_AppResourcesPath Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(_AppBundlePath)Contents\Resources\</_AppResourcesPath>
<_AppResourcesPath Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(_AppBundlePath)</_AppResourcesPath>
<_AppContentsPath Condition="'$(_PlatformName)' == 'macOS' Or '$(_PlatformName)' == 'MacCatalyst'">$(_AppBundlePath)Contents\$(_CustomBundleName)</_AppContentsPath>
<_AppContentsPath Condition="'$(_PlatformName)' == 'iOS' Or '$(_PlatformName)' == 'tvOS' Or '$(_PlatformName)' == 'watchOS'">$(_AppBundlePath)</_AppContentsPath>
</PropertyGroup>
<PropertyGroup Condition="'$(IsAppExtension)' == 'true'">
<!-- needed for GetTargetPath/Build/Rebuild task outputs -->
<_AppExtensionBundlePath>$(MSBuildProjectDirectory)\$(AppBundleDir)</_AppExtensionBundlePath>
</PropertyGroup>
<ItemGroup Condition="'$(IsAppExtension)' == 'true'">
<_AppExtensionBundlePath Include="$(MSBuildProjectDirectory)\$(AppBundleDir)">
<!-- We need this metadata to fix the source in VS -->
<BuildSessionId>$(BuildSessionId)</BuildSessionId>
<BuildServerPath>..\..\$(BuildAppName)\$(BuildSessionId)\$(AppBundleDir)</BuildServerPath>
</_AppExtensionBundlePath>
</ItemGroup>
</Target>
<Import Project="$(MSBuildThisFileDirectory)Xamarin.Shared.ObjCBinding.targets" Condition="'$(IsBindingProject)' == 'true'" />
<!-- Xamarin.ImplicitFacade.targets will detect if we need to add an implicit reference to netstandard.dll -->
<Import Project="$(MSBuildThisFileDirectory)Xamarin.ImplicitFacade.targets" Condition="!('$(_PlatformName)' == 'macOS' And '$(TargetFrameworkName)' == 'System')"/>
<Import Project="$(MSBuildThisFileDirectory)Xamarin.Shared.Stubs.targets" />
<Import Project="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets"
Condition="Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets')"/>
</Project>