- https://github.com/xamarin/xamarin-macios/issues/3725
- These frameworks "CoreAudioKit Metal MetalKit MetalPerformanceShaders CoreNFC DeviceCheck"
were special cased, but that special case did do an SDK check.
- Create a helper method to share check
- Add test for MM0135
You were the preprocessor we wished C# had natively
Removing PMCS requires these changes:
* Remove XamCore from src/
* Remove XamCore from tools/
* Remove XamCore from runtime/
* nint/nuint enum conversion
* _compat_ enum conversion
* NSAction conversion
* Hand fix single API incorrectly converted by PMCS to unbreak compatibility
- Due to a bug in PMCS, the nuint was incorrectly converted in this API.
- However, as that ship as sailed, we must "fix" it until XAMCORE_4_0
* Update readme
* Bump macios-binaries
We already have this logic for frameworks we detect according to the namespace
of the used types, but not for frameworks we detect from P/Invokes.
Fix this by using the same framework exclusion logic for frameworks detected
from P/Invokes: don't link with frameworks not available in the current SDK.
https://bugzilla.xamarin.com/show_bug.cgi?id=59636
* [mmp] Track all sub-frameworks of ApplicationServices and CoreServices. Fixes#58415
The existing custom list does not cover the needs of user code,
e.g. a reference to LaunchServices did not bring CoreServices
https://bugzilla.xamarin.com/show_bug.cgi?id=58415
* [CoreNFC] Add CoreNFC Xcode 9 Beta 1 Bindings
CoreNFC is not exposed in iOS simulator, no framework/headers are found
makes sense since there is no NFC chip on it.
CoreNFC says it is available on tvOS but headers says just 3 enums
are so not enabling tvOS in this first beta.
* [mtouch] CoreNFC not available on sim, this makes mtouch aware of it
HFS normalizes filenames to Form D when files are stored. This means that an
assembly whose assembly name is stored in Form C might be stored in a file
whose filename is Form D (which you'll get if you use the Form C filename).
However, this is a problem when we've already loaded an assembly and if we
doesn't take normalization into account: we check the cache based on the
filename, but store in the cache based on the assembly name. If those two uses
different normalization schemes, bad things (bug #57266) happen.
So in these scenarios normalize strings before comparing them.
https://bugzilla.xamarin.com/show_bug.cgi?id=57266
* [mtouch] Improve how we make sure native symbols aren't stripped away. Fixes#51710 and #54417.
* Refactor required symbol collection to store more information about each
symbol (field, function, Objective-C class), and in general make the code
more straight forward.
* Implement support for generating source code that references these symbols,
and do this whenever we can't ask the native linker to keep these symbols
(when using bitcode). Additionally make it possible to do this manually, so
that the source code can be generated for non-bitcode platforms too (which
is useful if the number of symbols is enormous, in which case we might
surpass the maximum command-line length).
* Also make it possible to completely ignore native symbols, or ignore them on
a per-symbol basis. This provides a fallback for users if we get something
right and we try to preserve something that shouldn't be preserved (for
instance if it doesn't exist), and the user ends up with unfixable linker
errors.
* Don't collect Objective-C classes unless they're in an assembly with
LinkWith attributes. We don't need to preserve Objective-C classes in any
other circumstances.
* Implement everything for both Xamarin.iOS and Xamarin.Mac, and share the
code between them.
* Remove previous workaround for bug #51710, since it's no longer needed.
* Add tests.
https://bugzilla.xamarin.com/show_bug.cgi?id=54417https://bugzilla.xamarin.com/show_bug.cgi?id=51710
* [mtouch] Make sure to only keep symbols from the current app when code sharing.
This fixes a build problem with the interdependent-binding-projects test when
testing in Today Extension mode.
- Before this mmp was not adding -framework, -weak_framework consistently on non-static registrar use cases
- GatherFrameworks was previously not ported from mtouch, and did not work as DeploymentTarget was unset in mmp
- Added verbose prints so users can determine why various framework linkages are added
- Fixed an issue where duplicate were being added due to HandleFramework shoving args by hand
- Tested with auto test and https://github.com/chamons/xm-version-regression-test manual test
Implement support for sharing both code and resources between app extensions
and their container app:
* AOT-compiled code. Each shared assembly is only AOT-compiled once, and if
the assembly is built to a framework or dynamic library, it will also only
be included once in the final app (as a framework or dynamic library in the
container app, referenced directly by the app extension). If the assemblies
are built to static objects there won't be any size improvements in the app,
but the build will be much faster, because the assemblies will only be AOT-
compiled once.
* Any resources related to managed assemblies (debug files, config files,
satellite assemblies) will be put in the container app only.
Since these improvements are significant, code sharing will be enabled by
default.
Test results
============
For an extreme test project with 7 extensions (embedded-frameworks)[1]:
with code sharing cycle 9 difference
build time 1m 47s 3m 33s -1m 46s = ~50% faster
app size 26 MB 131 MB -105 MB = ~80% smaller
For a more normal test project (MyTabbedApplication)[2] - this is a simple application with 1 extension:
with code sharing cycle 9 difference
build time 0m 44s 0m 48s -4s = ~ 8% faster
app size 23 MB 37 MB -15 MB = ~40% smaller
Another tvOS app with one extension also show similar gains (MyTVApp)[3]:
with code sharing cycle 9 difference
build time 0m 22s 0m 48s -26s = ~54% faster
app size 22 MB 62 MB -40 MB = ~65% smaller
[1]: https://github.com/rolfbjarne/embedded-frameworks
[2]: https://github.com/xamarin/xamarin-macios/tree/cycle9/msbuild/tests/MyTabbedApplication
[3]: https://github.com/xamarin/xamarin-macios/tree/cycle9/msbuild/tests/MyTVApp
Warn if mtouch loads an assembly from a different location than requested
(which might be because there are multiple assemblies with the same name).
Also rework the MT0023 check a bit by explicitly loading the root assembly
first, and then detecting if any loaded assemblies matches the root assembly.
This results in code that's a bit more obvious, and it also works correctly
with extensions (previously the entire MT0023 check was skipped for
extensions).
Create a custom AssemblyCollection class that contains a dictionary with
assembly identity (name) -> Assembly mapping.
This also means that we can detect if we end up loading multiple assemblies
with the same identity, and show an error in that case (even if that case
should never happen since we cache assemblies based on the identity, it's nice
to have code that ensures it).
Resource files for mac should be copied to the app bundle
* Move the Satellite code used by mac to tools/common/Assembly.cs
* Add EmbeddedResources test to xammac_tests
Event sequence:
* mtouch is executed with the linker disabled.
* The linker pipeline copies all input assemblies (since the linker is
disabled the assemblies don't change) into the PreBuild directory. This will
keep the original timestamps of the input assemblies.
* mtouch is executed again, when none of the input assemblies changed.
* The linker pipeline will re-execute, because it will see that at least one
of the input assemblies (at least the .exe) is newer than at least one of
the assemblies in the PreBuild directory (usually a framework assembly,
because those have the original timestamp from their install location).
Fix:
Touch all the assemblies in the PreBuild directory after the linker pipeline
executes the first time. This way the second time mtouch is executed, it will
find that all assemblies in the PreBuild directory have timestamps later than
all the input assemblies, so it will load the cached linked assemblies,
instead of re-executing the linker pipeline.
The native linker treats object files (.o) and static libraries (.a files,
which are archives of .o files) differently.
The native linker will always include object files into the executable:
$ echo "void xxx () {}" > foo.m
$ clang -c foo.m -o foo.o -arch x86_64
$ ld foo.o -dylib -o foo.dylib -macosx_version_min 10.12 -arch x86_64
$ nm foo.dylib
0000000000000fe0 T _xxx
However, if the object file is inside a static library:
$ echo "void xxx () {}" > foo.m
$ clang -c foo.m -o foo.o -arch x86_64
$ ar cru foo.a foo.o
$ ld foo.a -dylib -o foo.dylib -macosx_version_min 10.12 -arch x86_64
$ nm foo.dylib
<no output>
This means that our testing library (libtest.a) which is a fat library of
_object files_, do not show the problems reported in bug #51548.
So:
a) I've fixed the creation of libtest.a to be a fat library of _static
libraries_. This causes the `FastDev_LinkWithTest` test to fail exactly
like in bug #51548.
b) I've made mtouch pass `-u <native symbol>` to the native linker, for every
native symbol referenced in a managed assembly, when creating a dylib.
Amazingly this seems to work fine even with symbols to Objective-C classes
(`_OBJC_CLASS_$_<class name>`).
c) This also required adding support for collecting the Objective-C names of
all managed types registered with Objective-C to the linker. The
information is already available in the static registrar, but that would
require us to make sure the static registrar is executed before compiling
dylibs, which means those two tasks won't be able to run in parallel (also
there's no guarantee we'll even run the static registrar).
https://bugzilla.xamarin.com/show_bug.cgi?id=51548
Simplify code a bit to avoid constant null checking and also take advantage of
the fact that HashSet.Add returns if the value was added or not (to avoid a
Contains check).
So that there can be multiple caches in the same process (which we'll have
once mtouch can compile extensions and the container app in the same process).
-lsqlite3 is a linker flag, not a file to be linked with, so when
automatically determining that we need to pass -lsqlite3 we need to put it in
the right list of linker information.
Otherwise we may end up passing `-force_load -lsqlite3` to the linker (if the
assembly's ForceLoad flag is set), which won't compile.
https://bugzilla.xamarin.com/show_bug.cgi?id=49220
Right now the logic exists in a few places, both in and outside the
linker. We recently began to use part of the linker pipeline in normal /
all builds so it's easier to share (and unify) the code now.
The real gain is to avoid copying assemblies, in particular large ones,
more than strictly needed while building.
E.g. a build including a very large 1.3GB assembly, with several
native libraries embedded, save a lot of time avoiding the rewrites
mtouch (before)
Total time: 64202 ms
mtouch (after)
Total time: 34840 ms
* Add XM support for RemoveUserResourcesSubStep
* Tests supplied by @chamons
* Comment is wrong: the code is never executed in parallel
* If reached then RemoveResources will be called and already check for
symbols (and load them when needed). Just a simplification (it won't
really save time as it's not loaded twice)
This makes it possible to set linker flags per assembly:
[assembly: LinkWith (LinkerFlags = "-lsqlite3")]
Which is required when incremental builds is enabled and a particular assembly
needs special linker flags (because we don't propagate the global -gcc_flags
to each dylib we build when doing incremental builds).
Also add an option to set the dlsym mode for an assembly (using the LinkWith
attribute).
* Bump [watch-]mono to master to get fix for #43658.
https://bugzilla.xamarin.com/show_bug.cgi?id=43658
* [mtouch/mmp] Fix build after breaking cecil update in mono.
Also use mono's cecil instead of our own cecil submodule for mtouch.
* Bump [watch-]mono to get compilation fixes after cecil bump in mono.
* Remove cecil submodule, we only use the one in mono now.
mtouch only uses Xamarin.Mac to read plists, so change to use
our purely managed plist reader in Xamarin.MacDev instead.
That makes us able to change mtouch to be a normal command-line
executable (and project).
Which makes it logical to not mkbundle mtouch anymore,
it executes just fine with the system mono (and there's
no code to protect anymore either).
And since mmp and mtouch share some files, do the same
for mmp.