Right now the logic exists in a few places, both in and outside the
linker. We recently began to use part of the linker pipeline in normal /
all builds so it's easier to share (and unify) the code now.
The real gain is to avoid copying assemblies, in particular large ones,
more than strictly needed while building.
E.g. a build including a very large 1.3GB assembly, with several
native libraries embedded, save a lot of time avoiding the rewrites
mtouch (before)
Total time: 64202 ms
mtouch (after)
Total time: 34840 ms
* Add XM support for RemoveUserResourcesSubStep
* Tests supplied by @chamons
* Comment is wrong: the code is never executed in parallel
* If reached then RemoveResources will be called and already check for
symbols (and load them when needed). Just a simplification (it won't
really save time as it's not loaded twice)
This makes it possible to set linker flags per assembly:
[assembly: LinkWith (LinkerFlags = "-lsqlite3")]
Which is required when incremental builds is enabled and a particular assembly
needs special linker flags (because we don't propagate the global -gcc_flags
to each dylib we build when doing incremental builds).
Also add an option to set the dlsym mode for an assembly (using the LinkWith
attribute).
* Bump [watch-]mono to master to get fix for #43658.
https://bugzilla.xamarin.com/show_bug.cgi?id=43658
* [mtouch/mmp] Fix build after breaking cecil update in mono.
Also use mono's cecil instead of our own cecil submodule for mtouch.
* Bump [watch-]mono to get compilation fixes after cecil bump in mono.
* Remove cecil submodule, we only use the one in mono now.
mtouch only uses Xamarin.Mac to read plists, so change to use
our purely managed plist reader in Xamarin.MacDev instead.
That makes us able to change mtouch to be a normal command-line
executable (and project).
Which makes it logical to not mkbundle mtouch anymore,
it executes just fine with the system mono (and there's
no code to protect anymore either).
And since mmp and mtouch share some files, do the same
for mmp.