Currently we put the implementation assemblies for all Xamarin.iOS platforms
in the same directory. This makes it impossible to have different
implementations for the same assembly in different platforms: in particular,
we're going to want a special version of Xamarin.iOS.dll for Mac Catalyst
(that will just have type forwarders into Xamarin.MacCatalyst.dll), that that
assembly will go into the Mac Catalyst-specific directory of implementation
assemblies.
* [watchOS] Add x86_64 simulator support
* Build runtime/registrar x86_64 slices
* Produce a 64 bit version of Xamarin.WatchOS.dll
* Allow building x86_64 for watch simulators in mtouch
* Let xharness know about x86_64
* [tests] Add x86_64 arch to test-libraries
* Make dotnet package aware of x64
* [ObjCRuntime] Fix computing if we're calling a stret function or not in a 64-bit watchOS simulator.
* [xharness] Re-enable some watchOS tests.
Co-authored-by: Rolf Bjarne Kvinge <rolf@xamarin.com>
* Port the interdependent-binding-projects test to .NET (it's the simplest
test project we have with binding projects).
* Add a lot of the shared source code for mtouch/mmp to dotnet-linker, and
make it compile. Most issues were fixed by adding a few stubbed out classes,
since there are large chunks of the mtouch/mmp code we're not using yet, so
stubbing out while things are being implemented works fine.
* Add a step in dotnet-linker for loading the linker output (the linked
assemblies) into our bundler code.
* Add another step in dotnet-linker to extract native resources from binding
libraries.
* Augment the build process to take into account the native resources we found
in any binding libraries.
This fixes an issue where mtouch would complain about a missing --target-framework argument when it's not actually needed:
/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/bin/mtouch --launchsim bin/iPhoneSimulator/Release/MyApp.app [...]
error MT0086: A target framework (--target-framework) must be specified.
what makes this worse is that passing --target-framework to mtouch makes
mlaunch fail, because mlaunch doesn't accept a --target-framework argument.
Turns out we don't actually _need_ to know, in every case we use this knowledge it's
a performance improvement to not process the framework assemblies, so skip this for
now, since there's no harm done (except to the planet) to do some extra processing
by processing all assemblies in these cases.
A few changes are required to have an Application instance at hand when we need to
get the ProductName from it.
This is necessary for .NET, since there will be a single linker library for all platforms,
which means we can't use a constant.
* Create a simple Xamarin.Utils.Execution class that can handle all our
process execution needs:
* Captures or streams stdout/stderr (in UTF8).
* Supports async
* Supports a timeout
* Does not depend on any other source file we have, only uses BCL API.
* Have the execution helper classes from mtouch/mmp
(Xamarin.BundlerDriver.RunCommand) and the tests
(Xamarin.Tests.ExecutionHelper) use this new class.
* Some simplifications were made:
* All API that took a string array for the environment now takes a
Dictionary<string, string>.
* The Driver.RunCommand methods were split out to a separate file. This
file also contains a Verbosity field, which is conditioned on not being
in mtouch nor mmp, which makes including this file from other projects
simpler (such as bgen - in particular bgen was modified to use this
Verbosity field instead of its own).
* [mtouch/mmp] Share Application.IsDualBuild, Is32Build and Is64Build.
* [mtouch/mmp] Share --tls-provider and --http-message-handler.
* [mtouch/mmp] Share --force.
* [mtouch/mmp] Share --cache.
* [mtouch/mmp] Share --nolink, --linksdkonly, --linkplatform and --linkskip.
* [mtouch/mmp] Share --i18n.
* [mtouch/mmp] Share --xml.
* [mtouch/mmp] Share --registrar and --runregistrar.
* [mtouch/mmp] Share --warn-on-type-ref.
* [mtouch/mmp] Share --sdk.
* [mtouch/mmp] Share --debug.
* [mtouch/mmp] Share --reference, and deprecate -r|--ref and -a|--assembly.
* [mtouch/mmp] Share --targetver, and deprecate mmp's --minos.
* [msbuild] Adjust tests after switching to use --reference instead of -r.
* Update according to review.
* [mmp] Remove --registrar:il.
The IL generator was what MonoMac had before the dynamic/static registrar code
got shared between MonoTouch and MonoMac. The IL registrar been gone for
years, and as far as I know nobody ever used --registrar:il, even though it
was provided as a compatibility option in the beginning (we still had the IL
registrar around for a while after adding the static+dynamic registrars, until
it was completely replaced by the dynamic registrar).
So just remove this option, if anyone ever used it they can replace it with
--registrar:dynamic.
* [mtouch/mmp] Keep bundler-specific code in its corresponding file.
* Move much of ErrorHandler.cs into a partial class in ErrorHandler.tools.cs,
which is referenced by mtouch and mmp (but not our runtime).
* Add ErrorHandler.runtime.cs for runtime-specific bits, including a simpler
version of ErrorHandler.Show. In particular this gets rid of the call to
Environment.Exit, which should never happen at runtime.
* Rename MonoTouchException and MonoMacException to ProductException, which
allows us to remove a lot of ifdefs.
* This required moving Application.LoadSymbols and Target.LoadSymbols to
shared mtouch/mmp code.
* Rearrange files in Xamarin.Mac a bit to ease code sharing between mmp and
mtouch, by putting mono's static and dynamic libraries in
/Library/Frameworks/Xamarin.Mac.framework/Versions/Current/Sdks/Xamarin.macOS.sdk
to match how Xamarin.iOS does it.
* Don't use 'usr' as an intermediate directory. This removes another special
case.
* Share many of the functions and properties that return specific directories,
and document (as comments) what each function/property is supposed to
return.
* Unify target framework code between mtouch and mmp.
* Simplify the code in mmp: have three possible valid target frameworks for
most of code, and add special code to handle setting any other valid target
frameworks to redirect to one of those three valid target frameworks (and
warn if given any of those valid, but not "main", target frameworks). Any
other code can then depend on the target framework having exactly one of
those specific values, which means we can make IsUnified* variables
convenience properties instead.
* Unify a bit more of the argument parsing code between mtouch and mmp, since
that made a few other things easier.
* Add TargetFramework.IsValidFramework to have one validation implementation.
* Move the implementation of TargetFramework.MonoFrameworkDirectory to mmp
itself, it's not really related to the target framework.
* Remove Driver.IsUnified and IsClassic from mmp, they're not used anymore.
* Formally deprecate --xamarin-[full|system]-framework in mmp, they've really been deprecated for many years.
* Remove LinkerOptions.TargetFramework, it's not used anymore.
* Get rid of mmp's userTargetFramework fried, it's duplicated with the
targetFramework field.
* Add a few tests, and tweak others a bit.
Breaking changes:
* Both mtouch and mmp require --target-framework now. The only direct
consumers should be the MSBuild tasks, which already pass --target-framework
all the time. This simplifies code, and removes assumptions.
Using this option it's possible to test for the presence of a type
reference in both pre-linked and post-linked assemblies.
This makes it possible to detect if
* a 3rd party assemblies are using some specific type you would like to avoid;
* a type reference has been removed during the build (e.g. linker)
Notes:
* Custom attributes are encoded differently and not included in the assembly type references metadata.
* Assembly that define a type `X` do not have a reference (but the definition) of the type (and won't be reported).
If either the pre or post-linked warnings are not useful then it's possible
to add `-nowarn:150x` to exclude the results.
E.g.
* `-nowarn:1502` would not report references in pre-linked assemblies;
* `-nowarn:1503` would not report references in post-linked assemblies;
Finally `-warnaserror:150x` can be used to stop a build that would not
satisfy either the pre or post-linked condition.
* `-warnaserror:1502` would not report references in pre-linked assemblies;
* `-warnaserror:1503` would not report references in post-linked assemblies;
_side note_ same as https://github.com/xamarin/xamarin-macios/pull/7925
except that this one uses the localized mtouch/mmp errors only in master (so far)
When building extensions, we first store all the mtouch arguments in a file
when msbuild builds the extension, and then when msbuild builds the main
project, we load those arguments again and actually build the extension at the
same time as we build the main app.
As such, it's important to make sure that when we reload the extension
arguments we end up with the exact same build configuration as the first time.
Unfortunately that was not the case regarding the interpreter: we
automatically set the 'EnableRepl' value in Main according to whether the
interpreter was enabled or not, but Main is not called after re-loading the
arguments when building extensions.
Fix this by moving the logic that automatically sets 'EnableRepl' to somewhere
that is executed when re-loading arguments when building extensions.
Fixes https://github.com/xamarin/xamarin-macios/issues/7780.
* Implement a different escaping/quoting algorithm for arguments to System.Diagnostics.Process.
mono changed how quotes should be escaped when passed to
System.Diagnostic.Process, so we need to change accordingly.
The main difference is that single quotes don't have to be escaped anymore.
This solves problems like this:
System.ComponentModel.Win32Exception : ApplicationName='nuget', CommandLine='restore '/Users/vsts/agent/2.158.0/work/1/s/tests/sampletester/bin/Debug/repositories/ios-samples/WorkingWithTables/Part 3 - Customizing a Table\'s appearance/3 - CellCustomTable/CellCustomTable.sln' -Verbosity detailed -SolutionDir '/Users/vsts/agent/2.158.0/work/1/s/tests/sampletester/bin/Debug/repositories/ios-samples/WorkingWithTables/Part 3 - Customizing a Table\'s appearance/3 - CellCustomTable'', CurrentDirectory='/Users/vsts/agent/2.158.0/work/1/s/tests/sampletester/bin/Debug/repositories', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in /Users/builder/jenkins/workspace/build-package-osx-mono/2019-08/external/bockbuild/builds/mono-x64/mcs/class/System/System.Diagnostics/Process.cs:778
ref: https://github.com/mono/mono/pull/15047
* Rework process arguments to pass arrays/lists around instead of quoted strings.
And then only convert to a string at the very end when we create the Process
instance.
In the future there will be a ProcessStartInfo.ArgumentList property we can
use to give the original array/list of arguments directly to the BCL so that
we can avoid quoting at all. These changes gets us almost all the way there
already (except that the ArgumentList property isn't available quite yet).
We also have to bump to target framework version v4.7.2 from v4.5 in several
places because of 'Array.Empty<T> ()' which is now used in more places.
* Parse linker flags from LinkWith attributes.
* [sampletester] Bump to v4.7.2 for Array.Empty<T> ().
* Fix typo.
* Rename GetVerbosity -> AddVerbosity.
* Remove unnecessary string interpolation.
* Remove unused variable.
* [mtouch] Simplify code a bit.
* Use implicitly typed arrays.
Tweak the watchOS architecture test to build for bitcode when building with
llvm, since that's what's usually done.
Also tweak the MT0145 error message a bit.
Fixes https://github.com/xamarin/maccore/issues/1994.
* [builds] add arm64_32 cross compiler
* [mtouch] force --interpreter on arm64_32 debug mode build
* [mtouch] include debug check for arm64_32 and reflect error codes in documentation
* Use the commonly used casing for `MSBuildSDKsPath` property
Handle "incorrectly" cased msbuild property names
msbuild property names are case insensitive. While generating the custom
app.config, in `SetToolsetProperty(..)` we try to update the property if
it already exists. But the name lookup was case sensitive, thus causing
the lookup to fail, resulting in two entries for the same property name
differing only in case. Eg. `MSBuildSDKsPath` vs `MSBuildSdksPath`.
* [mtouch] Whitelist new Brotli native symbols in Xamarin.Tests.Misc.PublicSymbols test
* [mtouch] Better assert in NoLLVMFailuresInWatchOS() test
We'd list the "LLVM failed" messages before even though the AOT might've crashed and the list is meaningless. Assert the exit code before that.
* [mtouch] Use new LLVM even for 32bit targets
See https://github.com/mono/mono/issues/14841 and https://github.com/mono/mono/issues/9621
* [mtouch] Work around slow LLVM in "don't link" test
See https://github.com/mono/mono/issues/14843
* Remove useless conditional
* Remove LLVM36 from Makefile
* [watch4] set right min version for arm64_32 based watch devices (#6307)
Fixes the confusion around `libmono-native*` (see for example ce5ba1e41d (commitcomment-33834491) ) when building with `MONO_BUILD_FROM_SOURCE=1`.
* reflect watchos64_32_version_min change from mono sdk
* Move mono hash info to mk/mono.mk so that existing scripts work.
* Add Makefile dependency on mono.mk where necessary
With 3e7bc29ade the Mono hash was moved from Make.config to mono.mk.
We need to add a Makefile dependency on this file wherever Make.config was used to track a Mono dependency.
* [tests] Copy mk/mono.mk to the XM test package.
* [tests] Update minOS version test after consolidating min watchOS versions everywhere.
Fixes this mtouch and mmptest failure:
1) Failed : Xamarin.Tests.ProductTests.MinOSVersion(watchOS,MinwatchOS,WatchOSSimulator,False)
Failures
Expected: <empty>
But was: < "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (mono-runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (bindings-generated-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (shared-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (runtime-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-invoke-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (xamarin-support-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (nsstring-localization-debug.arm64_32.o).", "Unexpected minOS version (expected 2.0.0, alternatively 2.0.0, found 5.1.0) in /Users/builder/jenkins/workspace/xamarin-macios/xamarin-macios/_ios-build/Library/Frameworks/Xamarin.iOS.framework/Versions/git/SDKs/Xamarin.WatchSimulator.sdk/usr/lib/libxamarin-debug.a (trampolines-varargs-debug.arm64_32.o)."... >
* [mmp] Fix make clean target
It needs an -r to remove directories:
```
rm: bin: is a directory
rm: obj: is a directory
```
* Add new xamarin_timezone_get_local_name() to a few more places
Fixes this build error:
Xamarin.iOS.Tasks.WatchKit2("iPhoneSimulator").BasicTest: #RunTarget-ErrorCount
redefinition of 'main'
Failed to compile the file(s) '/Users/builder/jenkins/workspace/xamarin-macios-pr-builder/msbuild/tests/MyWatchKit2IntentsExtension/obj/iPhoneSimulator/Debug/mtouch-cache/i386/main.m'. Please file a bug report at https://github.com/xamarin/xamarin-macios/issues/new
Expected: 0
But was: 2
since we no longer generate two main functions.
The arm64_32 slice for watchOS apps will always use the 'unified' mode, while
the armv7k can be both 'unified' and 'compat' depending on the deployment
target, so we need to keep track of this per Target.
This PR does not change anything related to arm64_32, that will come in a
later PR.
The arm64_32 slice for watchOS apps will always use the 'unified' mode, while
the armv7k can be both 'unified' and 'compat' depending on the deployment
target, so we need to keep track of this per Target.
This PR does not change anything related to arm64_32, that will come in a
later PR.