* Remove the MT0008 test, since the error will never be shown again.
* Check non-existent root assemblies and report MT0018 instead of MT0007 if
they look like command-line arguments.
* Collect all MT0018/MT0007 errors before reporting any of them.
We automatically add the product assembly as a root assembly when in
embeddinator mode (because other root assemblies may not reference it), but we
don't want to mark all public types from product assemblies.
Put simulator assemblies in MonoBundle/simulator for frameworks, so that we
can have a single framework that contains both device and simulator
assemblies without assemblies conflicting between device and simulator.
The device assemblies continue in the same place, in the MonoBundle directory,
so no additional checks are needed on device.
When in embeddinator mode, we must link the generated registrar and pinvoke
code into the framework we create.
This also requires creating the corresponding aot/link tasks after creating
the registrar/pinvoke tasks.
When gathering frameworks, gather into the product assembly's frameworks, not
the global frameworks.
This is necessary when building a non-linked dylib/framework in embeddor mode,
because we link the registrar code into the framework, and that code will
require linking with all the frameworks all the assemblies require.
Also stop using `mdb` as the name for debug symbols and remove
> static MdbReader mdb_reader;
since we're not mkbundl'ing mtouch anymore.
Related to https://github.com/xamarin/xamarin-macios/pull/2002 for mmp
* [mtouch] Only iOS has version 8 (and earlier OS versions that don't support frameworks).
* [mtouch] Update logging to be less confusing when logging about WatchKit extensions.
* [mtouch] Don't compile P/Invoke wrappers for extensions that are sharing code.
The container app already has the P/Invoke wrappers.
* Use Visual Studio instead of Xamarin Studio.
* VS doesn't have mdtool, it has vstool.
Also there's no need to manually invoke the mdtool.exe executable anymore
(which we did because the mdtool executable had a min macOS version of 10.9,
and we used to build tests on older macOS versions [1]), since now we only run
tests on older macOS versions, we don't build those tests there.
[1] a1932b0ccd
We want to copy the aot data for both the 32-bit and the 64-bit versions of an
assembly even if the 32-bit and 64-bit versions of the assembly are identical.
https://bugzilla.xamarin.com/show_bug.cgi?id=54499
- Before this mmp was not adding -framework, -weak_framework consistently on non-static registrar use cases
- GatherFrameworks was previously not ported from mtouch, and did not work as DeploymentTarget was unset in mmp
- Added verbose prints so users can determine why various framework linkages are added
- Fixed an issue where duplicate were being added due to HandleFramework shoving args by hand
- Tested with auto test and https://github.com/chamons/xm-version-regression-test manual test
Previously we copied any equivalent .dylib and ran install_name_tool on the
library to change the library id to make it a framework.
Unfortunately this does not work when the library contains bitcode, because
bitcode embeds linker flags (-install_name for instance), and
install_name_tool does not change those linker flags.
This means that we need to create frameworks by linking with the proper
arguments, since it's much more difficult to fixup the embedded bitcode linker
flags as well.
So change how be build Mono.framework, Xamarin.framework, and any frameworks
built from assemblies to:
* Always link instead of fixup a dylib. For Mono.framework this means
extracting all the object files from libmonosgen-2.0.a and linking those,
for Xamarin.framework this means linking the object files we've already
built.
* Make sure the library is correctly named when linked (once again: bitcode
contains embedded linker flags, so renaming the executable later breaks
stuff as well).
I've also extracted the logic that creates Mono.framework from
libmonosgen-2.0.a to a separate shell script, to deduplicate this logic.
This required a minor change in the mono builds: we need the Mono.framework
when building the `all` target, so make sure that happens.
https://bugzilla.xamarin.com/show_bug.cgi?id=53813
* [builds] Improve mono/llvm dependencies.
* Create a list of all the files in the mono and llvm repositories, and save
these lists as a Make variable (in a generated Makefile - .deps.*.mk). We
don't list _all_ the files in each repository, because there are quite a few
(55k for mono), and Make measurably takes a while to check all of them, so
try to limit it to a sane subset, without risking missing changes to files
that actually matters.
* Always create stamp files when we're done with mono builds.
* Modify the mono/llvm builds to depend on all the files in their
repositories.
* Explicitly list the corresponding .stamp-build-* files as dependencies for
various files that are produced by the mono builds, so that make knows how
to build these files.
* Rewrite the *-facade-check targets to depend on the corresponding
*_BCL_TARGETS, so that we can avoid running a submake to the same Makefile
to execute the facade checks.
It now takes a little while (less than a second on my machine, which is
fine) for make to list all dependencies and get their timestamps, but if
executing multiple submakes this adds up to a multi-second timewaste.
So avoid the timewaste by not doing submakes, but instead use dependencies
to enforce the required target execution ordering.
* Don't depend on nicely named intermediate targets, since won't prevent
rebuilds:
build-cross64: setup-cross64
Since the `setup-cross64` file doesn't exist, `build-cross64` will always
execute. Instead depend on the stamp file:
build-cross64: .stamp-configure-cross64
And now `build-cross64` will only rebuild if needed.
* Don't try to list all intermediate files as .SECONDARY dependencies, instead
list none at all, which works as if all files were listed as dependencies.
* Some targets had to move later in the file, since variables used in dependencies:
foo: $(VARIABLE)
must be defined before that point in the file, as opposed to variables used in recipes:
foo:
$(MAKE) $(VARIABLE)
can be defined anywhere in the Makefile.
* Simplify the targets that sign assemblies significantly.
There are a few end results:
* It's now possible to do `make install`, without doing `make all` first. This
might seem weird, but that also ensures the more common `make all install`
works properly.
* Remakes (without any mono/llvm changes) in build/ are much faster, because
we now won't recurse into every mono build:
$ time make all -C builds/ -j8
[...]
real 0m1.873s
This even means that we might be able to make it a habit to remake in the
root directory, which doesn't take forever now:
$ time make all -j8
[...]
real 0m4.521s
Unfortunately adding `make install` to the mix still does some useless
stuff, and it ends up taking ~30 seconds to complete a full build:
$ time make all install -j8
[...]
real 0m32.542s
* [msbuild] Don't verify the xml syntax of targets files unless the files change.
* [build] Don't depend on installed files.
Don't depend on installed files, because that causes a rebuild when installing
to a different directory (i.e. package creation).
* Bump maccore to get build improvements.
Rebuilds are now very fast:
$ make all install -j8
$ time make all install -j8
real 0m5.735s
Less than 6s to figure out that nothing needs to be done.
And strangely flushing the disk cache doesn't make it much slower:
$ sudo purge
$ time make all install -j8
real 0m7.309s
Which probably means that Make mostly reads file metadata, and not actual file
contents (which is good).
This fixes a file sharing exception:
> MTOUCH: error MT1009: Could not copy the assembly '[...]/msbuild/tests/MyActionExtension/bin/iPhone/Debug/MyActionExtension.dll' to '[...]/msbuild/tests/MyTabbedApplication/obj/iPhone/Debug/mtouch-cache/32/Link/MyActionExtension.dll': Sharing violation on path [...]/msbuild/tests/MyActionExtension/bin/iPhone/Debug/MyActionExtension.pdb
This should stop errors like below to happen on wrench
```
Xamarin.Bundler.MonoMacException: The type 'AVFoundation.IAVContentKeyRecipient' (used as a parameter in AVFoundation.AVContentKeySession.Add) is not available in macOS 10.12.2 (it was introduced in macOS 10.12.4). Please build with a newer macOS SDK (usually done by using the most recent version of Xcode).
```
A fix (thanks Rolf!) in how we do SDK version checks is needed
because for some reason `new Version (3, 2, 0)` isn't the same to
`new Version (3, 2)` and we end up with a MT4134 when building the
watchOS static registrar.
When using debug simulator we don't generate main.m so we were not passing the gc options.
The MONO_GC_PARAMS variable is not in app.EnvironmentVariables (which only contains environment variables passed to mtouch using --setenv), which is why the above condition does not trigger.
No frameworks should be bundled in WatchKit 1 extensions, they should be
bundled in the container (iOS) app.
This broke when merging the equivalent fix for master into the framework-sdk
branch (i.e. a broken merge).
- Update comments on XM45.targets file
- Remove unnecessary AssemblySearchPaths hack causing issues using nugets with same name as Facades
- Note: MSBuild with XM 4.5 is still broken for now
This cuts down another group of conditional compilation sections, paving the
way for an IKVM-based generator.
This makes it required to pass --target-framework for to generator executables
(previously only required for Xamarin.Mac/Unified to distinguish between the
different Xamarin.Mac/Unified variants), but it should be invisible to users
since we'll automatically pass the correct --target-framework argument from
the corresponding scripts (btouch/btv/bwatch/bmac) and the MSBuild targets.
This will only break somebody who is executing the managed executables
directly, but nobody should do that in the first place (it's not a supported
scenario).
Generated diff: https://gist.github.com/rolfbjarne/1674be6625632446dba774a305951981
Besides the obvious reasons, this is also useful when testing warnings, since
by making warnings errors, mtouch/mmp will exit a lot faster (and the tests
will finish faster).
The cached linker results can have multiple identical input assemblies (for
assemblies that show up in both the app and any app extensions), so make sure
we don't load those more than once.
Since the linker can process multiple apps/appex'es at the same time, it also
means it will put together all the required symbols found in _all_ assemblies.
This means that we need to filter out required symbols for other
apps/appex'es.
Change cache invalidation so that if any app extension's cache is invalid,
then invalidate the cache for the container app and all other app extensions.
This is the safest option when we're sharing code.
Don't use the global command line arguments to determine input, because that's
not the input we use for app extensions anymore.
Instead explicitly pass the input arguments when creating the cache.
Since neither mtouch nor mmmp is mkbundled anymore, the installed binary is in
fact a shell script.
This means that it's quite useless to check if the shell script has been
modified; instead check if the executing assembly has been modified (which
works now that we're not mkbundled anymore).
We must build each appex bundle before the container bundle, so that we can
compute the frameworks each appex the needs before bundling the container app.
Also there's no need to store the list of frameworks appex's need in a file,
since everything is now done in the same mtouch process.
Implement support for sharing both code and resources between app extensions
and their container app:
* AOT-compiled code. Each shared assembly is only AOT-compiled once, and if
the assembly is built to a framework or dynamic library, it will also only
be included once in the final app (as a framework or dynamic library in the
container app, referenced directly by the app extension). If the assemblies
are built to static objects there won't be any size improvements in the app,
but the build will be much faster, because the assemblies will only be AOT-
compiled once.
* Any resources related to managed assemblies (debug files, config files,
satellite assemblies) will be put in the container app only.
Since these improvements are significant, code sharing will be enabled by
default.
Test results
============
For an extreme test project with 7 extensions (embedded-frameworks)[1]:
with code sharing cycle 9 difference
build time 1m 47s 3m 33s -1m 46s = ~50% faster
app size 26 MB 131 MB -105 MB = ~80% smaller
For a more normal test project (MyTabbedApplication)[2] - this is a simple application with 1 extension:
with code sharing cycle 9 difference
build time 0m 44s 0m 48s -4s = ~ 8% faster
app size 23 MB 37 MB -15 MB = ~40% smaller
Another tvOS app with one extension also show similar gains (MyTVApp)[3]:
with code sharing cycle 9 difference
build time 0m 22s 0m 48s -26s = ~54% faster
app size 22 MB 62 MB -40 MB = ~65% smaller
[1]: https://github.com/rolfbjarne/embedded-frameworks
[2]: https://github.com/xamarin/xamarin-macios/tree/cycle9/msbuild/tests/MyTabbedApplication
[3]: https://github.com/xamarin/xamarin-macios/tree/cycle9/msbuild/tests/MyTVApp
Warn if mtouch loads an assembly from a different location than requested
(which might be because there are multiple assemblies with the same name).
Also rework the MT0023 check a bit by explicitly loading the root assembly
first, and then detecting if any loaded assemblies matches the root assembly.
This results in code that's a bit more obvious, and it also works correctly
with extensions (previously the entire MT0023 check was skipped for
extensions).
Allow the assembly build target name for frameworks to end with '.framework',
so that the following:
--assembly-build-target=@sdk=framework=Xamarin.Sdk.framework
doesn't end up creating Xamarin.Sdk.framework.framework.
Store the location of every assembly that can't be deduced at runtime (i.e.
all assemblies that are build to frameworks, since there can be multiple
assemblies in each framework, and the framework name can be customized).
Detect when assemblies have native dependencies between them (which can happen
when there are multiple binding projects, and the native libraries in those
binding projects have dependencies between them), and add the proper link
arguments (this is only required when building to dynamic libraries or
frameworks, since otherwise everything is linked to one big binary and there
are no dependency problems).
https://bugzilla.xamarin.com/show_bug.cgi?id=43689
The previous build system kept a forward-pointing single linked list of tasks
to execute: task X had a list of subsequent tasks to execute. If task X was
up-to-date, it was not created (and the next tasks were directly added to the
list of tasks to execute).
In this world it became complicated to merge output from tasks (for instance
if the output of task X and task Y should be a consumed by a single task
producing a single output, since the corresponding task would end up in both
X's and Y's list of subsequent tasks).
Example: creating a single framework from the aot-compiled output of multiple
assemblies.
So I've reversed the logic: now we keep track of the final output, and then
each task has a list of dependencies that must be built.
This makes it trivial to create merging tasks (for the previous example, there
could for instance be a CreateFrameworkTask, where its dependencies would be
all the corresponding AotTasks).
We also always create every task, and then each task decides when its executed
whether it should do anything or not. This makes it unnecessary to 'forward-
delete' files when creating tasks (say you have three tasks, A, B, C; B
depends on A, and C depends on B; if A's output isn't up-to-date, it has to
delete its own output if it exists, otherwise B would not detect that it would
have to re-execute, because at task *creation* time, B's input hadn't
changed).
Additionally make it based on async/await, since much of the work happens in
externel processes (and we don't need to spin up additional threads just to
run external processes). This makes us have less code run on background
threads, which makes any issues with thread-safety less likely.
The AOT-compilation occurs in the AOT-task now, and then we compile the result
using CompileTask.
This means that the error message in CompileTask was slightly incorrect, so
rectify it.
This makes dylibs automatically have the correct dylib id, which means no
fixups are required.
For instance: we'd build libpinvokes.armv7.dylib from libpinvokes.armv7.m,
which by default ends up with a dylib id of "libpinvokes.armv7.dylib". With
this fix no change is required, since we now build armv7/libpinvokes.dylib
from armv7/libpinvokes.m.
Compute the dependency map for assemblies earlier, and store the results.
In a later commit we'll need to know if a dependency map was successfully
computed when determining if a task is up-to-date or not.
Rework the code that copies assemblies and their related files to the app
bundle to take into account that we might be building to frameworks now.
Also strip the assemblies when they're copied (if they must be stripped),
which removes the need for custom logic to copy files related to stripped
assemblies.
Additionally change how we handle duplicated assemblies by checking for
duplication before copying them to the app bundle. This allows us to copy
assemblies to the root directory (not the .monotouch-[32|64] subdirectory) if
the 32-bit and 64-bit versions are identical, which also means we won't need
symlinks anymore.
Make the architecture a suffix instead of infix for aotdata filenames so that
it's easier to compute the filename from the assembly name without passing
printf-style format strings around.
Create a custom AssemblyCollection class that contains a dictionary with
assembly identity (name) -> Assembly mapping.
This also means that we can detect if we end up loading multiple assemblies
with the same identity, and show an error in that case (even if that case
should never happen since we cache assemblies based on the identity, it's nice
to have code that ensures it).
Cecil cannot save an assembly more than once without reloading its
debugging symbols. There was code for this, in the special case where
an assembly could be saved more than once. However the order of the
operations changed and the code to reload symbols was now located too
late.
https://bugzilla.xamarin.com/show_bug.cgi?id=51667
* [XM] Seperate parsing from compilation in AOT code
- Parsing command line options was too entangled with actually compiling
- Refactor test code to centralize Compile, reducing some complexity of tests
- Groundwork for hybrid vs non-hybrid AOT work
* Add hybrid/standard AOT support
* Add xammac_tests to makefile/jenkins
* Add flag to force AOT
* Disable MonoTouchFixtures.Contacts.ContactStoreTest.GetUnifiedContacts on XM due to prompts on Jenkins
Fixes: https://bugzilla.xamarin.com/show_bug.cgi?id=52238
If you give mtouch/mmp a linker xml file with bad input for
example a Xamarin.iOS app and the linker.xml has a reference
to Xamarin.Mac instead of X.I.dll i.e.
<?xml version="1.0" encoding="UTF-8" ?>
<linker>
<assembly fullname="Xamarin.Mac">
<type fullname="ObjCRuntime.Constants"/>
</assembly>
</linker>
You will get a not so helpful generic error
MT2001 Could not link assemblies. Reason: Failed to process XML description: <unspecified>
It seems that when you use a xml file for linker you get a
`XmlResolutionException` from cecil when it fails to resolve
and the better error comes from the inner exception so we use
that instead.
New error output for XmlResolutionException:
MT2017: Could not process XML description: Failed to resolve assembly: 'Xamarin.Mac, Culture=neutral, PublicKeyToken=null'
Resource files for mac should be copied to the app bundle
* Move the Satellite code used by mac to tools/common/Assembly.cs
* Add EmbeddedResources test to xammac_tests
a. System.Net.Http.Primitives.dll is user code *and* contains type
forwarders (it's like a facade) to another facade assembly,
System.Net.Primitives.dll, that ships with the SDK;
b. The former, System.Net.Http.Primitives.dll, is not processed by
the linker, e.g. no code is removed and the assembly cannot be deleted.
However we save back (as much as we can [1]) the result of any type
being resolved;
c. It also means the later, System.Net.Primitives.dll, is fully linked
and (in many cases) can be removed from the final application (as it's
mostly forwarders).
d. This means the final, re-saved, System.Net.Http.Primitives.dll binary
could point to non-existing metadata, i.e. the removed
System.Net.Primitives.dll, because of [1].
Because we resolve (and save) the forwarders *and* because we do not
allow code downloads or generation (Apple restriction) it is possible to
remove the forwarders, which will fix the issue for XI.
[1] The scope of exported types cannot be updated
abb4e902da/Mono.Cecil/ExportedType.cs (L41)
There is also a enhancement bug, #11165, about this but it predated our
PCL support and the resolve-n-save that we now do for forwarders. This
is now _fully_ fixed.
References:
* https://bugzilla.xamarin.com/show_bug.cgi?id=11165 (enhancement)
* https://bugzilla.xamarin.com/show_bug.cgi?id=51805
Most projects building to bitcode (any kind of bitcode, this includes the
marker-only version as well), will fail to link when linking with third-party
libraries and incremental builds are enabled.
So automatically disable incremental builds when we detect this scenario.
This is only a workaround until we can make this scenario build correctly.
https://bugzilla.xamarin.com/show_bug.cgi?id=51710
Use @rpath instead of @executable_path in dylibs, since it allows us to be
more flexible when placing dylibs in the app.
In particular with this change it's trivial to put libmonosgen-2.0.dylib in
the container app, and reference it from extensions.
According to Vlad it's not necessary to set MONO_GC_PARAMS during AOT-
compilation, since all MONO_GC_PARAMS options can be changed at runtime:
Rolf Kvinge [16:35] @vlad.brezae is this true for all the different options MONO_GC_PARAMS take: https://github.com/xamarin/xamarin-macios/pull/1546#discussion_r97318092?
Rolf Kvinge [16:36] I remember this: https://bugzilla.xamarin.com/show_bug.cgi?id=35414#c14
Rofl Kvinge [16:36] which apparently you changed here, so that it can be changed at runtime: https://bugzilla.xamarin.com/show_bug.cgi?id=35414#c27
Rolf Kvinge [16:36] but I don't know if this is true for all the options you can pass using MONO_GC_PARAMS
Vlad Brezae [16:41] yes, it should be true for all of them, that was a bug
Rolf Kvinge [16:41] ok, that's great news 😄
Performance tests
-----------------
This is for a new watchOS extension project, built for release.
* The default (currently -O2) optimizations: 41s ( baseline ) 30.027.060 bytes ( baseline )
* All optimizations disabled (`--llvm-opt=all=`): 17s (-24s = -59%) 32.978.312 bytes (+2.951.252 = +10%)
* Optimized for size (`--llvm-opt=all=-Os`): 36s ( -5s = -12%) 28.617.408 bytes (-1.409.652 = -5%)
* Optimized for more size (`--llvm-opt=all=-Oz`): 35s ( -6s = -15%) 28.601.016 bytes (-1.426.044 = -5%)
* Optimized slightly (`--llvm-opt=all=-O1`): 35s ( -6s = -15%) 28.666.556 bytes (-1.360.504 = -5%)
* Optimized a lot (`--llvm-opt=all=-O3`): 41s ( 0s = 0%) 30.403.996 bytes (+ 376.936 = +1%)
Conclusions
-----------
* The fastest build by far (less than twice as fast) is if optimizations are
disabled, but this adds a 10% size penalty (~3 MB in this test case),
compared to the baseline, and 15% size penalty (4.3 MB) compared to -Oz.
* -Oz seems to have the best overall results: at least as fast as any other
optimized build, and the smallest app as well.
Caveats
-------
Some optimizations might not work the AOT compiled code. The resulting
binaries have not been tested.
Event sequence:
* mtouch is executed with the linker disabled.
* The linker pipeline copies all input assemblies (since the linker is
disabled the assemblies don't change) into the PreBuild directory. This will
keep the original timestamps of the input assemblies.
* mtouch is executed again, when none of the input assemblies changed.
* The linker pipeline will re-execute, because it will see that at least one
of the input assemblies (at least the .exe) is newer than at least one of
the assemblies in the PreBuild directory (usually a framework assembly,
because those have the original timestamp from their install location).
Fix:
Touch all the assemblies in the PreBuild directory after the linker pipeline
executes the first time. This way the second time mtouch is executed, it will
find that all assemblies in the PreBuild directory have timestamps later than
all the input assemblies, so it will load the cached linked assemblies,
instead of re-executing the linker pipeline.
Switch to a new API introduced in Cecil added new API to get all the
attributes in an assembly, without having to traverse (and load) every type
and member.
This makes mtouch significantly faster when computing the list of referenced
assemblies, which is noticable when mtouch later determines nothing else needs
to be done (because nothing changed).
A few tests show that mtouch is now approximately twice as fast:
* A customer test project goes from 2s to 1s.
* A simple test app goes from 1.3s to 0.6.
https://bugzilla.xamarin.com/show_bug.cgi?id=49087
The native linker treats object files (.o) and static libraries (.a files,
which are archives of .o files) differently.
The native linker will always include object files into the executable:
$ echo "void xxx () {}" > foo.m
$ clang -c foo.m -o foo.o -arch x86_64
$ ld foo.o -dylib -o foo.dylib -macosx_version_min 10.12 -arch x86_64
$ nm foo.dylib
0000000000000fe0 T _xxx
However, if the object file is inside a static library:
$ echo "void xxx () {}" > foo.m
$ clang -c foo.m -o foo.o -arch x86_64
$ ar cru foo.a foo.o
$ ld foo.a -dylib -o foo.dylib -macosx_version_min 10.12 -arch x86_64
$ nm foo.dylib
<no output>
This means that our testing library (libtest.a) which is a fat library of
_object files_, do not show the problems reported in bug #51548.
So:
a) I've fixed the creation of libtest.a to be a fat library of _static
libraries_. This causes the `FastDev_LinkWithTest` test to fail exactly
like in bug #51548.
b) I've made mtouch pass `-u <native symbol>` to the native linker, for every
native symbol referenced in a managed assembly, when creating a dylib.
Amazingly this seems to work fine even with symbols to Objective-C classes
(`_OBJC_CLASS_$_<class name>`).
c) This also required adding support for collecting the Objective-C names of
all managed types registered with Objective-C to the linker. The
information is already available in the static registrar, but that would
require us to make sure the static registrar is executed before compiling
dylibs, which means those two tasks won't be able to run in parallel (also
there's no guarantee we'll even run the static registrar).
https://bugzilla.xamarin.com/show_bug.cgi?id=51548
TL&DR: This is *how* it should be done and tested, it's not complete
(single, simple case) nor the most interesting case ;-)
The trick is to make sure each case is covered by tests so a mono
_bump_ won't give us a BCL that does not conform to what the linker
expect.
What's the impact ?
1. There is the expected reduction of metadata in mscorlib. Since both
methods don't call other API there's no indirect effect (removal).
--- before 2017-01-15 11:12:44.000000000 -0500
+++ after 2017-01-15 11:12:56.000000000 -0500
@@ -13166,9 +13166,6 @@
System.Void System.Security.SecurityException::.ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)
System.Void System.Security.SecurityException::.ctor(System.String)
System.Void System.Security.SecurityException::GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)
-System.Boolean System.Security.SecurityManager::CheckElevatedPermissions()
-System.Security.SecurityManager
-System.Void System.Security.SecurityManager::EnsureElevatedPermissions()
System.Security.SecurityRulesAttribute
System.Security.SecurityRuleSet System.Security.SecurityRulesAttribute::m_ruleSet
System.Void System.Security.SecurityRulesAttribute::.ctor(System.Security.SecurityRuleSet)
2. There is no visible size change (even with #1) in mscorlib.dll due to
padding (compiler /filealign)
mscorlib.dll 793,600 793,600 0 0.00 %
3. there's a *very* small reduction of mscorlib.*.aotdata size
mscorlib.armv7.aotdata 717,264 717,216 -48 -0.01 %
mscorlib.arm64.aotdata 712,840 712,704 -136 -0.02 %
AOT data *.aotdata 6,460,064 6,459,880 -184 0.00 %
4. there's no change in executable size - normal as the AOT compiler has
_likely_ already doing the same optimization (before this commit)
Executable 29,270,272 29,270,272 0 0.00 %
Full comparison: https://gist.github.com/spouliot/0464c8fa3a92b6486dfd90595d9eb718
We're not storing selectors in fields anymore so this step does nothing
expect iterating over the code.
The step is still needed for `mmp` (for Xamarin.Mac.dll)
Simplify code a bit to avoid constant null checking and also take advantage of
the fact that HashSet.Add returns if the value was added or not (to avoid a
Contains check).
This allows mtouch to give better error message when something unexpected
occurs in the linker pipeline (at least for the sub-steps).
Practically it means fewer, contextless MT2001 errors. The replacements
error code are more precise, e.g.
* what was being done;
* what was being processed
and helps both diagnosing and, possibly, gives clues for workarounds
Build extensions and the container app in the same mtouch process, by storing
all the mtouch arguments when called to build extensions in a text file, and
then reloading those arguments when called to build the main app.
This is required if we want to share code between extensions and the
container.
This is a series of fixes to the dynamic libraries we build / create to remove
any unnecessary bloat (unused architectures, bitcode).
A brand new watchOS app with no changes goes from 35MB to 11MB with these
fixes (with incremental builds disabled, the app size is 10MB).
--------------------------------------------------------------------------------
* [runtime] Split list of architectures into simulator and device-specific lists.
* [runtime] Build separate dylibs for device and simulator.
Build separate dylibs for device and simulator, since we already install these
into different locations.
This makes both the simulator and device builds slightly faster (since the
respective dylibs are smaller, and less data to copy around).
For watchOS apps, this saves ~430kb.
* [runtime] Strip bitcode from dylibs. Fixes#51352.
We know that dylibs will never be shipped to the App Store, so we'll never
need them to have bitcode.
So just strip the bitcode from all our dylibs, since this makes apps with
fastdev significantly smaller (and thus much faster to upload to watch
devices).
For watchOS apps this is a very significant improvement: a branch new watchOS
app without any changes goes from 35MB to 17MB.
https://bugzilla.xamarin.com/show_bug.cgi?id=51352
* [mtouch] Fix dylib compilation to not embed full bitcode.
Facts
=====
a. The output from the AOT compiler is an assembly (.s) file.
b. Clang's assembler does not support -fembed-bitcode-marker (only -fembed-
bitcode), so when we ask clang to -fembed-bitcode-marker, the assembler
receives a -fembed-bitcode argument.
c. This means that the assembled object file does not contain the
__LLVM/__bitcode and __LLVM/__cmdline sections (it does however contain an
__LLVM/__asm section).
d. The native linker will create a bitcode assembly section if none of the
object files passed to the linker contain a __LLVM/__bitcode section and
there's an __LLVM/__asm section present.
e. The end result is that when we build to a dylib, we end up (unexpectedly,
because we ask Clang to -fembed-bitcode-marker) including both armv7k and
bitcode in the dylib, thus bloating the dylib size significantly.
Solution
========
We manually add the __LLVM/__bitcode and __LLVM/__cmdline sections to the .s
file Mono's AOT compiler generated. This way the .o file will have the magic
sections, and the linker will not include bitcode (only the bitcode marker) in
the final library.
An empty watchOS extension with incremental builds is now 6MB smaller (down
to 11MB from 17MB).
Auto-install locally after building in the IDE, so that running mtouch tests
after running the mtouch project doesn't require switching to the command
line.
The `generic_icollection_class` condition (in class.c) does not match the mscorlib.xml descriptor file.
+ IEnumerator`1
+ IReadOnlyList`1
+ IReadOnlyCollection`1
reference:
https://bugzilla.xamarin.com/show_bug.cgi?id=50290
So that there can be multiple caches in the same process (which we'll have
once mtouch can compile extensions and the container app in the same process).
Fixes this test failure:
Xamarin.Registrar.MT4161 : Unexpected error/warning with --registrar:static:
error MT0000: Unexpected error - Please file a bug report at http://bugzilla.xamarin.com
* [mtouch] Remove most static state and put it on an instance.
Remove most static state, and put it on an instance (of Application) instead.
Soon we'll build multiple apps (app extensions) in the same process, and we
need to make sure we're not inadvertedly (and incorrectly) sharing state
between apps, so remove as much static state as possible to avoid any
problems.
* [mtouch] Rename GetIsUsingClang -> IsUsingClang.
* [mtouch] Always require a SDK version when building.
Technically it was required before too, but the error messages were non-optimal:
it could for instance complain that the user is using an iOS framework that
was introduced in iOS 2.0.
* [mtouch tests] Rewrite MT0060 and MT0061 tests to use MTouchTool.
This makes sure we pass --sdk to mtouch (which MTouchTool does by default), so
that we don't run into MT0025 before the errors we're testing for.
Add support for specifying the profile with the target framework,
and support using "Version=" before the version:
Xamarin.Mac,Version=v2.0,Profile=Mobile.